Article T0E0 Video games have to be plausible if you want to suspend disbelief

Video games have to be plausible if you want to suspend disbelief

by
Will Freeman
from Technology | The Guardian on (#T0E0)
Story ImageStanford postdoctoral fellow Sebastian Alvarado helps studios build fictional worlds from scientific reality, for video games

Why do you need accurate science in largely fictional worlds?

A player is more informed on their media than they have ever been before, and developers want to engage them with their best ideas. While accuracy isn't the most critical part of our work, suspending disbelief with plausibility is. We carefully pick parts of our scientific discipline to facilitate this engagement.

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