Article 6M19Q SDL 3.0 Will Now Prefer PipeWire Over PulseAudio

SDL 3.0 Will Now Prefer PipeWire Over PulseAudio

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from Phoronix on (#6M19Q)
For the widely-used SDL hardware/software abstraction layer that is commonly used by cross-platform games, the upcoming SDL 3.0 release now has the logic to be able to prefer using PipeWire directly rather than PulseAudio when successfully detecting the presence of PipeWire...
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