Article DP3N Understanding More Of The Shader Storage Buffer In Mesa

Understanding More Of The Shader Storage Buffer In Mesa

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from Phoronix on (#DP3N)
Iago Toral of consulting firm Igalia has been working on ARB_shader_storage_buffer object support in Mesa the past few months. This extension is needed for OpenGL 4.3 and is a buffer that allows for bidirectional communication between the CPU and GPU space and perform random access reads/writes and atomic operations on variables within the buffer objects...
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