Article 6NHBJ Rent is Too Dang High in Cities: Skylines 2, So the Devs Nuked the Landlords

Rent is Too Dang High in Cities: Skylines 2, So the Devs Nuked the Landlords

by
msmash
from Slashdot on (#6NHBJ)
An anonymous reader shares a report: City building simulations are not real life. They can be helpful teaching tools, but they abstract away many of the real issues in changing communities. And yet, sometimes a game like Cities: Skylines 2 (C:S2) will present an issue that's just too timely and relevant to ignore. Such is the case with "Economy 2.0," a big update to the beleaguered yet continually in-development game, due to arrive within the next week or so. The first and most important thing it tackles is the persistent issue of "High Rent," something that's bothering the in-game citizens ("cims" among fans), C:S2 players, and nearly every human living in the United States and many other places. C:S2 has solutions to high rent, at least for their virtual citizens. They removed the "virtual landlord" that takes in rent, so now a building's upkeep is evenly split among renters. There's a new formula for calculating rent, one that evokes a kind of elegant mathematical certainty none of us will ever see: "Rent = (LandValue + (ZoneType * Building Level)) * LotSize * SpaceMultiplier"

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