Article 64M2G Zink Lands Async Pipeline Precompiles For Better Performance, Less Game Stuttering

Zink Lands Async Pipeline Precompiles For Better Performance, Less Game Stuttering

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from Phoronix on (#64M2G)
Mesa's Zink driver implementing the OpenGL API atop Vulkan continues advancing at a rapid pace and today the latest major addition landed: async pipeline precompiles...
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