Windows NT Synchronization Primitive Driver For The Linux Kernel Revised
Last week CodeWeavers engineer Elizabeth Figura posted the initial patches for a Windows NT synchronization primitive driver for Linux for exposing /dev/ntsync for exposing some synchronization primitives available under Windows directly within the Linux kernel. This has the potential of sharply speeding up some Windows games and applications running under Wine on Linux or the likes of Valve's Steam Play (Proton). This week a second iteration of the patches were posted...