Article 5E0PJ The Case for Launching an Easy Mode for Difficult Games

The Case for Launching an Easy Mode for Difficult Games

by
Swapna Krishna
from Feed: All Latest on (#5E0PJ)
Balancing a studio's desire to create a challenging game and casual players' demands for something lighter can be tough. Control did it very well.
External Content
Source RSS or Atom Feed
Feed Location http://feeds.wired.com/wired/index
Feed Title Feed: All Latest
Feed Link https://www.wired.com/
Feed Copyright © Condé Nast 2024
Reply 0 comments