Article 6V8JR I made the worst role-playing game of all time – and loved every minute of it

I made the worst role-playing game of all time – and loved every minute of it

by
Keith Stuart
from Technology | The Guardian on (#6V8JR)

RPG Maker was launched in 1992 and has become increasingly complex, but it's still a remarkably accessible way to make adventure games with no development experience

It is said that every 100 years, a small fishing village on the southern coast of an unknown fantasy realm holds a magical artisanal cheese festival. As an adventurer and fan of ethically produced dairy products, you are determined to attend the fabled event, arriving at the dock on a small boat with only a few gold coins and a dream. This is the backdrop to the worst role-playing adventure I have ever experienced - and, entirely coincidentally, the only one I have ever designed.

The game creation package RPG Maker has been around since 1992, the first version launching on the Japanese PC-98 computer. Since then, development has been passed from veteran software publisher ASCII to Enterbrain and then Chiyoda-based Gotcha Gotcha Games, and dozens of instalments have appeared. Although it has become increasingly complex over the years, RPG Maker remains a remarkably intuitive way to make adventure games with no development experience at all.

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