Article 6TDB4 Cross-Vendor Mesh Shading Being Worked On For OpenGL

Cross-Vendor Mesh Shading Being Worked On For OpenGL

by
Michael Larabel
from Phoronix on (#6TDB4)
While it's very rare in recent times for a new OpenGL extension -- especially one that is exciting -- given the continued great adoption of the modern Vulkan API, in 2025 we are looking at an interesting addition to OpenGL with cross-vendor mesh shading via a proposed GL_EXT_mesh_shader implementation...
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