Article 6EB8S Where Winds Meet is China’s answer to Assassin’s Creed

Where Winds Meet is China’s answer to Assassin’s Creed

by
Tom Regan
from Technology | The Guardian on (#6EB8S)

Everstone's debut video game hopes to do for 10th-century China what Ubisoft's open-world series did for ancient Greece and renaissance Italy

Assassin's Creed and Total War have proven that video games can be better than any tattered textbook at bringing history alive - though they do tend to retread the same old battlegrounds of western Europe. China's Everstone Studio is hoping to change that, letting players loose on an open world 10th-century China in its debut game, Where Winds Meet.

Here, we are put into the sandals of a nameless young martial artist and transported back to the dramatic fall of the Southern Tang dynasty, where the sudden poisoning of Emperor Li Yu thrusts our hero into a dangerous new world. Despite its indie origins, Where Winds Meet looks like a game with a big budget behind it, drawing comparisons to Sucker Punch's multimillion dollar samurai epic Ghosts of Tsushima. Its sprawling depiction of southern China is a sight to behold; comb through the gameplay videos and you'll see its hero roaming across a luscious countryside one minute, stumbling upon a serene wildlife-filled pond the next and then being pursued by bandits after dark, dodging arrows on rain-soaked rooftops.

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