Article 5ZXFN Fragment Shading Rate Extension Comes To OpenGL ES

Fragment Shading Rate Extension Comes To OpenGL ES

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from Phoronix on (#5ZXFN)
Since 2020 the Vulkan API has offered a fragment shading rate extension for allowing games to provide higher levels of detail in a scene compared to other less important areas of the screen. Desktop OpenGL has also offered a fragment shading rate extension while this week a similar extension has been added for OpenGL ES...
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