Article 6641A There Will Be 3.2 Billion Gamers in 2022, But Revenue Set To Fall for First Time in 15 years

There Will Be 3.2 Billion Gamers in 2022, But Revenue Set To Fall for First Time in 15 years

by
msmash
from Slashdot on (#6641A)
An anonymous reader shares a report: If you're old enough to remember when gaming was considered more of a niche pastime, especially among those over the age of sixteen, it might bring a smile to your face to know that 3.2 billion people, almost half the world's population, will play games this year. They'll spend a combined total of $184.4 billion on their hobby, and while that is down slightly compared to last year, it's the result of the pandemic-induced gaming boom of 2020/21. Newzoo's latest Global Games Market Report shows that the number of people playing games around the world is up 4.6% this year. That's especially impressive given how more people were gaming during the lockdowns when stay-at-home entertainment, such as video games and streaming, exploded. Not only were more people trying games for the first time, but lapsed players were also returning. The pandemic also saw a huge jump in games revenue -- growth between 2020 and 2022 was $43 billion more than Newzoo predicted. Unlike player numbers, that hasn't been sustained post-lockdown, with the $184 billion figure down -4.3% YoY; the first decline in 15 years. However, it's important to note that gaming has still managed to weather 2022's economic turbulence better than many other industries.

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