Article 61Q66 Teens Are Rewriting What Is Possible In the World of Competitive Tetris

Teens Are Rewriting What Is Possible In the World of Competitive Tetris

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BeauHD
from Slashdot on (#61Q66)
An anonymous reader writes: When the Classic Tetris World Championship (CTWC) debuted in 2010, the kill screen was the game's final, unbeatable boss. Players pushed to get the highest score possible before level 29, at which point the game's pieces started falling at double speed. It seemed humanly impossible to keep up with the falling shapes, which would pile up on players' screens and spell death for their game. But in the past four years, what once seemed an impossibility has become the norm in competitive classic Tetris. In the 1989 NES version of Tetris, which is still standard at competitive tournaments, players make it well into level 30 and beyond. This new generation of talent, made up of mostly teenagers, has not only breathed new life into a 30-year-old game, but also completely upended expectations of what's possible within it. From the beginning, competitive players of classic Tetris tried to push the game past what its developers imagined possible. The first frontier of competitive Tetris was the maxout, when the score was pushed past 999,999 and the game would no longer show an accurate score. Because playing in level 29 and beyond was out of the question, players aimed to break 1 million before the game would inevitably beat them. This meant maintaining "maxout pace" where players would complete enough "Tetrises" (when a player drops a straight I-block vertically, clearing four lines simultaneously and earning more points than single line clears) before the kill screen. In 2010, players organized the first CTWC, largely in response to the world's first indisputable maxout, accomplished by Harry Hong (other players like Thor Aackerlund and Jonas Neubauer claimed to have maxed out as well, but the proof wasn't definitive). The desire to find out who the best Tetris player in the world was on, and soon, Neubauer began building a very strong case for himself. In the final match of this 2010 tournament, Neubauer, who went on to win seven of the first eight world championships, beat Hong, the only player to interrupt Neubauer's reign by beating him in 2014. Over the first eight years of CTWC, maxing out before level 29 shifted from being an impossible frontier to a badge of honor for the game's elite. It was still a notable accomplishment until the scene began to shift in 2018, when Joseph Saelee, a then-16-year-old from Visalia, California, began dismantling records and set the stage for a new generation's influence on the game. "In March 2018, only five months after picking up the game, Saelee maxed out for the first time," reports Polygon. "As The New Yorker reported, he set records for most lines cleared in one game and fastest time to 300,000 points. Then he started to achieve what other experienced players had deemed impossible. He survived past the game's kill screen, becoming the first player to make it to level 31 and 32 -- then 33 through 35."

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