Article 6FS70 Nintendo's New 'Super Mario Bros. Wonder' Game Called Psychedelic, Chaos

Nintendo's New 'Super Mario Bros. Wonder' Game Called Psychedelic, Chaos

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The BBC writes: Super Mario Bros: Wonder is a psychedelic take on the traditional 2D platformer that jazzes up Mario's usual Bowser-thwarting adventure with Wonder Effects that, as Polygon's Chris Plante put it, sees "the levels themselves collapse and contort, disobeying the laws established by decades of Mario games". It's as if developers unearthed the "stuffed notebook of chaos" of every wacky idea ever rejected from the series and turned it into a single game, Plante said... [T]he game offers "so many different looks and wild hooks that the typically forgettable story simply didn't matter," said IGN's Ryan McCaffrey, who enthused: "Every frame oozes joy...." The Guardian's Keza McDonald says the game carries the sort of fun expected by Mario fans, "but with enough novelty and unexpected twists to prevent it from feeling over-familiar", and at the same time for newcomers "is a wonderful introduction to the fizzy creativity and attention to detail that has made Mario a family staple". This is the first time the Mario developers have delved into online multiplayer in the traditional 2D space, where previously co-op play required players to share a console in person. "It feels more like you're working together," McDonald said. "Characters can revive one another if someone falls foul of a Bullet Bill or flaming pit, making the game much easier to get through as a team." GamesRadar's Sam Loveridge added "There's also an attention to detail here that just heightens that magic playfulness. There's so much to spot, whether it's the snot bubble on a sleeping Goomba or the fact each character's face changes when they start dashing." Although Kotaku has a suggestion. "Before you get too ahead of yourself turning Mario and company into giant elephants and whatnot, you should mess around with some gameplay settings first - especially the one that controls the Talking Flowers."Earlier this week, in another edition of Nintendo's ongoing web series, Ask the Developer, we learned that Wonder was originally going to have a live commentary feature like what you'd find in a sports game. It was scrapped, but found new life through the game's Talking Flowers characters who shout at Mario and crew whenever they walk by. Although the Talking Flowers are a cute addition to the game and make solo playthroughs a little less lonely, your mileage with them may vary. Some people think the Talking Flowers, who talk all the time, are pretty annoying, if you can believe that.

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