Video games have to be plausible if you want to suspend disbelief
by Will Freeman from Technology | The Guardian on (#T0E0)
Stanford postdoctoral fellow Sebastian Alvarado helps studios build fictional worlds from scientific reality, for video games
Why do you need accurate science in largely fictional worlds?
A player is more informed on their media than they have ever been before, and developers want to engage them with their best ideas. While accuracy isn't the most critical part of our work, suspending disbelief with plausibility is. We carefully pick parts of our scientific discipline to facilitate this engagement.
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