‘A fascinating insight into pandemic psychology’: how Animal Crossing gave us an escape
It was the biggest online game in lockdown. Now the National Videogame Museum has collected players' experiences to find out what it meant to them
Today is the first day of your new life on this pristine, lovely island. So, congratulations!" says Tom Nook, the benevolent tanuki landlord, a few minutes into Animal Crossing: New Horizons. (Nook is often besmirched online, but you can't argue that he's extremely welcoming.) Many players read this comforting message at a destabilising and frightening time in the real world: Animal Crossing: New Horizons came out on Nintendo Switch on 20 March 2020, a few days before the UK entered its first Covid lockdown.
This was fortuitous timing. When we were all stuck at home, the game let us plant our native fruits, tend to our flowers and see what the town shop had on offer, repaying our extensive loans (interest-free, thankfully) to Tom Nook as a way of escaping the chaos and daily death tolls. We opened the gates to our islands and welcomed friends and strangers into our pristine little worlds. As real life crumbled, we started anew with bespectacled cats, sheep in clown's coats and rhinos who looked like cakes.
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