Article 6HTAQ Ubisoft Accidentally Used Text-to-Speech To Voice a Character in the New Prince of Persia Game

Ubisoft Accidentally Used Text-to-Speech To Voice a Character in the New Prince of Persia Game

by
msmash
from Slashdot on (#6HTAQ)
Ubisoft's Prince of Persia: The Lost Crown launches next week, but players are likely to encounter an amusing bug as they make their way through the game. Engadget: One of the game's NPCs is voiced by a text-to-speech program, complete with the slightly robotic tones we've come to associate with these services. It's not quite Siri or Alexa, but it's close and certainly doesn't fit the game's Persian-inspired setting. The NPC-in-question is a tree spirit named Kalux and seems to be voiced by a TTS program that's available online for free and typically used by streamers. This isn't an "AI is coming for your jobs" type thing, but rather a mistake on Ubisoft's part, as each and every other NPC is attached to a voice actor. IGN notes that Kalux doesn't have a voice actor in the credits. Additionally, Kalux only has a few lines, so it likely won't be a tough fix to assign an actor to deliver that dialogue. Ubisoft has readied a day-one patch, but it won't handle the Kalux issue. Look for another patch in late January or early February that replaces the bot with a human.

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