Article 72XJV ‘A gaming success story’: how Warhammer became one of Britain’s biggest companies

‘A gaming success story’: how Warhammer became one of Britain’s biggest companies

by
Rachel Hall
from on (#72XJV)

Worth 6bn and with revenues recently rising by 10.9%, the niche interest game has become a global business

You don't need to spend your weekends organising a face-off between bloodthirsty orcs and elves to have heard of the game Warhammer.

So popular is the fantasy game that its parent company Games Workshop is valued at a staggering 6bn and is almost ever-present on British high streets.

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