Article 64PH7 Carmack: 'There's a Bunch That I'm Grumpy About' in Virtual Reality

Carmack: 'There's a Bunch That I'm Grumpy About' in Virtual Reality

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msmash
from Slashdot on (#64PH7)
An anonymous reader shares a report: Last year, former Oculus CTO (and current company advisor) John Carmack threw down the gauntlet for Meta's near-term metaverse plans. By the 2022 Meta Connect conference, Carmack said last October, he hoped he'd be in his headset, "walking around the [virtual] halls or walking around the stage as my avatar in front of thousands of people getting the feed across multiple platforms." Carmack's vision didn't come to pass Tuesday, as a jerky and awkward Carmack avatar gave one of his signature, hour-long unscripted talks amid a deserted VR space, broadcast out as plain old 2D video on Facebook. "Last year I said that I'd be disappointed if we weren't having Connect in Horizon this year," Carmack said by way of introduction. "This here, this isn't really what I meant. Me being an avatar on-screen on a video for you is basically the same thing as [just] being on a video." That set the tone for a presentation in which Carmack said that "there's a bunch that I'm grumpy about" regarding the current state of Meta's current VR hardware and software. While that grumpiness was somewhat tempered with talk of recent improvements and hope for the future of virtual reality, Carmack seemed generally frustrated with the direction Meta as a whole is taking its VR efforts. [...] Carmack also seemed skeptical that the $1,499, feature-laden Quest Pro was the right product for Meta to be focusing on at this time. "I've always been clear that I'm all about the cost-effective mass-market headsets being the most important thing for us and for the adoption of VR," Carmack said. "And Quest Pro is definitely not that..." As a "counterpoint" to the push for the Quest Pro in the Meta offices, Carmack says he "personally still [tries] to drum up interest internally in this vision of a super cheap, super lightweight headset." His rallying cry, he says, is a target of "$250 and 250 grams" for a headset that cuts out as many extraneous features as possible while still being usable (the Quest Pro weighs 722 grams while the Quest 2 is 503 grams). That could help bring "super light comforts" to "more people at low-end price points. We're not building that headset today, but I keep trying," Carmack said with some exasperation.

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