Article 66EDQ Using Rust at a Startup: A Cautionary Tale

Using Rust at a Startup: A Cautionary Tale

by
msmash
from Slashdot on (#66EDQ)
"Rust is awesome, for certain things. But think twice before picking it up for a startup that needs to move fast," Matt Welsh, co-founder and chief executive of Fixie.ai and former Google engineering director, writes in a blog post. From the post: I hesitated writing this post, because I don't want to start, or get into, a holy war over programming languages. (Just to get the flame bait out of the way, Visual Basic is the best language ever!) But I've had a number of people ask me about my experience with Rust and whether they should pick up Rust for their projects. So, I'd like to share some of the pros and cons that I see of using Rust in a startup setting, where moving fast and scaling teams is really important. Right up front, I should say that Rust is very good at what it's designed to do, and if your project needs the specific benefits of Rust (a systems language with high performance, super strong typing, no need for garbage collection, etc.) then Rust is a great choice. But I think that Rust is often used in situations where it's not a great fit, and teams pay the price of Rust's complexity and overhead without getting much benefit. My primary experience from Rust comes from working with it for a little more than 2 years at a previous startup. This project was a cloud-based SaaS product that is, more-or-less, a conventional CRUD app: it is a set of microservices that provide a REST and gRPC API endpoint in front of a database, as well as some other back-end microservices (themselves implemented in a combination of Rust and Python). Rust was used primarily because a couple of the founders of the company were Rust experts. Over time, we grew the team considerably (increasing the engineering headcount by nearly 10x), and the size and complexity of the codebase grew considerably as well. As the team and codebase grew, I felt that, over time, we were paying an increasingly heavy tax for continuing to use Rust. Development was sometimes sluggish, launching new features took longer than I would have expected, and the team was feeling a real productivity hit from that early decision to use Rust. Rewriting the code in another language would have, in the long run, made development much more nimble and sped up delivery time, but finding the time for the major rewrite work would have been exceedingly difficult. So we were kind of stuck with Rust unless we decided to bite the bullet and rewrite a large amount of the code. Rust is supposed to be the best thing since sliced bread, so why was it not working so well for us? [...] Despite being some of the smartest and most experienced developers I had worked with, many people on the team (myself included) struggled to understand the canonical ways to do certain things in Rust, how to grok the often arcane error messages from the compiler, or how to understand how key libraries worked (more on this below). We started having weekly "learn Rust" sessions for the team to help share knowledge and expertise. This was all a significant drain on the team's productivity and morale as everyone felt the slow rate of development. As a comparison point of what it looks like to adopt a new language on a software team, one of my teams at Google was one of the first to switch entirely from C++ to Go, and it took no more than about two weeks before the entire 15-odd-person team was quite comfortably coding in Go for the first time.

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