Article 6DMCK Citizen Sleeper 2: learning to live on the edge of a corporate war

Citizen Sleeper 2: learning to live on the edge of a corporate war

by
Julian Benson
from Technology | The Guardian on (#6DMCK)

Like sea mines washing up on the beaches of the Black Sea, the consequences of someone else's war keep arriving in the lives of this science-fiction game's characters

In any other game, two mega corporations obliterating each other in a galactic war would be the story's focus. But in Citizen Sleeper 2, the conflict between Conway and Senetstat at the centre of the Helion System is background noise. Citizen Sleeper is a game about the periphery," designer Gareth Damian Martin says.

You, an escaped android, have more immediate problems than the brewing war at Helion's centre. Out in the Starward Belt, an archipelago of asteroids at the edge of the corporation-dominated solar system, you're running from a violent gang leader after stealing one of his spaceships. You need to keep your vessel fuelled, your supplies stocked, and your synthetic body topped up with a hard-to-find serum that keeps it from shutting down.

Citizen Sleeper 2 will release initially on PC; release date TBC

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