Article ZP2A A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever

A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever

by
Jason Tanz
from on (#ZP2A)
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Ryan Green is making a game that is as broken-as confounding, unresolved, and tragically beautiful-as the world itself.

The post A Father, a Dying Son, and the Quest to Make the Most Profound Videogame Ever appeared first on WIRED.



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