Zink OpenGL-On-Vulkan Making Progress On Windows, X-Plane Looking To Use It
There is some exciting progress around Zink as the OpenGL 4.6 implementation built atop Vulkan APIs for generally quite performant OpenGL-on-Vulkan acceleration... Zink with the recently-merged Kopper code is even beginning to work on Windows and Laminar Research is hoping to use Zink for the next major X-Plane release!..