Article 6Z83W Blender 5.0 Will Likely Default To Using OpenGL Rather Than Vulkan

Blender 5.0 Will Likely Default To Using OpenGL Rather Than Vulkan

by
Michael Larabel
from Phoronix on (#6Z83W)
While there was previously talk of Blender 5.0 likely defaulting to using the Vulkan API for rendering but keeping the OpenGL driver around, those plans look like they may be changing. OpenGL-by-default looks to now be on the table for Blender 5.0 due out later this year...
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