Epic's New Program Lets Developers Keep Their Revenue In Exchange For Exclusivity
An anonymous reader quotes a report from The Verge: Epic Games will let developers keep 100 percent of their net revenues from the Epic Games Store for six months if they choose to make their games or apps exclusives for that time through its new First Run program, the company announced on Wednesday. Typically, Epic lets developers keep 88 percent of their revenues, with the company taking a 12 percent cut. For developers who launch a product through First Run, the split will return to 88 / 12 once the six months are up. Developers who choose to participate in the Epic First Run program will see a few other benefits as well. Epic says First Run games and apps will be presented to Store users with "new exclusive badging, homepage placements, and dedicated collections" and will be featured in "relevant store campaigns including sales, events, and editorial as applicable." The program is open now, and the first products that will be eligible to be part of the program must launch on or after October 16th. [...] However, developers can be a part of First Run and still release their products on their own stores. Here's what Epic says about which products are eligible: "A new release game or app which has not been previously released on another third-party PC store or included in a subscription service available on another third-party PC store. Games or apps with a pre-existing exclusivity deal with the Epic Games Store are not eligible for the program."
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