Article 6JNJM LGBTQ+ representation in video games lags behind film and TV, report finds

LGBTQ+ representation in video games lags behind film and TV, report finds

by
Keza MacDonald
from Technology | The Guardian on (#6JNJM)

Glaad's first survey on the state of inclusion in gaming finds that 17% of US players identify as LGBTQ+, but only 2% of games feature an openly queer character

In its first report on the state of LGBTQ+ inclusion in video games, US advocacy organisation Glaad (Gay & Lesbian Alliance Against Defamation) has said that games are yet to catch up with TV and film when it comes to queer representation. The study of US-based players found that 17% of gamers identify as LGBTQ+ a significant increase on the 10% reported in a 2020 Nielsen Games study, and 10% more than the proportion of the US general population thought to be LGBT+.

By contrast, only 2% of games feature an openly LGBTQ+ character. That compares with 28% of films released in 2022, and 11% of primetime TV characters in 2022 and 2023, per other Glaad reports.

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