There's Still Plenty Of Time To Join The Public Domain Game Jam!
Gaming Like It's 1926: The Public Domain Game Jam
This year, for the fourth year in a row, we're celebrating the entry of new works into the public domain with our public domain game jam: Gaming Like It's 1926. We're calling for submissions of games inspired by or making use of material that entered the public domain this year.
We're approaching the halfway point of the jam, so there's still plenty of time to sign up on itch.io and start working on an entry! You don't need to be an experienced game designer to get involved - entries can be as simple as a page of instructions for a roleplaying game or rules that require a normal deck of playing cards. If you want to try your hand at making a digital game, there are easy-to-use tools out there like Story Synth, created by our partner in running these jams, Randy Lubin.
Whatever approach you choose, be sure to read over the full rules on the jam page. And if you want to explore some newly public domain works to find inspiration, check out Duke University's overview and the Public Domain Review's countdown. On that note, while the jam is mostly to encourage the reuse of public domain works from 1926, this year we're also open to earlier sound recordings (stuff from 1922 and earlier) that also just went into the public domain due to the Music Modernization Act. The Internet Archive has made a bunch of those sound recordings available as well.
At the end, we'll be choosing winners in six categories:
- Best Analog Game
- Best Digital Game
- Best adaptation of a 1926 work
- Best remixing of multiple sources (at least one has to be from 1926)
- Best "Deep Cut" (use of a work not listed on any of the roundup articles)
- Best Visuals
And those winners will each get to choose one of our great prizes:
- The Working Futures anthology of speculative fiction
- A deck of Working Futures Cards which you can use in scenario planning
- Our board game CIA: Collect It All (a remake of the public domain CIA training game)
- A Techdirt t-shirt (e.g. Copymouse)
- Digital copies of Behind the Magic and Premise
You can also check out the winners of past jams focusing on works from 1923, 1924 and 1925 for inspiration. When it strikes, join the jam and start working on your game!