Article 5XCDS How The Witcher became a gaming smash hit

How The Witcher became a gaming smash hit

by
Keza MacDonald
from Technology | The Guardian on (#5XCDS)

In this week's newsletter: there's another instalment of CD Projekt Red's fantasy behemoth on the way, and it's sure to have some bite. Time to play catch up!

Welcome to Pushing Buttons, the Guardian's gaming newsletter. If you'd like to receive it in your inbox every week, just pop your email in below - and check your inbox (and spam) for the confirmation email.

I'm going to begin this week's Pushing Buttons with a personal plea to game developers and publishers: could you stop announcing huge news in the hours before (or just after) my newsletter deadline, please!? I basically had this week's missive nailed down, and then CD Projekt Red went and confirmed the next game in the Witcher series, so now I've gotta talk about that. There are almost no details about the game yet - just confirmation that it's being made (in Unreal Engine 5, for the tech nerds). But this is still a big deal, because The Witcher 3 in particular is one of the most interesting and beloved (and successful) fantasy games ever made. It's sold over 30 million copies; the series has topped 50 million in total.

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