This week’s new games: reviewed
There are few things as satisfying as blowing stuff up in video games, which is why playing as Godzilla, Japan's favourite city-razing monster, is instantly appealing. Lumbering about, laying waste to office blocks and swatting helicopters should be about as much fun as it's possible to have. Unfortunately, Godzilla the game is a work of staggering incompetence that turns even the straightforward process of controlling your huge monster into a joy-sapping toil. Staggering at a glacial pace between stultifying encounters with large buildings and power plants, you're constantly assailed by tanks, helicopters and bombers, none of which do enough damage to make them a real concern. More of a threat are fellow giant monsters, with fan favourites such as Mothra and Mechagodzilla putting in appearances. But these battles are also hampered by poor controls and texture-free graphics. Its poor translation, phoned-in voice acting and low-budget looks may be true to the franchise, but don't make for an involving game. Releases this appalling were once commonplace, but these days it's rare to find anything quite so brazen.
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