Article 6460B Podcasters Are Buying Millions of Listeners Through Mobile-Game Ads

Podcasters Are Buying Millions of Listeners Through Mobile-Game Ads

by
BeauHD
from Slashdot on (#6460B)
An anonymous reader quotes a report from Bloomberg: Podcasters are always hunting for new, flashy places to promote their shows, ranging from billboards to floats in parades to airplane banners. Some networks, though, have uncovered a less-glamorous, yet highly effective way to gain millions of bankable listeners: loading up mobile games with a particular kind of ad. Each time a player taps on one of these fleeting in-game ads -- and wins some virtual loot for doing so -- a podcast episode begins downloading on their device. The podcast company, in turn, can claim the gamer as a new listener to its program and add another coveted download to its overall tally. The practice allows networks to amass downloads quickly by tapping into a wellspring of hyperactive video-game users. But it also calls into question who a legitimate podcast listener is and what length of time should be required to count as a download. Podcasts typically rely on downloads as the primary metric for ad sales. When an individual taps on an in-app play button on their mobile device, an entire episode begins downloading so they can listen to it even in the absence of a good internet connection -- say, on an airplane or in the subway. An episode's ads are inserted at that moment of download, meaning that even if a consumer only listens to 10 minutes of a 30-minute show, the mid-roll ad at the 15-minute mark is often ready to be heard -- not to mention, counted by the sales team. To date, the podcast industry has said next to nothing about its embrace of this video-game strategy. "Not all impressions are created equal," said Larry Chiagouris, a marketing professor at Pace University. "I'm not saying [this tactic is] not ethical or illegal, but it raises issues. If someone is trying to play a game and that's the purpose of this interaction, they may just be eager to play the game and are not that interested in the information being shared."

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