Zink OpenGL On Vulkan Inches Closer To OpenGL 4.6 Conformance, More Games Working
While there has been less major progress to report on Mesa's Zink OpenGL-over-Vulkan code in recent weeks, Mike Blumenkrantz of Valve and others continue optimizing and fixing this increasing useful implementation. Most recently the game Bioshock: Infinite is running on Zink and there are more fixes in aiming toward OpenGL 4.6 conformance...