Article 6K70B Render Animation crashes Blender 2.9 in slackware64-15.0

Render Animation crashes Blender 2.9 in slackware64-15.0

by
slac-in-the-box
from LinuxQuestions.org on (#6K70B)
I am using slackware64-15.0, and blender 2.9, installed from slackbuilds.org with sbopkg. My DE is very minimal, and I often launch x11 apps from CLI.

I have a blender project in which I've been following this tutorial, and it has mirrored the tutorial nearly identically except in two instances:

In the first half of the tutorial, when creating a track for the fireball, to keep it moving with the hand, the tutor is using "shift + left arrow" to move through the frames and adjust the position of the fireball's anchor when needed. Shift + left arrow or right arrow doesn't move through the frames for me, but just unselects the anchor...

And when I am at the final part, and ready to render the animation with shift+f12, blender 2.9 crashes and gives me this error on the cli from which I had launched blender with /opt/blender/blender:

Code:papa@papaz-ideapad:/home/papaz ==> /opt/blender/blender
Read prefs: /home/papaz/.config/blender/2.90/config/userpref.blend
AL lib: (EE) Invalid header in Default HRTF: "MinPHR03"
AL lib: (EE) Failed to load Default HRTF
/run/user/1000/gvfs/ non-existent directory
found bundled python: /opt/blender/2.90/python
Read blend: /home/papaz/hotbath.blend
terminate called after throwing an instance of 'openvdb::v7_0::ValueError'
what(): ValueError: can't construct a dense grid with an empty bounding box
zsh: IOT instruction /opt/blender/blendergvfs is installed:Code:ls /var/log/packages | grep gvfs
gvfs-1.48.1-x86_64-1But shouldn't it create that runtime gvfs folder automatically? I don't see an /etc/gvfs with which to edit configurations. Is there any tricks to configuring gvfs for slackware?

So I manually created a directory at /run/user/1000/gvfs, and then launched blender, and render animation threw all the same errors, except without the non-existent run/usr/1000/gvfs error.

So I'm at this HRTF... One difference between my project and the tutorial, was I had added an autio track -- but I get the same error with or without my audio track.

And so the tutorial never mentioned a "bounding box", and I haven't found a place to add or configure one.

I'm a total noob, and this is my first try ever at using blender for anything other than non-linear video editing in the sequencer... first time to try to add some special effects--and so I am posting here in hopes there are some blender gurus who have been there and done that, and can point me in the right direction.
External Content
Source RSS or Atom Feed
Feed Location https://feeds.feedburner.com/linuxquestions/latest
Feed Title LinuxQuestions.org
Feed Link https://www.linuxquestions.org/questions/
Reply 0 comments