Article 6BZD9 Street Fighter 6 review – the new king of fighting games

Street Fighter 6 review – the new king of fighting games

by
Patrick Lum
from Technology | The Guardian on (#6BZD9)

PlayStation 4/5, Xbox Series S/X, PC (version tested); Capcom
With a flashy new array of combat moves and modern' controls that even beginners can use to create masterful moves, this is an addictive TKO

When Street Fighter V - the previous entry in this instantly recognisable fighting game series - launched in 2016, it was missing a laundry list of standard features (although it did eventually get better). Street Fighter 6, on the other hand, feels heartily robust from the word go. It's bursting at the seams with things to do, assured in its gameplay, and wrapped in a stylish, colourful, confident swagger that the game can absolutely back up.

This time around, the basics are properly accounted for: there are versus and arcade modes, an options-rich training room, and some respectably detailed tutorials that dive into the nitty-gritty of fighting game fundamentals. A new addition is World Tour, a sprawling single-player mode that lets you create your own (potentially horrifically proportioned) fighter and lets them loose into a universe where just about everyone is ready to throw down at the slightest invitation.

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