Article 6N454 Microsoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"

Microsoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"

by
Michael Larabel
from Phoronix on (#6N454)
Microsoft's open-source DirectX Shader Compiler that is open-source and derived from the LLVM/Clang compiler infrastructure is out with a significant new release as it begins preparing for "HLSL 202x" as a big leap for the High-Level Shader Language...
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