Article 65ND8 Microsoft's DirectStorage 1.1 Arrives To Boost PC Game Load Times With GPU Decompression

Microsoft's DirectStorage 1.1 Arrives To Boost PC Game Load Times With GPU Decompression

by
BeauHD
from Slashdot on (#65ND8)
Microsoft is releasing DirectStorage 1.1 this week, and the biggest new addition is GPU decompression for Windows PC games. The Verge reports: GPU decompression works by offloading the work needed to decompress assets in games to the graphics card instead of the CPU. Right now, game assets are typically compressed when they are packaged up for distribution and then decompressed once a game is played. The problem is most compression techniques are designed for CPUs, which aren't great for modern games that want to push for faster decompression rates with the latest PC hardware. We've seen the industry move to PCIe Gen3 or Gen4 NVMe storage devices in recent years, offering 7GB/s of data bandwidth. This fast storage is great news for game developers wanting to speed up load times, and the advances in I/O technology can dramatically speed up load times and games using DirectStorage 1.1. Developers will now need to tweak their games to make use of DirectStorage 1.1, and the improvements could even see big changes inside games where you move from one world to another or teleport between different parts of a map or world. Microsoft claims this can be as much as three times faster, freeing up the CPU to handle other game processes. [...] All we need now is game support.

twitter_icon_large.pngfacebook_icon_large.png

Read more of this story at Slashdot.

External Content
Source RSS or Atom Feed
Feed Location https://rss.slashdot.org/Slashdot/slashdotMain
Feed Title Slashdot
Feed Link https://slashdot.org/
Feed Copyright Copyright Slashdot Media. All Rights Reserved.
Reply 0 comments