Heroes of the Storm: how the creator of Warcraft plans to conquer eSports
The pro-gaming scene is dominated by two titles: League of Legends and Dota 2. Can Blizzard really challenge them with a complete newcomer?
There are video game developers, and then there's Blizzard Entertainment. Since its founding in February 1991 (under the name Silicon & Synapse) the California-based giant has delivered hit after hit, and far more than good sales figures - Starcraft, boosted by its expansion Brood War, is the foundational title for eSports, while World of Warcraft is the quintessential massively multiplayer online game (MMOG). Last week saw the release of arena-battler Heroes of the Storm (HotS), an entry in a popular genre that - unusually for Blizzard - is also a little bit of unfinished business.
HotS is a multiplayer online battle arena (Moba), currently the biggest genre of competitive gaming in the eSports scene. The idea is simple: two teams of players, each controlling an on-screen warrior (or "hero"), face each other in a small arena and must fight using melee weapons and spells, until the opponent's base building is destroyed.
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