Radeon RADV Driver Readied For Vulkan's Upcoming Mesh Shading Extension
As I've written about since last year the Mesa Radeon Vulkan driver "RADV" has been working on experimental mesh shader support and more recently in Mesa Git code around task shaders for RADV have been landing. Timur Kristof who is contracted by Valve to work on the open-source Linux graphics stack has been working on the mesh/task shader support in preparation for an upcoming cross-vendor Vulkan extension around mesh shading...