Article 75AQ6 With Saros, Housemarque makes a case for doing next-gen games differently

With Saros, Housemarque makes a case for doing next-gen games differently

by
Joshua Rivera
from The Verge on (#75AQ6)
SAROS_KEYART_HORIZONTAL_nologo.jpg?quality=90&strip=all&crop=0,0,100,100

It is generally frowned upon to care too much about appearances. We have a lot of little aphorisms discouraging this - books and their covers, beauty being skin deep, style over substance, that sort of thing. Vanity is a risk. Should one put a disproportionate effort into how a thing looks, then said work may very well be considered shallow. But in the world of big-budget video games? That's how you win.

Visual fidelity is video game shorthand for progress: how meticulously rendered a mountain is, how dynamically the snow behaves, how a player character raises their hands to touch a wall when the player approaches it just so. This pursuit ...

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