Article 77TJ4 The Duskbloods: the best of FromSoftware fights in a frantic multiplayer battleground

The Duskbloods: the best of FromSoftware fights in a frantic multiplayer battleground

by
Kirk McKeand
from Technology | The Guardian on (#77TJ4)

The Elden Ring creator is known for epic single-player RPGs, but its new action game is all about multiplayer interactions: fighting, chasing, befriending, even ... proposing?

Lowanro City's skyline is dominated by an oppressive clock tower, silhouetted against a moody red sky and an impossibly large, ominous moon. A retractable bridge splits the map in two, and a network of slimy sewers runs beneath the city streets, offering flanking routes for crafty players. This layered and multi-tiered map bears all the hallmarks of the team behind some of the most memorable stomping grounds in video games.

But The Duskbloods, which I recently spent two days playing in Tokyo, is a strange departure from developer FromSoftware's usual offerings. These have included massive single-player RPGs with light, experimental multiplayer components such as Elden Ring and Bloodborne. Those games have always attracted duellists - players who love to invade other people's games to fight them to the death - but this Nintendo Switch 2 exclusive is a different proposition entirely.

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