Microsoft Lands D3D12 Compute Support In Mesa 22.0
Following Microsoft working on shader storage buffer object support for their Gallium3D D3D12 back-end within Mesa, they've been working on OpenGL compute and OpenGL ES 3.1 support for this controversial component to allow OpenGL/GLES/OpenCL to work atop Windows' Direct3D 12 drivers such as for Windows Subsystem for Linux...