How we made the story-driven app If You Go Away | App story
This GPS-driven story about loss turns your smartphone screen into a portal, presenting a virtually abstracted version of cities
It's raining. One of us tries to use a laptop to shield the phone while the other puts a jacket over their head - not to keep themselves dry, but to stop the laptop getting drenched, all the while trying not to break the tether between computer and phone. Walking around town with this set-up at dusk may not be the smartest idea, nor the most efficient way to find bugs, but we're trying to solve an issue. We're due to submit to the App Store the following day and, in a couple of hours, have to get on a train to another city to do it all again.
This is the story of how we at Invisible Flock made If You Go Away (IYGA), a locative game for iOS. We're a company of artists based in Leeds who create large-scale interactive and public art that uses technology. We believe in creating all of our work in-house.
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