Article 6MWQN Apple Geofences Third-Party Browser Engine Work for EU Devices

Apple Geofences Third-Party Browser Engine Work for EU Devices

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msmash
from Slashdot on (#6MWQN)
Apple's grudging accommodation of European law -- allowing third-party browser engines on its mobile devices -- apparently comes with a restriction that makes it difficult to develop and support third-party browser engines for the region. From a report: The Register has learned from those involved in the browser trade that Apple has limited the development and testing of third-party browser engines to devices physically located in the EU. That requirement adds an additional barrier to anyone planning to develop and support a browser with an alternative engine in the EU. It effectively geofences the development team. Browser-makers whose dev teams are located in the US will only be able to work on simulators. While some testing can be done in a simulator, there's no substitute for testing on device -- which means developers will have to work within Apple's prescribed geographical boundary. Prior to iOS 17.4, Apple required all web browsers on iOS or iPadOS to use Apple's WebKit rendering engine. Alternatives like Gecko (used by Mozilla Firefox) or Blink (used by Google and other Chromium-based browsers) were not permitted. Whatever brand of browser you thought you were using on your iPhone, under the hood it was basically Safari. Browser makers have objected to this for years, because it limits competitive differentiation and reduces the incentive for Apple owners to use non-Safari browsers.

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