Article 5RA0K Zink OpenGL On Vulkan Inches Closer To OpenGL 4.6 Conformance, More Games Working

Zink OpenGL On Vulkan Inches Closer To OpenGL 4.6 Conformance, More Games Working

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from Phoronix on (#5RA0K)
While there has been less major progress to report on Mesa's Zink OpenGL-over-Vulkan code in recent weeks, Mike Blumenkrantz of Valve and others continue optimizing and fixing this increasing useful implementation. Most recently the game Bioshock: Infinite is running on Zink and there are more fixes in aiming toward OpenGL 4.6 conformance...
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