Article 65Q5Z ‘I craved a bite-size experience’: Ben Brode on the making of Marvel Snap

‘I craved a bite-size experience’: Ben Brode on the making of Marvel Snap

by
Alex Hern
from Technology | The Guardian on (#65Q5Z)

The game developer talks about how the hit smartphone card game is a brand new take on deck-builders - and why one simple quirk makes it irresistible

Read our review of Marvel Snap here

There's a lot that is surprising about Marvel Snap, the new free-to-play digital card game from one of the minds behind Hearthstone (and the money behind TikTok). A match takes just five minutes. Both players play their cards at the same time. There's not a paid-for booster pack in sight. Perhaps the biggest surprise, as the game launches its second monthly season, is that it's really, really good.

I spoke to Ben Brode, the co-founder of Snap's developer Second Dinner, about what Snap is, how the team set out to fix the problems of existing trading card games, and where they're going from here.

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