by Jennifer Locke on (#53RAN)
Creative director Jason Connell talks about why there aren't traditional waypoints, why the team went with stealth, and the game's many inspirations.Players recently got an extended look at some of the gameplay and customization in Ghost of Tsushima in an 18-minute State of Play dedicated entirely to Sucker Punch's upcoming title. I had the chance to speak with Creative and Art Director Jason Connell about how the team is adapting to its new work-from-home environment, how they balanced its stealth and combat gameplay, how the Guiding Winds came about, what players can expect from its pacing and progression, and more.War-torn landGhost of Tsushima$60 at Best BuyThe way of the GhostIn Ghost of Tsushima, Jin must decide what honor and principles are worth sacrificing to defeat the unstoppable Mongol invaders. Will you challenge everyone in your path or silently take them out by way of the ghost? The choice is yours.Android Central: Was it daunting to work on a new I...