ISPs Can Charge Extra For Fast Gaming Under FCC's Internet Rules, Critics Say
An anonymous reader quotes a report from Ars Technica: Some net neutrality proponents are worried that soon-to-be-approved Federal Communications Commission rules will allow harmful fast lanes because the plan doesn't explicitly ban "positive" discrimination. FCC Chairwoman Jessica Rosenworcel's proposed rules for Internet service providers would prohibit blocking, throttling, and paid prioritization. The rules mirror the ones imposed by the FCC during the Obama era and repealed during Trump's presidency. But some advocates are criticizing a decision to let Internet service providers speed up certain types of applications as long as application providers don't have to pay for special treatment. Stanford Law Professor Barbara van Schewick, who has consistently argued for stricter net neutrality rules, wrote in a blog post on Thursday that "harmful 5G fast lanes are coming." "T-Mobile, AT&T and Verizon are all testing ways to create these 5G fast lanes for apps such as video conferencing, games, and video where the ISP chooses and controls what gets boosted," van Schewick wrote. "They use a technical feature in 5G called network slicing, where part of their radio spectrum gets used as a special lane for the chosen app or apps, separated from the usual Internet traffic. The FCC's draft order opens the door to these fast lanes, so long as the app provider isn't charged for them." In an FCC filing yesterday, AT&T said that carriers will use network slicing "to better meet the needs of particular business applications and consumer preferences than they could over a best-efforts network that generally treats all traffic the same." Van Schewick warns that carriers could charge consumers more for plans that speed up specific types of content. For example, a mobile operator could offer a basic plan alongside more expensive tiers that boost certain online games or a tier that boosts services like YouTube and TikTok. Ericsson, a telecommunications vendor that sells equipment to carriers including AT&T, Verizon, and T-Mobile, has pushed for exactly this type of service. In a report on how network slicing can be used commercially, Ericsson said that "many gamers are willing to pay for enhanced gaming experiences" and would "pay up to $10.99 more for a guaranteed gaming experience on top of their 5G monthly subscription."
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