Final Fantasy XVI’s accessibility features come at an unfortunate cost
by Ash Parrish from The Verge - All Posts on (#6CG79)
Image: Square Enix
With Final Fantasy XVI's new, action-focused combat scheme comes a new suite of tools that assist with making that combat easier. These tools were billed as the game's accessibility features but weren't tied to a menu setting; rather, they were special rings you could equip that were already in your inventory at the game's start. When equipped, each of the five rings assisted with one facet of the game's combat.
I loved this approach to Final Fantasy's combat. Though the series hasn't featured turn-based combat since Final Fantasy X, a lot of players - myself included - have been slow to adjust to the series' action-RPG pivot. These rings, then, feel like not only an assistive tool to help players with different levels of abilities but...