Mesa 22.1 Radeon Vulkan Driver Lands Ray Primitive Culling
Over the past month we have seen more open-source Radeon Vulkan ray-tracing support build up inside Mesa 22.1 with KHR_ray_query support merged, missing stubs that at least allow Doom Eternal to get further along with its ray-tracing code path, and now there is ray primitive culling that has landed...