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by Mat Smith on (#6JHFE)
Welcome to the weekend. First, read our Vision Pro review, but also try not to look directly at Devindra's Vision Pro avatar. I think it may be cursed. Yes, Apple's vision of the future of computing is here to bleed early adopters of thousands of dollars. I half-joke: Apple has brought its intelligence to AR, gesture interfaces and high-technology (those screens!) to drop jaws around the world. But you might not need one just yet. We also touch on the biggest podcast in the world getting bigger and those perennial folding iPhone rumors. It might happen, but you'll probably get a foldable iPad first.This week:: Apple has reportedly made foldable iPhone prototypes: Apple Vision Pro review: Beta testing the future: Joe Rogan's $250 million deal with SpotifyRead this:Do you need all the AI tricks under the sun to make a competitive smartphone in 2024? Well, OnePlus is here to disprove that. The OnePlus 12 has the same speedy performance and better battery life than the Galaxy S24+, along with solid cameras and a great screen for $200 less. There are few, if any, AI tricks, but that doesn't detract much from great battery life, high-res cameras, and an $800 price. Full review right here.Like email more than video? Subscribe right here for daily reports, direct to your inbox.This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-foldable-iphone-rumors-rogans-new-spotify-deal-and-more-160006214.html?src=rss
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Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
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| Updated | 2025-11-03 12:16 |
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by Mariella Moon on (#6JHBP)
Apple has reached a possible settlement with Rivos, the Mountain View startup it accused in 2022 of poaching its employees and stealing its trade secrets. In the companies' filing seen by Bloomberg and Reuters, they told the US District Court for the Northern District of California that they have signed an agreement that "potentially settles the case." Their deal would allow Apple to conduct a forensic examination of Rivos' systems, as well as of its activities.When Apple sued Rivos, it said the startup led a "coordinated campaign" to hire away employees from its chip design division. Apple also accused the defendant of instructing the employees it hired away to steal presentations and other proprietary information for unreleased iPhone chip designs that cost billions of dollars to develop. Rivos countersued Apple last year, accusing the larger company of restricting employees' ability to work elsewhere and of hindering emerging startups' growth by using anticompetitive measures.The court dismissed Apple's trade secret claims against Rivos in April 2023, though the company was allowed to file a revised complaint. Apple already settled with its six former employees who filed a countersuit against Apple along with Rivos after they dropped their claims against each other last month. Both companies are now requesting the court to put their cases on hold until March 15, when they expect the settlement to be completed.This article originally appeared on Engadget at https://www.engadget.com/apple-reaches-possible-settlement-with-the-startup-it-sued-for-trade-secret-theft-121513902.html?src=rss
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by Pranav Dixit on (#6JGZ6)
Last week, The Browser Company, a startup that makes the Arc web browser, released a slick new iPhone app called Arc Search. Instead of displaying links, its brand new Browse for Me" feature reads the first handful of pages and summarizes them into a single, custom-built, Arc-formatted web page using large language models from OpenAI and others. If a user does click through to any of the actual pages, Arc Search blocks ads, cookies and trackers by default. Arc's efforts to reimagine web browsing have received near-universal acclaim. But over the last few days, Browse for Me" earned The Browser Company its first online backlash.For decades, websites have served ads and pushed people visiting them towards paying for subscriptions. Monetizing traffic is one of the primary ways most creators on the web continue to make a living. Reducing the need for people to visit actual websites deprives those creators of compensation for their work, and disincentivizes them from publishing anything at all.Web creators are trying to share their knowledge and get supported while doing so", tweeted Ben Goodger, a software engineer who helped create both Firefox and Chrome. I get how this helps users. How does it help creators? Without them there is no web..." After all, if a web browser sucked out all information from web pages without users needing to actually visit them, why would anyone bother making websites in the first place?The backlash has prompted the company's co-founder and CEO Josh Miller to question the fundamental nature of how the web is monetized. Miller, who was previously a product director at the White House and worked at Facebook after it acquired his previous startup, Branch, told Goodger on X that how creators monetize web pages needs to evolve. He also told Platformer's Casey Newton that generative AI presents an opportunity to shake up the stagnant oligopoly that runs much of the web today" but admitted that he didn't know how writers and creators who made the actual website that his browser scrapes from would be compensated. It completely upends the economics of publishing on the internet," he admitted.Miller declined to speak to Engadget, and The Browser Company did not respond to Engadget's questions.Arc set itself apart from other web browsers by fundamentally rethinking how web browsers look and work ever since it was released to the general public in July last year. It did this by adding features like the ability to split multiple tabs vertically and offering a picture-in-picture mode for Google Meet video conferences. But for the last few months, Arc has been rapidly adding AI-powered features such as automatic web page summaries, ChatGPT integration and giving users the option to switch their default search engine to Perplexity, a Google rival that uses AI to provide answers to search queries by summarizing web pages in a chat-style interface and providing tiny citations to sources. The Browse for Me" feature lands Arc smack in the middle of one of AI's biggest ethical quandaries: who pays creators when AI products rip off and repurpose their content?The best thing about the internet is that somebody super passionate about something makes a website about the thing that they love," tech entrepreneur and blogging pioneer Anil Dash told Engadget. This new feature from Arc intermediates that and diminishes that." In a post on Threads shortly after Arc released the app, Dash criticized modern search engines and AI chatbots that sucked up the internet's content and aimed to stop people from visiting websites, calling them deeply destructive."It's easy, Dash said, to blame the pop-ups, cookies and intrusive advertisements that power the economic engine of the modern web as the reason why browsing feels broken now. And there may be signs that users are warming to the concept of having their information presented to them summarized by large language models rather than manually clicking around multiple web pages. On Thursday, Miller tweeted that people chose Browse for Me" over regular Google search in Arc Search on mobile for approximately 32 percent of all queries. The company is currently working on making that the default search experience and also bringing it to its desktop browser.It's not intellectually honest to say that this is better for users," said Dash. We only focus on short term user benefit and not the idea that users want to be fully informed about the impact they're having on the entire digital ecosystem by doing this." Summarizing this double-edged sword succinctly a food blogger tweeted at Miller, "As a consumer, this is awesome. As a blogger, I'm a lil afraid."Last week, Matt Karolian, the vice president of platforms, research and development at The Boston Globe typed top Boston news" into Arc Search and hit Browse for Me". Within seconds, the app had scanned local Boston news sites and presented a list of headlines containing local developments and weather updates. News orgs are gonna lose their shit about Arc Search," Karolian posted on Threads. It'll read your journalism, summarize it for the user...and then if the user does click a link, they block the ads."Local news publishers, Karolian told Engadget, almost entirely depend on selling ads and subscriptions to readers who visit their websites to survive. When tech platforms come along and disintermediate that experience without any regard for the impact it could have, it is deeply disappointing." Arc Search does include prominent links and citations to the websites it summarizes from. But Karolian said that this misses the point. It fails to ponder the consequences of what happens when you roll out products like this."Arc Search isn't the only service using AI to summarize information from web pages. Google, the world's biggest search engine, now offers AI-generated summaries to users' queries at the top of its search results, something that experts have previously called a bit like dropping a bomb right at the center of the information nexus." Arc Search, however, goes a step beyond and eliminates search results altogether. Meanwhile, Miller has continued to tweet throughout the controversy, posting vague musings about websites in an AI-first internet" while simultaneously releasing products based on concepts he has admittedly still not sorted out.On a recent episode of The Vergecast that Miller appeared on, he compared what Arc Search might do to the economics of the web to what Craigslist did to business models of print newspapers. I think it's absolutely true that Arc Search and the fact that we remove the clutter and the BS and make you faster and get you what you need in a lot less time is objectively good for the vast majority of people, and it is also true that it breaks something," he says. It breaks a bit of the value exchange. We are grappling with a revolution with how software works and how computers work and that's going to mess up some things."Karolian from The Globe said that the behavior of tech companies applying AI to content on the web reminded him of a monologue delivered by Ian Malcolm, one of the protagonists in Jurassic Park to park creator John Hammond about applying the power of technology without considering its impact: Your scientists were so preoccupied with whether or not they could they didn't stop if they should."This article originally appeared on Engadget at https://www.engadget.com/who-makes-money-when-ai-reads-the-internet-for-us-200246690.html?src=rss
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by Karissa Bell on (#6JGW0)
Meta will no longer recommend political content to users on Instagram or Threads, according to Instagram boss Adam Mosseri. He said that users will still see political content from accounts they follow, but the apps will no longer proactively amplify" such posts.The change, which will be rolling out over the next few weeks," will apply to public accounts in places where Meta's recommendation algorithms suggest content or posts, like Instagram's Reels and Explore, and suggested users on Threads.Mosseri didn't elaborate on how Meta will determine what counts as political," but a Meta spokesperson said it would include election-related topics and social issues.Our definition of political content is content likely to be about topics related to government or elections; for example, posts about laws, elections, or social topics," the spokesperson said. These global issues are complex and dynamic, which means this definition will evolve as we continue to engage with the people and communities who use our platforms and external experts to refine our approach."MetaWhile Meta will limit its suggestions related to these topics by default, those who do want to see such content will be able to opt-in via Instagram and Threads' settings. The company said the update won't affect how people see posts from accounts they've chosen to follow. Our goal is to preserve the ability for people to choose to interact with political content, while respecting each person's appetite for it," Mosseri said.The change is the latest way Meta has tried to discourage Threads users from discussing topics it considers potentially problematic. The company blocks potentially sensitive" topics, including vaccine and covid-related terms, from search results in Threads. Mosseri has also said that Meta doesn't want to encourage" users to post about politics and hard news" in the app.But the change could also cause a new backlash among users and creators, some of whom already believe Meta unfairly suppresses certain types of content. Meta said that people with professional" accounts on Instagram can use the account status" feature to check if their posts are currently considered eligible for recommendations.This article originally appeared on Engadget at https://www.engadget.com/instagram-and-threads-will-no-longer-recommend-political-content-180521125.html?src=rss
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by Amy Skorheim on (#6JGW1)
We've spent another week keeping an eye on the worthwhile tech deals out there. Unfortunately, if you're looking for a discount on the brand new Apple Vision Pro, those headsets are firmly sticking to their $3,499 price tag. But plenty of other devices that we've tested and recommend are on sale this week. Anker accessories, including two of our favorite power banks, the Prime and the Nano are on sale. A few different retailers are offering a $400 discount on the Google Pixel Fold. And our favorite Bluetooth trackers for iPhone users are just $79 for a four-pack. If you do pony up for Apple's spatial computing wonder, note that the compatible AirPods Pro are still within a dollar of their all time low. Here are the best deals from this week that you can still get today.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/two-of-our-favorite-anker-power-banks-are-on-sale-plus-the-rest-of-this-weeks-best-tech-deals-175259103.html?src=rss
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by Kris Holt on (#6JGW2)
The Food and Drug Administration has given the green light to a sleep apnea detection feature on Galaxy Watch devices in the US, Samsung has revealed. The company notes this is the first approval of its kind in the US - South Korean officials previously rubberstamped the feature for use in that country.Samsung plans to add the sleep apnea monitoring tool to compatible Galaxy Watch wearables in the third quarter of this year. It will be available via the Samsung Health Monitor app.The feature allows those aged 22 and older who have not been diagnosed with the condition to check for signs of sleep apnea using their smartwatch and phone. It looks for signs of moderate to severe obstructive sleep apnea (OSA) over a two-night monitoring period. Users will need to track their sleep for more than four hours twice over a ten-day period to use the feature.OSA is a common, chronic condition that affects around 25 percent of men and a tenth of women in the US, according to the National Sleep Foundation. Those with the condition tend to stop breathing while they sleep, which can reduce their sleep quality, disrupt oxygen supply and lead to more daytime tiredness. Left untreated, "sleep apnea can compound the risk of cardiovascular diseases such as hypertension, coronary artery disease, heart failure, cardiac arrhythmia and stroke," Samsung notes. The company added that the feature should help more people detect moderate and severe forms of the condition, and for them to seek medical advice when they do.Other versions of the feature, which ties into Samsung's other efforts to help its customers have a good night's sleep, have popped up in devices elsewhere. In 2020, Withings added a sleep apnea detection feature to its sleep tracking mat.This article originally appeared on Engadget at https://www.engadget.com/samsung-gets-fda-approval-for-a-sleep-apnea-feature-on-galaxy-watch-172856948.html?src=rss
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by Lawrence Bonk on (#6JGRW)
Formula E is adding a junior support series that will accompany electric open-wheel championship events throughout Europe, in addition to two events on the DTM schedule. This is Formula E's first support series since the Jaguar I-Pace eTrophy, which operated from 2018 to 2020.The NXT Gen Cup actually started last year as a support series for the Scandinavian Touring Car Championship, but will now adventure throughout Europe. Events are open to drivers between the ages of 15 and 25 and will feature at all four European races included in the ABB FIA Formula E World Championship's Season 10, including Misano, Monaco, Berlin and the finale in London.The all-electric series will include both male and female drivers, with line-ups to be announced starting next week. Formula E says many of these drivers will be under 17, so this gives them the opportunity to compete on the same circuits as Formula E's 22 world-class drivers." This not only presents race fans with something extra to watch, but helps prepare the next generation of drivers for the big leagues. That's why it's called the NXT Gen Cup.Subject to final FIA approval, this year's NXT Gen Cup will make its inaugural appearance on April 13 in Misano, Italy. Racers will drive a car based on the Mini Cooper SE, called the LRT NXT1. This front-wheel drive vehicle boasts the equivalent of a 180HP motor, plus an extra 60hp from a push-to-pass system.These are electric vehicles, of course, so there's a 30kWh battery with an accompanying 800-volt system. Other features include regen when braking, adjustable hlins shock absorbers and Hankook semi-slick all-weather tires. The organization built 20 cars for the series, so every driver will have the same exact vehicle. The championship will generally include two 20-minute practice sessions, a 20-minute qualifier and the actual 20-minute race.This article originally appeared on Engadget at https://www.engadget.com/formula-e-adds-mini-ev-junior-series-as-support-race-in-four-european-events-163032160.html?src=rss
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by Kris Holt on (#6JGRX)
It should go without saying that you really need to have a unique, complex password for every account and service you use. Keeping track of all those credentials manually would be an onerous task, which is why everyone could benefit from having a password manager. NordPass is one of our favorite password managers and the Premium plan is currently on sale. In particular, the two-year plan is 56 percent off at $35, plus you'll get an extra three months of access at no additional cost.The free version of the service allows you to autosave and autofill passwords, keys and credit card details. Opt for Premium and you'll get a bunch more features for a reasonable price. For one thing, you'll be able to remain logged into NordPass when you switch devices and attach files to items you have stored.You'll be able to mask your email address every time a website asks you to submit one. Given that the app uses a unique mask each time, you'll reduce the risk of having your email exposed if there's a breach. On that note, NordPass Premium can scour the web for data breaches to check whether your personal information was exposed. The app can also pick up on weak or reused passwords and prompt you to change them.In addition, NordVPN is running a sale on its products, with up to 67 percent off two-year plans. One big benefit of plumping for an Ultimate plan is that it includes NordPass. Two years of access will cost you $153. Our main reservations about NordVPN is that the prices of its plans are too high and it doesn't have as many features as competing VPNs that Engadget has tested. Still, the discount might be enough to make it worthwhile for you to start using the service.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/get-two-years-of-nordpass-premium-for-only-35-154552026.html?src=rss
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by Devindra Hardawar on (#6JGK5)
We've spent the last week with the Apple Vision Pro and we have thoughts! This week, Senior Writer Sam Rutherford and Podcast Producer Ben Ellman join Devindra to chat about his Vision Pro review, as well as their first impressions of the headset. It's far from a slam dunk, but it's also one of the most fascinating devices we've ever seen. We dive into Apple's impressive 3D Immersive Videos, the elegant simplicity of the Vision Pro's eye tracking and hand gestures, and the trouble with wearing such a heavy headset.Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!Topics
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by Mat Smith on (#6JGK6)
Apple took its time to get into mixed reality/spatial computing/putting screens on your face. But finally, the Vision Pro is here. Do you need one? Probably not. Will it change the world in a year? Probably not. Is it meant for developers, wealthy Apple devotees and influencers, hoping it'll pay dividends in content? Yeah.EngadgetIt also has incredibly sharp, vivid displays, the best augmented reality experiences we've ever tried and that Apple knack for intuitive controls and navigation. It's early days, and if you bought the first iPhone or Apple Watch, you know how that goes. App selections are limited, and battery life isn't great, but the bigger question remains: Is this the future of computing? Maybe? You should read Devindra Hardawar's full review, right here.- Mat SmithYou can get these reports delivered daily direct to your inbox. Subscribe right here!The biggest stories you might have missedToyota unveils a three-row electric SUV for the USThe Google Pixel Fold is $400 off right nowSonic spin-off series Knuckles will hit Paramount+ on April 26Meta and TikTok sue over paying the EU's fee for policing contentPlatforms with over 45 million users have to comply with EU stipulations.TikTok owner ByteDance and Meta are not keen on the idea of paying the European Union to regulate them. The companies have challenged a supervisory fee set by EU moderators, who are now required to monitor Meta, TikTok and other major platforms under the Digital Services Act (DSA).All designated companies must split the 45.2 million ($48.7 million) EU regulators argue is necessary to properly supervise these companies. However, companies like Amazon and Pinterest, which reported little to no profits, owe nothing. Meta, on the other hand, received a 11 million ($11.9 million) bill under the current arrangement. ByteDance has not publicly announced how much it owes. But a lawsuit might be cheaper.Continue reading.Google's Bard AI chatbot is now GeminiAnd has its own Android app.Just like Microsoft did with Bing to Copilot, Google is trying to simplify its AI chatbot universe - while confusing everyone. Bard and Duet AI are now Gemini, named after Google's multimodal AI model. Google has also debuted a dedicated Gemini Android app alongside a paid version of the chatbot. Install that app and you can replace Google Assistant as the default on your Android phone. Along with immediate access to Gemini, the overlay will offer contextual suggestions, such as generating a description for a photo you just took or asking for more information about an article.Continue reading.Homeworld 3 delayed again until MayThe decision was in response to playtesting feedback.Blackbird Interactive/Gearbox PublishingOnce again, Homeworld 3, the much-anticipated sequel to 20-year-old real-time strategy game Homeworld 2, is delayed. The game was originally pegged for a 2022 release, then 2023, then February 2024, then March 8. It's now set to come out on May 13, 2024.For now.Continue reading.This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-verdict-on-apples-vision-pro-121550566.html?src=rss
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by Mariella Moon on (#6JGH7)
Xiaolang Zhang, the former Apple employee who pleaded guilty to stealing information about the development of the company's self-driving vehicle, has been sentenced to 120 days in prison followed by a three-year supervised release. Zhang was arrested back in 2018 at San Jose International Airport just as he was about to board a flight to China. He initially pleaded not guilty until he changed his tune in 2022 and admitted to stealing trade secrets. In addition to serving time behind bars, he also has to pay restitution amounting to $146,984, according to the court document of his sentencing first seen by 9to5Mac. Zhang originally faced up to 10 years in prison and a fine of $250,000.The former Apple employee worked as a hardware engineer for the company's decade-old autonomous vehicle initiative codenamed Project Titan. Based on Apple's complaint, Zhang transferred a 25-page document containing engineering schematics of a circuit board for the company's self-driving vehicle to his wife's laptop via AirDrop. He also saved a copy of technical manuals that described Apple's prototype to that laptop, in addition to stealing circuit boards and a Linux server from the company's development labs.Zhang resigned from Apple following a paternity leave and a trip to China, telling the iPhone maker that he was going to work in the country for XPeng Motors. That reportedly triggered an investigation, since XPeng is also working on autonomous driving technology, which revealed that Zhang was caught on CCTV taking hardware from Apple's labs and transferring files to his wife's computer. He's expected to surrender himself by June 19, after which he will be sent to a minimum-security facility as close as possible to his home in San Jose, California.Apple's self-driving vehicle has been in the works for a decade, but it has yet to launch a product consumers can buy. Bloomberg's Mark Gurman recently reported that the company changed its plans and is now developing an EV like Tesla's instead of a full-fledged autonomous vehicle. The long-awaited Apple Car is now projected to debut no earlier than 2028.This article originally appeared on Engadget at https://www.engadget.com/ex-apple-engineer-sentenced-to-six-months-in-prison-for-stealing-self-driving-car-tech-110537599.html?src=rss
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by Sarah Fielding on (#6JGH8)
WWE has been shaking up its broadcast platforms recently, with the latest development coming via a partnership with X, formerly known as Twitter. The pair have signed a two-year deal for a new weekly series called WWE Speed, according to The Hollywood Reporter. The show will be exclusive to X and feature timed matches lasting under five minutes.Well-known wrestlers across the WWE franchise are set to participate in WWE Speed. The plan is for the show to be shot with a studio audience, with new episodes airing every week, starting this spring. WWE Speed will be the latest sports show on X. The platform aired exclusive content in partnership with Fox during the last FIFA World Cup. This year, it will work with NBC Universal to stream segments during the Paris Olympics.As for the WWE world, X isn't the only company getting in on the action. The news follows Netflix's recent acquisition of WWE's flagship show, Monday Night Raw, for a reported $5 billion over 10 years. The deal includes weekly shows in the United States, Canada, United Kingdom and more, along with airings of the WWE shows NXT and SmackDown in countries outside of the US. International audiences will also get access to documentaries, new shows and more original series starting next year.Netflix users in the US will likely have to wait a while for access to more WWE programs. NBC Universal is reportedly paying $1.4 billion over the next five years to broadcast Smackdown on USA Network, while the CW is paying between $100,000 and $250,000 for the same time period to air NXT.This article originally appeared on Engadget at https://www.engadget.com/x-will-host-a-new-wwe-speed-weekly-series-starting-in-the-spring-103013383.html?src=rss
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by Steve Dent on (#6JGF5)
Amazon's Ring is raising the price of its cheapest Basic subscription, following similar bumps by Google and others, the company said in a FAQ seen by The Verge. As of March 11, it's going from $4 to $5 per month (or $40 to $50 dollars a year), an increase of 25 percent.The last time Ring raised its Basic plan rate in June of 2022 (from $3 to $4 per month), it also added a few features like additional cloud storage, larger bulk videos downloads and the ability to receive exclusive discounts on future Ring product. This time, though the price is increasing with no additional benefits added.While just a couple of Starbucks Flat White coffees per year more, the bump could be more significant for some users. The Basic plan only covers one camera and each requires a sub to save and record videos. That means users with two or more cameras may be better off with the Ring Protect Plus plan (which covers all Ring doorbells and home cameras at one location), since it's now exactly twice as much at $10 per month or $100 per year. (Without a plan, you can only view a livestream and receive motion alerts.)Ring's move follows Google, which raised its cheapest Nest Aware plan from $6 to $8 per month ($60 to $80 per year) in September last year, though that option covers every camera on your account. That now makes Google's option better for new users who haven't bought any hardware.If you're looking to spend even less, Blink and Wyze both offer single camera cloud plans for $3 per month, and both companies support local storage as well. Another option is buying devices that support Apple HomeKit Secure Video, provided you have an iCloud+ subscription.This article originally appeared on Engadget at https://www.engadget.com/rings-cheapest-subscription-plan-is-going-up-by-10-a-year-093533654.html?src=rss
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by Richard Lai on (#6JGF6)
Dyson's signature Supersonic hair dryer hasn't changed much since its launch back in 2016, so the brand caught us by surprise when it unveiled a brand new model with a completely different look at New York Fashion Week earlier today. The "Supersonic r" is a tube-shaped hair dryer that dwarfs its predecessor, and it's lighter as well, weighing just 325g (around 11.5 ounces) - almost half that of the original Supersonic, which my hairstylist friend said was too heavy for all-day use.This impressive weight and size reduction is largely thanks to some re-engineered heating elements, which allowed the team to replace the old design's large head with just a bend at the end of the shaft - like a lower case "r," hence the name. (Remember the HTC RE camera?) Miniaturized heating grills consisting of 99.9% copper microfins are lined up along the pipe's curve, to ensure the high-pressure airflow is heated evenly with high precision (via intelligent heat control) to achieve better hair shine. The elements are also laid out in a way that avoids hot spots being generated, which may otherwise cause heat damage on your hair.DysonThe buttons for three precise airflow settings and four heat modes (including constant cold shot) are just a thumb-click away. The air inlet at the bottom of the handle now comes with a longer-lasting depth-loaded filter, which captures air pollutants typically present in hair salons.In addition to Dyson's improved Hyperdymium motor in the handle, the Supersonic r is also equipped with an RFID sensor to recognize its magnetic accessories - diffuser, flyaway attachment, wide tooth comb, pro concentrator and a new powerful air attachment. This feature allows the hair dryer to automatically adjust the motor and heater accordingly, in order to deliver optimal airflow and temperature to suit the purpose. On example is that the diffuser is set to low flow and low temperature, which reduces frizz and enhance curls. Each attachment can also save your customized settings for future use.DysonDyson's Supersonic r is asking for $570, but it's currently aimed at professionals, meaning us mere mortals will have to figure out other ways to get hold of one. If you happen to be a US-based hairstylist with a valid cosmetology license, feel free to join the waitlist, and your salon can pick up a Supersonic r as soon as April.
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by Mariella Moon on (#6JGC4)
With the rise of AI tools that can quickly create modified images and videos, making fake images to spread political misinformation leading to the upcoming US presidential election has become easier than ever. Midjourney's solution to that might be to ban political images altogether, according to Bloomberg. David Holz, Midjourney's CEO, reportedly told users during a chat session on Discord that the company is close to banning images such as those of Biden and Trump over the next 12 months."I know it's fun to make Trump pictures - I make Trump pictures," he told users who attended the session. "Trump is aesthetically really interesting. However, probably better to just not - better to pull out a little bit during this election. We'll see." As Bloomberg notes, people had previously used the company's AI to generate deepfakes of Trump getting arrested. The company ended free trials for its AI image generator after those images - along with those infamous deepfakes of the pope wearing a Balenciaga-inspired coat - went viral.At the moment, the company already has rules in place prohibiting the creation of "misleading public figures" and "events portrayals" with the "potential to mislead." Bloomberg was still able to create modified images of Trump covered in spaghetti using the older version of Midjourney's system, though, whereas the newer version refused to generate modified images of the former President. Of course, even if Midjourney does ban images of high-profile politicians, it will only be protecting its platform from drawing the ire of critics and becoming the center of attention this election season. It will not prevent the use of AI tools in political disinformation campaigns or the spread fake information meant to manipulate the elections as a whole.Other tech companies have also taken steps to help prevent political disinformation, or at least to help make it easier to identify. ChatGPT will soon start tagging images created using DALL-E 3, while Meta is working to develop technology that can detect and signify whether an image, video or audio clip has been generated using AI.This article originally appeared on Engadget at https://www.engadget.com/midjourney-might-ban-biden-and-trump-images-this-election-season-064442076.html?src=rss
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by Will Shanklin on (#6JG2K)
CRKD, makers of the beloved Nitro Deck controller for Nintendo Switch, launched a new gamepad on Thursday that resembles what a modern-day NES controller might look like. The wireless CRKD Neo S has Hall effect thumbsticks, swappable stick tops and a $50 retail price. It works with Switch, PCs, mobile devices, and smart TVs.The Bluetooth gamepad carries over much of what made the Nitro Deck feel like the Switch's true and final form." It includes two thumbsticks (both Hall effect-enabled with swappable tops), a D-pad, four action buttons, triggers, mappable back buttons and adjustable vibration.The CRKD Neo S ships in various creative designs and colorways, several of which tap into Nintendo nostalgia. For example, the gold hue looks similar to Nintendo's Game & Watch and original Famicom with a familiar red-and-gold color scheme. Meanwhile, the clear Neo S calls back to the transparent variants of the Nintendo 64 controller and Game Boy Color portable console.
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by Devindra Hardawar on (#6JG03)
The Apple Vision Pro has made my eyes work harder than ever before. It's not just because I have ultra-sharp, incredibly bright micro-OLED screens right on my face: The Vision Pro relies on eye tracking for navigating visionOS, its new "spatial computing" operating system. If you want to launch an app, visit a link or do just about anything that would typically require a mouse or a touchscreen input, your eyes have to look directly at them.It's magical, almost telepathic. The Vision Pro's eye tracking makes it feel like you're discovering the power of the Force, a sensation that's buoyed by the intuitive hand gestures used to interact with whatever your eyes are focused on. But by relying so much on your gaze, the Vision Pro can quickly become exhausting when you run into issues, like trying to hit a tiny button on YouTube's visually overstuffed website. The eye strain is real.That's pretty much the Vision Pro experience in a nutshell. Wonder and frustration. A peek into the future that's limited by the hardware that exists today - even if that hardware is among the best we've ever seen.Before you ask, no, you probably shouldn't even think about buying the Apple Vision Pro. It's purely meant for developers, wealthy Apple fanatics who won't think twice about jumping on a $3,500 curiosity, and, of course, clout-chasing influencers. But you also shouldn't dismiss it entirely. This is just the beginning of Apple's spatial computing journey. Like the iPod and iPhone before it, the Vision Pro has the potential to fundamentally reshape the way we live with technology.That future is likely years away, assuming Apple manages to deliver a cheaper and lighter headset. But it's fascinating to see the company set off an entirely new direction of computing, without knowing exactly where it's headed.What is the Apple Vision Pro?Despite Apple's refusal to say the words virtual reality, or even the letters V and R in that order, the Vision Pro is a virtual reality headset. What makes it unique from almost every other VR headset we've seen over the past decade (save for the Meta Quest Pro and Quest 3), is that the Vision Pro delivers a video feed of the real world to its micro-OLED screens. It's a far diminished view of reality - colors are muted, dark scenes look fuzzy and objects warp as you move around - but it's the best attempt we've seen at augmented reality (AR) from a VR headset.The Vision Pro isn't a purely AR gadget like Microsoft's HoloLens and Magic Leap's headsets, both of which display digital overlays atop transparent lenses. Those devices deliver far more realistic AR experiences, since they don't have to recreate the real world via cameras. But they can never achieve the sense of immersion you feel from a VR headset, where your entire field of view can be taken over by digital environments. (The Magic Leap 2's dimming displays are one attempt to address that.)In an ideal world, Apple wouldn't have to do the work of capturing reality through cameras and feeding it onto a headset display. VR aficionados call this "passthrough," but it's just a brute force method for mimicking augmented reality. It's far easier to make the world digital, rather than dealing with complex new display technology to paint the real world with virtual objects.The Vision Pro with its Dual Loop band.Photo by Devindra Hardawar/EngadgetIn typical Apple fashion, the Vision Pro looks far more handsome than any VR headset I've seen. That mostly comes down to materials: Whereas the competition is almost entirely made of plastic cases, Apple's device is built out of smooth glass, polished metal and designer fabrics. Bulbous glass protects the cameras, sensors and "Eyesight" display (which shows off virtual reconstructions of your eyes) up front. A curvy metal body, which resembles the Apple Watch and previous iPhone models, leads to a soft fabric eye cushion.The Vision Pro ships with a flexible single band headstrap, which looks like a long lost Lululemon accessory, and there's an optional dual loop band that adds a top strap for additional security. While I loved how luxurious the single loop band felt (especially the additional cushioning behind my head), it grew uncomfortable over longer sessions trying to keep the 1.3-pound headset on my face. I stuck with the dual loop band - which is conspicuously absent from Apple's press images - to spread that weight out more evenly.And then there's the external battery, which almost single-handedly kills Apple's ultra-polished aesthetic. It looks like a typical USB battery pack (albeit with a nicer metal finish than most), and it attaches to the Vision Pro via a five-foot cable. It's very existence seems like everything Apple is against - even the Meta Quest line has a seamlessly integrated battery. While I dreaded having to juggle a cable around, I'll admit it wasn't too annoying while I was sitting down. But this isn't the sort of compromise I'd expect from a $3,500 device.The Vision Pro's hardwareGiven the amount of technology stuffed into the Vision Pro, though, it may be understandable why Apple didn't want to shove in a heavy battery. The headset features an M2 chip with an eight-core CPU, 10-CORE GPU and a 16-core Neural Engine for AI processing. There's also 16GB of RAM onboard, along with Apple's R1 chip for processing all of the cameras and sensors needed to capture a feed of the real world. Those include a LiDAR scanner, TrueDepth 3D camera, six world tracking cameras, two high-resolution main cameras, four internal eye-tracking cameras, a flicker sensor, ambient light sensor and four inertial measurement units to track how your head and body is moving in 3D space. Whew.Perhaps most controversially, the Vision Pro ships with a mere 256GB of storage. That's awfully low for a $3,500 device, especially since Apple is positioning it as a full-fledged computer, which means you'll be installing plenty of apps and games. And while you'll likely be streaming video to it most of the time, such a low amount of storage doesn't leave much room for offline media (there's no SD card expansion either, typical for a mobile Apple product). If you're buying the Vision Pro, we'd recommend the $3,699 512GB model for a bit more breathing room, or you can top it out with 1TB of storage for $3,899.Apple might have played it safe with the Vision Pro's battery and storage to make room for its display, which is one of the most glorious screens to ever befall my eyes. It's a Micro-OLED panel (a technology that's so new, I've only seen it on one other shipping product: the BigScreen Beyond) sporting 23 million pixels, or nearly three times the resolution of a single 4K screen.After trying almost every major VR headset since the Oculus Rift DK2 prototype, and testing a wide variety of increasingly large gaming monitors, the Vision Pro's screen is a revelation. It's wonderfully sharp and crisp, making text easy to read (which wasn't always possible on early VR headsets), and packing enough pixels to scale 4K movies to theater-sized screens. The Vision Pro supports refresh rates up to 100Hz, which makes scrolling through websites feel silky smooth, and it can play movies in multiples for 24fps and 30fps for judder-free playback. (That's the slight stuttering you see on TVs during action scenes and camera pans.)The Vision Pro also supports HDR, which produces brighter highlights in photos and videos, as well as more nuanced black levels. Dark scenes look particularly spooky, since the Micro-OLED display can achieve pure black, unlike headsets with LCD panels. When I first enabled Apple's immersive environment on the Moon, I spent a while just staring off into the darkness of space, with only the rocky lunar surface and the distant Sun keeping me company.The Vision Pro without its face cushion.Photo by Devindra Hardawar/EngadgetI'd like to say I flipped on some classical music as I contemplated the meaning of existence, but in truth I just started playing "OK Computer" for the millionth time and wallowed in nostalgic angst and my fears of where technology is taking us. The Vision Pro, for better or worse, is the ideal device for escaping the troubles of the world. (I realized after a few minutes that I was basically recreating the infamous Watchmen scene with Doctor Manhattan sitting alone on the desolate surface of Mars, eager to leave humanity behind. Perhaps I need a vacation.)The headset's built-in Spatial Audio speakers are good enough for unplanned bouts of nostalgia, YouTube binge sessions and general computing. They're far better than typical laptop speakers, with enough depth and nuance to capture Thom Yorke's ennui. There's not much low-end though, so you'll have to stick with headphones if you want to enjoy thumping bass for music and movies. (At the moment, the Vision Pro supports Apple's AirPods and wireless Beats headphones, and I haven't had luck connecting it to any other wireless cans, like Sony's excellent MDR-1000XM5.) The Spatial Audio speakers are also open, so anyone nearby will get an earful of whatever you're hearing.Photo by Devindra Hardawar/EngadgetListening to music on the Vision Pro sounds like having an actual speaker in your room, and true to its name, audio also follows apps around your virtual space. Apple earned a patent for audio ray tracing, and it's clear after just a few minutes that the company has thought deeply about how sound works throughout VisionOS. (We sure have come a long way from highly compressed iTunes music and tinny white earbuds.) The Vision Pro also features a six-mic array to capture your voice while shouting at Siri, dictating text and hopping on video chats.Setting up the Vision ProGetting started with the Apple Vision Pro wasn't very different from my hands-on experience last year. Once pre-orders were available, I briefly scanned my face on the Apple Store app (which determines the size of your light seal cushion and headband) and selected the 512GB storage option. That's pretty much it for choices, unless you're adding accessories like the $200 travel case.Since the Vision Pro doesn't support glasses, I also had to plug in my eye prescription to configure the $149 Zeiss lenses (which snap onto the headset magnetically). My prescription expired, it turns out, which led to a mad scramble for a quick eye exam. Thankfully, it was easy to upload a new prescription via the Apple Store app - you're not forced to visit another retailer for custom lenses like the Quest 3.Photo by Devindra Hardawar/EngadgetOnce my Vision Pro arrived on launch day, I tore open the package and was surprised to find it stuffed with accessories. In addition to the headset, battery and Solo Knit Band, you also get a soft cover, an additional Light Seal Cushion (which may be thicker or thinner than the one installed on your headset), and a Dual-Loop band for additional security. There's also a USB-C charger, 1.5 meter USB-C cable, and a polishing cloth (which definitely came in handy.)The first time I put on the Vision Pro my wife looked at me with an expression somewhere between bewilderment and disgust. She's been forced to live through my VR adventures over the past decade, but this was clearly not another plastic helmet meant for a gamer cave. The Vision Pro looks sleek and stylish, but it's still undeniably dorky once you put it on, like an over-engineered attempt at Robocop cosplay.Apple has gotten its onboarding experiences down to a science at this point. Once I had the Vision Pro on, I stared ahead to create an Optic ID, biometric authentication based on your iris, as well as a six-digit security pin. Next up I had to create a Persona, a creepy digital reconstruction of my face that shows in FaceTime calls and powers the digital eyes on the front FaceTime screen. Building your Persona involves taking off the headset, following its instructions to look in every direction, and then forcing a closed mouth smile, an open-mouthed smile and a view of your eyes closed.AppleI probably should have warned my wife about this whole process - she practically screamed when she saw my digital eyes peering out at her. Perhaps the world isn't ready for us to see our loved ones rebuilt as soulless digital avatars.Hello, Spatial ComputingWith the busy work done, I was confronted with a common site: A home screen. But this one was floating above a pile of toys in my family room, not confined to a screen like my iPhone or iPad. The first time I tried the Vision Pro, I was sitting in a boring Apple meeting room that was hastily constructed to show off the headset. But now I was home and I was looking at the VisionOS's interface hovering right where my kids play. It felt like using an iPhone for the first time. I knew computing would never be the same.As my eyes darted around familiar app icons, like Safari, TV and Photos, they each came to life, ready for me to launch them by touching my thumb and index finger together. I had been thinking for weeks about the first thing I would do with the Vision Pro, and it ended up being a perfect inaugural moment for Apple's spatial computing vision.I opened Photos, headed to a recent Spatial Video from a trip to Zoo Atlanta, and my eyes welled up a bit with tears. My wife and kids were sitting on a small train ride, eager to make a loop around the zoo, and I was rewatching (practically reliving) that moment in 3D. It's as if it was caught in amber. Sure, the resolution and frame rate could be better (iPhone 15 Pro Spatial Videos are only captured in 1080p at 30fps), but it's still astonishing how immersive it feels.I was also surprised at how well the Vision Pro handles panoramic photos: Hit a button and you can make them large enough to fill your walls. While there's no true sense of depth, the mere act of seeing a high-resolution, ultra-wide picture blown up to an enormous size is enough to help you relive memories. I found myself revisiting tons of photos on the Vision Pro, simply because they look great on its Micro-OLED screen. Apple may have created the world's best nostalgia machine.It could just be that I was enamored with seeing my photos in a new light - the Vision Pro even made the mundane act of web browsing seem exciting, since Safari windows can easily scale to towering heights. You can scroll through pages by pinching your fingers together and moving them horizontally or vertically, like the world's nerdiest orchestra conductor.Within five minutes of testing the Vision Pro, I already felt like a spatial computing expert. That's a testament to how intuitive the entire interface is, from the finger gestures for selection and scrolling, to the eye tracking used to navigate the interface. The only major knock I have against visionOS is its virtual keyboard, which is really only suited to slow, two-fingered hunting and pecking. Alternatively, you can also use Siri to plug in text or tackle basic tasks, like launching an app or rebooting the headset.That, by the way, is something I've ended up doing a few times a day to deal with a variety of bugs. Sometimes apps don't respond when I click on them from the home screen. Sometimes windows disappear entirely and I can't do anything with the Vision Pro, except beg Siri to help me out.As impressive as the headset is, it's clear that it's also reaching the public without extensive testing, as if early adopters are paying $3,500 to be beta testers. That's not exactly new for Apple - the original iPhone and Macintosh were both expensive and lacked crucial features - but it makes it hard to stomach the company's aggressive marketing campaign. The more I use the Vision Pro, the more obvious it becomes that it's a developer kit. That's a reality Apple seems unable to accept, as if everything it touches needs to be a must-have product.When everything is working smoothly, though, it's easy to buy into Apple's dream of a spatial computing future. Painting your world with virtual windows takes just a few seconds and it never gets old. During my testing, I typically had an enormous web browser opened in front of me, a YouTube window floating above my couch on the right, the App Store hovering above where my cats sleep on on the left, and a small FaceTime window floating around to field calls from family.AppleIn my kitchen, I set up floating timers for a few dishes and a Freeform window on my fridge for jotting down notes. Everything stayed in place when I moved between rooms, though everything would disappear if I had to reset or unplug the headset. We'll have to come up with a term that's more expansive than multitasking, being inside the Vision Pro feels like megatasking. Maybe we should just call it living? (Do we call reading a newspaper with a TV on in the background multitasking?)Immersive experiences (just don't call it VR)In addition to showing you a view of the real world, you can also rotate the Vision Pro's Digital Crown to gradually immerse you into one of Apple's Environments, digital recreation of locations like Mt Hood, Yosemite and the aforementioned lunar surface. These locations are all gorgeously rendered, and they also have adjustable sound effects to help sell the illusion of being there. While they feel like baby steps into the world of VR, they're also a sign that Apple actually understands essential elements of immersion: Depth, scale and fidelity.You can only walk around three feet of an Environment before the Vision Pro breaks you out of it, but like its virtual windows, the immersive space persists in a specific location. If you visit the Moon in your living room, then head to the kitchen and grab a drink, you'll find yourself right back on the Moon when you return to your seat.Apple's boldest attempt at delivering full immersion in the Vision Pro is Encounter Dinosaurs, the same demo I previewed last year (and also the one that caused Engadget's Cherlynn Low to freak out when a butterfly landed on her finger). It turns a wall of your home into a portal into a prehistoric world, where you'll see a few small dinosaurs running around, followed by larger dinos that break out of the portal and appear to enter your home. The dinosaurs all look incredibly sharp and believable, and they even react a bit to your hands if you move close.AppleWhile my kids couldn't see Encounter Dinosaurs in the Vision Pro themselves, I mirrored the headset's view to the Apple TV and they were amazed to see enormous beasts invading their playroom. I hope this isn't a one-off demo for Apple.Apple's new Immersive Videos - 180-degree 3D content shot in 8K with Spatial Audio - are similarly ambitious. They're all about placing you in a specific location with incredible fidelity and life-like depth, from watching a highliner walking atop a thin cable 3,000 feet above a Norwegian cliffside in Adventure, to a fly-on-the-wall jam session in Alicia Keys: Rehearsal Room.I've seen plenty of VR video in my time, and Apple's format by far delivers the greatest sense of "presence," the idea that you're physically transported to a virtual scene. I also didn't miss having full 360-degree video, a format that allows for a great amount of viewer freedom, but also makes it difficult to focus on key moments.Adventure opens with an ultra high-resolution close-up of free solo highliner Faith Dickey, something that would have been less effective in 360-degree video. You can see every pore on her face, the brilliant color of her eyes and every strand of hair as if she was standing right in front of you. It's a jarring shot, but an effective one at conveying what's possible with Immersive Video.AppleIt also helps to ground the scope of her highlining feats, which look absolutely stunning. It's thrilling enough to see Dickey walk across a thin rope over an impossibly high cliffside, but it also feels more meaningful because she was just looking right at you, almost within reach.A personal cinema (and the return of 3D video)Like many VR headsets, the Vision Pro excels at being a cinema for one. But it's more compelling than the likes of the Quest 3 and Vive by giving you a ton of flexibility around how you can enjoy shows and movies. Any video can be expanded to a cinema-sized screen, and no matter how large you scale it, everything looks sharp and clear. (Remember, you've got more pixels than a 4K TV jammed right up against each of your eyeballs.)The Vision Pro ended up being a wonderful way to revisit some of my favorite recent films, like Dune and Mad Max: Fury Road. Most surprising of all? You can actually watch Avatar: The Way of Water the way James Cameron intended: In 4K 3D with high refresh rates and immersive spatial sound. Now that TVs and projectors aren't regularly offering 3D, I figured I would never be able to see that film in its full glory again. But the Vision Pro looked even better than in the theater, since I didn't have any clunky 3D glasses darkening the screen.While you can watch videos floating in the real world, you can also view them in virtual theaters via the Apple TV app, or in the Avengers headquarters on Disney+. That's an easy way to replicate the titanic scale of theater screens, and you also have the ability to choose your seating location. (I usually opt for the front row, though I also love the perspective from the front balcony view.)Among the early Vision Pro entertainment apps, which includes Max, Prime Video, Crunchyroll and major sports leagues, I was most surprised to see an app from IMAX. It's hard to capture the feeling of being in front of a giant IMAX screen at home, even if you're sitting in front of a projector screen. But the Vision Pro managed to replicate the experience of watching A Beautiful Planet in a full-sized IMAX theater. The sense of depth and scale was so convincing, at times I felt like I could fall into the screen. It's thrilling and overpowering, the way IMAX was meant to be.As great as it was watching movies on the Vision Pro, though, the headset's speakers can't compete with a decent home theater setup or a Dolby Atmos soundbar. I found myself throwing on AirPod Pros just to get a decent bit of bass in Mad Max: Fury Road and Dune. (Watching those films on the Vision Pro was also the first time I wished I had a pair of AirPods Max around for more dynamic sound. This was clearly Apple's plan.)A Mac superpowerWhile it's a capable computer in its own right, the Vision Pro's most compelling use case for me is its ability to take a modern Mac, even a 13-inch MacBook Air, and transform its screen into an enormous virtual window. All it takes is a glance at your Mac's monitor, a tap of the "Connect" button and boom, you've got a Mac in Spatial Computing.Many aspects of the Vision Pro feel magical, for lack of a better word. But I'm genuinely dumbfounded by how well the Mac integration works. Connectivity is seamless, your Mac screen looks sharp, and there's very little latency when it comes to typing or mousing around. And to make the experience even more compelling, your keyboard and mouse/trackpad also work on native Vision Pro apps. (It just works, seriously.)Again, while you can technically use virtual desktops on other VR headsets, they don't look nearly as sharp, latency can be messy depending on your network, and you're typically trapped within the confines of virtual space. On the Vision Pro, I could be working on a 100-inch virtual Mac window in my kitchen, while also keeping an eye on my kids. It's empowering and effortless, the way all great technology should be.Sure, I'd love to see more native apps on the Vision Pro, as well as a deeper exploration of immersive content. But if Apple just sold a headset that virtualized your Mac's screen for $1,000 this well, I'd imagine creative professionals and power users would be all over it. The Vision Pro can both enhance your existing workflow and give you super-powered multitasking capabilities when you're away from your main workspace.
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by Kris Holt on (#6JFWX)
With a few well-received games under its belt in recent months, Ubisoft will be looking to keep up its momentum into 2024 and beyond. The publisher may well be gearing up to host an Ubisoft Forward event in May, as that's when it's promised to reveal more details about several of its upcoming projects.In the company's latest earnings report, it said it will reveal the bulk of its lineup for the 2024-25 fiscal year, which runs through March 2025, in May. It will unveil more details about Star Wars Outlawsand a Japan-set Assassin's Creed game codenamed "Red," as well as free-to-play mobile titles The Division Resurgence and Rainbow Six Mobile. The latter will arrive roughly two years than first expected.Ubisoft previously indicated that Outlaws, which is slated to be a truly open-world Star Wars game, is scheduled to arrive later this year. We can also now expect Assassin's Creed Red (or whatever its official name is) to drop before April 2025 as well.Meanwhile, there's likely to be some news on the XDefiantfront soon too. Ubisofot expects "a limited contribution from XDefiant" to its bottom line this quarter, so perhaps that's when the free-to-play tactical shooter will arrive. Plus, after many, many delays, Ubisoft will at long last release Skull and Bones next week.This article originally appeared on Engadget at https://www.engadget.com/ubisoft-will-reveal-more-star-wars-outlaws-and-assassins-creed-red-details-in-may-184012158.html?src=rss
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by Will Shanklin on (#6JFWY)
Microsoft's post-acquisition layoffs at Activision Blizzard have already caught the FTC's eye. Now we know more about which subsidiary studios will take the hit. First reported by the San Francisco Chronicle (via Eurogamer), California WARN notices list 86 upcoming scheduled layoffs at Skylanders maker Toys for Bob and 76 cuts at Call of Duty: Vanguard developer Sledgehammer Games.California requires companies to notify the state of upcoming layoffs, thanks to a 1988 law mandating 60 days' notice about staffing cuts (if they reach specific thresholds). The latest WARN alerts for Activision Blizzard report 86 upcoming cuts at an address in Novato, CA - matching Toys for Bob's offices - effective March 30. In addition, the San Francisco Chronicle reports on a California state filing indicating Toys for Bob's offices will close.Toys for Bob is known for spearheading the toys-to-life" concept, which Nintendo later embraced with its Amiibos. The Activision Blizzard subsidiary's most successful projects include the Spyro the Dragon series, Skylanders and Crash Bandicoot 4: It's About Time. The Gamer reported in late January that Toys for Bob would cut 40 percent of its staff, which would have only been around 35 jobs.In addition, another 76 Activision Blizzard employees will lose their jobs (also on March 30) at an address in San Mateo, CA, matching the headquarters of Sledgehammer Games. The studio has developed or contributed to several Call of Duty games, including CoD: Modern Warfare 3 (2011), CoD: Advanced Warfare (2014), CoD: WWII (2017) and CoD: Vanguard (2021). The studio was founded in 2009. Insider Gaming reported in January that Sledgehammer Games would close its offices and go fully remote.In late January, Microsoft said it would slash 1,900 jobs across its Xbox, Activision Blizzard and ZeniMax (Bethesda) teams. The Federal Trade Commission (FTC) filed a complaint in a federal appeals court on Wednesday, arguing that the substantial round of layoffs contradicts Microsoft's representations in this proceeding." The government agency asked for a temporary pause of Microsoft's Activision Blizzard acquisition, which appeared all but locked up after the UK's Competition and Markets Authority approved the $69 billion purchase in October.An estimated 10,500 gaming industry workers fell victim to layoffs in 2023. We've already seen 6,000 more in 2024, only slightly over a month into the new year. It's been part of a devastating year-plus of broader tech-industry layoffs.This article originally appeared on Engadget at https://www.engadget.com/microsofts-gaming-layoffs-include-86-jobs-at-skylanders-studio-toys-for-bob-182241293.html?src=rss
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by Lawrence Bonk on (#6JFWZ)
Octopath Traveler developer Acquire has been purchased by FromSoftware's parent company, the Kadokawa Corporation, for an undisclosed sum. The Japanese conglomerate announced the acquisition in a quarterly earnings report published today, as revealed by Gamesindustry.biz.The purchase makes Acquire a sister company to FromSoftware and Spike Chunsoft, among others. For the uninitiated, FromSoftware is the developer behind little known games like Dark Souls, Elden Ring and Sekiro: Shadows Die Twice. Spike Chunsoft is also no slouch, as it's behind the Danganronpa and AI: The Somnium Files franchises.Acquire has made many games beyond Octopath Traveler and its sequel, including No Heroes Allowed VR, Akiba's Beat and Akiba's Trip: Undead and Undressed. Kadokawa said the purchase should help the company generate synergies" with its existing game-related subsidiaries." We don't know what that means, but hopefully it refers to a bizarre Octopath Traveler and Elden Ring crossover title.Kadokawa also says the move will enhance its line-up of console games." This is true, as the original Octopath Traveler sold over three million copies and the sequel sold a million copies in just three months. Those are big numbers for JRPGs with old-school mechanics. The company hasn't announced whether it'll still rely on Square Enix for publishing future entries in the Octopath franchise, but with those sales numbers it's a fairly safe bet.Last year's Octopath Traveler 2 arrived to mostly positive reviews, though we dinged it for the same reason many people took umbrage with the original. The eight storylines don't intersect enough, making the whole thing seem kind of random and disconnected. Still, the games are gorgeous and manage to capitalize on nostalgia for retro gameplay mechanics. They feel" like classic Square Enix RPGs, even if they struggle with some of the execution.This article originally appeared on Engadget at https://www.engadget.com/fromsoftwares-parent-company-has-acquired-acquire-the-studio-behind-octopath-traveler-175648777.html?src=rss
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by Kris Holt on (#6JFX0)
Paramount+ has revealed a new trailer for Sonic spin-off series Knuckles. The six-episode show is set between the events of Sonic the Hedgehog 2 and its sequel, which will hit theaters this December.Idris Elba once again voices the titular Echidna. This time around, Knuckles will be training human companion Wade Whipple (Adam Pally) to become a warrior, all the while fending off those who want to use his power for nefarious means.The trailer is entertaining enough. There's a decent gag about a dog's mortal enemy and it sets up the premise of the show neatly. All episodes of Knuckles will hit Paramount+ in the US and Canada on April 26. The show will arrive on Paramount+ elsewhere the following day. Folks in Japan will need to wait until later this year to catch the show.This article originally appeared on Engadget at https://www.engadget.com/sonic-spin-off-series-knuckles-will-hit-paramount-on-april-26-170506646.html?src=rss
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by Lawrence Bonk on (#6JFT5)
A whole bunch of big tech companies, 200 in all, have joined a US-based effort to advance responsible AI practices. The US AI Safety Institute Consortium (AISIC) will count Meta, Google, Microsoft and Apple as members. Commerce Secretary Gina Raimondo just announced the group's numerous new members and said that they'll be tasked with carrying out actions indicated by President Biden's sweeping executive order on artificial intelligence."The U.S. government has a significant role to play in setting the standards and developing the tools we need to mitigate the risks and harness the immense potential of artificial intelligence," Raimondo said in a statement.Biden's October executive order was far-reaching, so this consortium will focus on developing guidelines for red-teaming, capability evaluations, risk management, safety and security, and watermarking synthetic content."Red-teaming is a cybersecurity term that dates back to the Cold War. It refers to simulations in which the enemy was called the red team." In this case, the enemy would be an AI hellbent on behaving badly. Those engaged in this practice will try to trick the AI into doing bad things, like exposing credit card numbers, via prompt hacking. Once people know how to break the system, they can build better protections.Watermarking synthetic content is another important aspect of Biden's original order. Consortium members will develop guidelines and actions to ensure that users can easily identify AI-generated materials. This will hopefully decrease deepfake trickery and AI-enhanced misinformation. Digital watermarking has yet to be widely adopted, though this program will facilitate and help standardize" underlying technical specifications behind the practice.The consortium's work is just beginning, though the Commerce Department says it represents the largest collection of testing and evaluation teams in the world. Biden's executive order and this affiliated consortium are pretty much all we've got for now. Congress keeps failing to pass meaningful AI legislation of any kind.This article originally appeared on Engadget at https://www.engadget.com/google-apple-meta-and-other-huge-tech-companies-join-us-consortium-to-advance-responsible-ai-164352301.html?src=rss
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by Jeff Dunn on (#6JFT6)
Most people do not need to pay the premium for a foldable smartphone. But if you've got some cash to burn and have been looking to take the plunge, the Google Pixel Fold is one of our favorites, and a recent deal has dropped it down to $1,399. That's still far from "affordable," but it ties the largest discount we've seen for the unlocked 256GB model, taking $400 off Google's list price. The offer is available at several retailers, including Amazon, Target, Best Buy and Google's online store. If you need more storage space, Google has the 512GB model for $1,519, another $400 discount. The company says this deal will run through February 24.The Pixel Fold is the runner-up pick in our guide to the best foldable phones, and Engadget Senior Writer Sam Rutherford gave it a score of 85 in his review last June. Similar to Samsung's Galaxy Z Fold 5, our top pick, it's a "book-style" foldable, one that works like a traditional 5.8-inch smartphone when folded in half but offers a larger 7.6-inch display when unfurled. Next to Samsung's phone (and the OnePlus Open), though, the Pixel's displays are shorter and wider, which generally makes the device easier to use like a traditional phone. Your fingers have more room to breathe while texting when the phone is folded, while apps and videos will look more natural on the cover display. Samsung's screens are brighter and more vibrant overall, but the 120Hz OLED panels here are still far from poor. You can see a crease in the middle of the internal display, however.Beyond that, we've found the Pixel Fold's cameras and image processing to deliver more accurate and dynamic photos than either the Galaxy Z Fold 5 or the OnePlus Open, especially in low-light conditions. It's thinner than Samsung's phone as well, though it's slightly thicker than the Open. Like other Pixel phones, the Fold runs on a relatively clean and streamlined version of Android. A decent number of Google's own apps are tweaked to better fit the larger screen, and you can run two phone apps side-by-side. Google says it'll provide OS updates through June 2026, with two additional years of security updates. That said, the Z Fold 5's UI has more powerful tools for multitasking. And as with most Android tablets, it won't take too long to find apps that aren't optimized for large displays.There are other caveats. The Pixel Fold is by no means slow, but its Tensor G2 chip is now a bit dated, so the Galaxy Z Fold 5 and Open provide better raw performance. Battery life is worse by a few hours, too, plus it has larger bezels around the display. Then there's the elephant in the room: All foldable phones carry a higher durability risk. The Fold has more ways to break despite costing more than the best "normal" phones, so you'll have to be particularly careful with it. It's also worth noting that Google is likely working on a Pixel Fold 2, though that isn't expected anytime soon. All that said, the current Fold has plenty to like if you dead set on a foldable phone today, and this deal makes it at least a little more accessible.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/the-google-pixel-fold-is-400-off-right-now-163809557.html?src=rss
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by Kris Holt on (#6JFT7)
The Federal Communication Commission is moving forward with its plan to ban AI robocalls. Commissioners voted unanimously on Wednesday in favor of a Declaratory Ruling that was proposed in late January. Under the measure, the FCC deems robocalls made using AI-generated voices to be "artificial" voices per the Telephone Consumer Protection Act (TCPA). That makes the practice illegal. The ruling takes effect immediately.Bad actors are using AI-generated voices in unsolicited robocalls to extort vulnerable family members, imitate celebrities and misinform voters. We're putting the fraudsters behind these robocalls on notice," FCC Chairwoman Jessica Rosenworcel said in a statement. State Attorneys General will now have new tools to crack down on these scams and ensure the public is protected from fraud and misinformation."The TCPA is a 1991 law that bans artificial or recorded voices being used to call residences without the receivers' consent. It's up to the FCC to create rules to enforce that legislation, as Ars Technica notes. As the FCC pointed out last month, under the TCPA, telemarketers need "to obtain prior express written consent from consumers before robocalling them. If successfully enacted, this Declaratory Ruling would ensure AI-generated voice calls are also held to those same standards."The FCC vote in favor of the ban comes at somewhat of an inflection point for AI. Not only have such technologies become vastly more widespread over the last year or so, an AI-generated version of President Joe Biden's voice was used in a recent robocall that urged Democrats not to vote in New Hampshire's Presidential primary. A criminal investigation into that incident is underway.Given that we're in an election year and the volume of misinformation and disinformation is already likely to rise, clamping down on AI robocalls now seems like a wise move. While stage AGs can take action against robocallers, the FCC also has the ability to fine them under the TCPA. Last year, the agency issued its largest ever fine of $300 million last year against a company that made more than 5 billion robocalls in a three-month period.This article originally appeared on Engadget at https://www.engadget.com/the-fcc-says-robocalls-that-use-ai-generated-voices-are-illegal-162132319.html?src=rss
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by Kris Holt on (#6JFPJ)
Just as Microsoft renamed Bing Chat to Copilot to unify its generative AI branding, Google is doing the same thing with Bard and Duet AI. The services now bear the name Gemini, after Google's multimodal AI model. The name change leaked earlier this month. Google has also debuted a dedicated Gemini Android app alongside a paid version of the chatbot that has more enhanced capabilities."Bard has been the best way for people to directly experience our most capable models," Google CEO Sundar Pichai wrote in a blog post. "To reflect the advanced tech at its core, Bard will now simply be called Gemini. It's available in 40 languages on the web and is coming to a new Gemini app on Android and on the Google app on iOS."Those who download the Gemini Android app can actually replace Google Assistant as the default assistant on their device. So, when you long press the home button or utter "Hey Google," your phone or tablet can fire up Gemini instead of Assistant. You can also make this switch by opting in through Assistant.Doing so will enable a new conversational overlay on your display. Along with swift access to Gemini, the overlay will offer contextual suggestions, such as the ability to generate a description for a photo you just took or ask for more information about an article that's on your screen.You'll also be able to access commonly used Assistant features through the Gemini app, from making calls and setting timers to controlling smart home devices. Google said it will bring more Assistant functions to Gemini in the future. That certainly makes it sound as though Google is phasing out Assistant in favor of Gemini. The app also includes access to Gemini Advanced (more on that in a moment).As for iOS, there won't be a separate Gemini app for now. Instead, you can access it through the Google app by tapping the Gemini toggle.Gemini is available on Android and iOS in English in the US starting today. Next week, Google will start offering access to the chatbot in more locales in English, as well as in Japanese and Korean. As you might expect, Gemini is coming to more countries and languages down the line.In addition, Google is opening up access to what it says is its largest and most capable AI model, Ultra 1.0, through Gemini Advanced. The company claims this is able to have longer and more in-depth conversations with the ability to recall context from previous chats. It says Gemini Advanced "is far more capable at highly complex tasks like coding, logical reasoning, following nuanced instructions and collaborating on creative projects."Gemini Advanced is available now in English in 150 countries and territories. To access it, you'll need to sign up for the new Google One AI Premium Plan. This costs $20 per month - the same price as Copilot Pro - after a two-month free trial. Along with Gemini Advanced, this subscription includes everything from the Google One Premium Plan, including 2TB of storage and a VPN. Subscribers will also be able to use Gemini in apps such as Gmail, Docs, Slides and Sheets in the near future (this is replacing Duet AI).Of note, Google says it sought to mitigate concerns such as bias and unsafe content while building Gemini Advanced and other AI products. The company says it carried out "extensive trust and safety checks, including external red-teaming" (i.e. testing by third-party ethical hackers) on Gemini Advanced before refining the model with reinforcement learning and fine tuning.This article originally appeared on Engadget at https://www.engadget.com/google-rebrands-its-bard-ai-chatbot-as-gemini-which-now-has-its-own-android-app-151303210.html?src=rss
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by Mariella Moon on (#6JFKW)
Sony's Funimation purchased Crunchyroll from WarnerMedia for $1.175 billion in 2020, and they kicked off their transformation into a unified anime subscription service under the latter's name a year after the deal was announced. By 2022, Crunchyroll has already added more than 50 shows that were either exclusive to Funimation and weren't available with dubs to its library. Now, it sounds like they're almost done unifying their services: Funimation has revealed that it's going to shut down its old app and website on April 2.In Funimation's End of Services' page, it said most of its content has already been migrated to Crunchyroll. Those who've yet to leave Funimation, will automatically be transferred - all they need to do is use their existing credentials to log into Crunchyroll's website. After they do log in, they'll get a prompt telling them that their Watch and History lists are being migrated, as well.Viewers who have a Funimation and a Crunchyroll account will be prompted to merge their data from both services or to choose to use their data from one of them. And after April 2, their billing will go through Crunchyroll's and will follow its pricing, which starts at $8 a month. Unfortunately, Funimation customers who own digital copies complementing the DVDs or Blu-rays they purchased will lose access to them because Crunchyroll does not support them. "[W]e are continuously working to enhance our content offerings and provide you with an exceptional anime streaming experience," Funimation said. "We appreciate your understanding and encourage you to explore the extensive anime library available on Crunchyroll."This article originally appeared on Engadget at https://www.engadget.com/funimation-will-stream-its-last-anime-on-april-2-131526671.html?src=rss
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by Sarah Fielding on (#6JFKX)
Meta and TikTok owner ByteDance are not keen on the idea of paying the European Union to regulate them. The companies have challenged a supervisory fee set forth by EU moderators, who are now required to monitor Meta, TikTok, and other major platforms under the Digital Services Act (DSA), Politico reports. Meta first announced its action, with ByteDance following suit a day later.Under the current arrangement, all designated companies must split the 45.2 million ($48.7 million) that EU's regulators argue is necessary to properly supervise the 20 Very Large Online Platforms and two Very Large Online Search Engines (VLOSEs). Each regulated platform has 45 million or more users with its financial contribution based on the size of that number. They also can't owe more than 0.05 percent of its 2022 net profits. However, companies like Amazon and Pinterest that reported little to no profits won't owe anything. Meta, on the other hand, got a 11 million ($11.9 million) bill under the current arrangement. ByteDance has not publicly announced how much it owes.Meta takes issue with the European Union regulators' methodology for choosing each company's fees. "Currently, companies that record a loss don't have to pay, even if they have a large user base or represent a greater regulatory burden, which means some companies pay nothing, leaving others to pay a disproportionate amount of the total," a Meta spokesperson remarked. Failure to comply with the fee could lead to a fine of up to six percent of a company's global revenue.The DSA went into effect in 2023, with Meta's and ByteDance's VLOP designations came alongside other major sites, like Google and X, formerly known as Twitter. Along with the fee, VLOPs must comply with specific regulations like transparent advertising and content moderation, sharing data with the European Commission and cooperating with an annual independent audit.This article originally appeared on Engadget at https://www.engadget.com/meta-and-tiktok-sue-to-get-out-of-paying-the-eus-fee-for-policing-content-123511827.html?src=rss
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by Mat Smith on (#6JFKY)
According to The Information, Apple has created two clamshell-style foldable iPhone prototypes, though they're all in the early stages of development. If Apple were to move forward with foldable iPhones, they likely wouldn't come to market until at least 2026.Companies have so far been unable to address the technical issues of foldables. The first Samsung Galaxy Fold notoriously had a gap between the two halves of the screen, which debris fell into. Second, Apple's designers have found it tough to create a foldable iPhone compelling enough to exist beyond the iPhone's current form factor. On top of those challenges, engineers wanted to make each side half as thin as a regular iPhone, so it would be roughly the same thickness when folded. But the tech isn't there yet, given battery sizes and display constraints.It seems more likely that Apple's first foldable device may be an iPad, which it's reportedly been working on since 2020. The company is trying to avoid the crease that emerges in the center of foldable displays after repeated folds. Apple is also apparently trying to make sure the screen is totally flat when it's opened, with no bump in the middle.- Mat SmithYou can get these reports delivered daily direct to your inbox. Subscribe right here!The biggest stories you might have missedApple Vision Pro teardown reveals pixels the size of red blood cellsRing announces a new battery-powered doorbell with 3D motion detection and improved visualsLayoffs are sucking the joy out of video gamesBluesky has added almost a million users one day after opening to the publicYouTube TV adds enhanced 1080p optionThe company says it's the highest video quality' it can offer.Google is rolling out a new setting called 1080p Enhanced, for YouTube TV and Primetime Channels subscribers. The 1080p Enhanced setting improves on the existing 1080p60 resolution with its upgraded bitrate. While it's the same resolution, the better bitrate will give better images.Google confirmed the update after a Reddit user posted about it on the platform. The 1080p Enhanced setting delivers our highest video quality," said the response. Reddit users who already have access to 1080p Enhanced report the resolution is available for all of the same channels as 1080p60, such as Paramount and Syfy.Continue reading.OnePlus 12 reviewA no-nonsense flagship for a great price.EngadgetThe OnePlus 12 has the same speedy performance and better battery life than the Galaxy S24+, along with solid cameras and a great screen for $200 less. There are few if any AI tricks, but that doesn't detract much from great battery life, high-res cameras and that $800 price. Check out our full review.Continue reading.ChatGPT will digitally tag images generated by DALL-E 3To battle misinformation.OpenAI is now including provenance metadata in images generated with ChatGPT on the web and DALL-E 3 API. The metadata follows the C2PA (Coalition for Content Provenance and Authenticity) open standard, so when an image is uploaded to the Content Credentials Verify tool, you can trace its source. Unfortunately, it's all rather easily bypassed: It only works when the metadata is intact. It doesn't work if you upload an AI-generated image sans metadata - like any screenshot or images pulled from social media.Continue reading.This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-has-reportedly-made-multiple-foldable-iphone-prototypes-121520008.html?src=rss
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by Steve Dent on (#6JFH7)
Homeworld 3, the much-anticipated sequel to 20-year-old real-time strategy game Homeworld 2, has been delayed once again, Gearbox Publishing and Blackbird Interactive announced. It's now set to come out on May 13, 2024, a couple of months after the previously announced March 8 debut.The decision to delay was made following a playthrough by users from outside the company. "This resulted in additional insights and perspective the will be incorporated to make Homeworld 3 the best experience possible," the team wrote. A public demo also likely weighed on the decision, showing some issues like balky camera and other controls.Gearbox Publishing/Blackbird InteractiveHomeworld 3 was originally pegged for a 2022 release, but it was postponed until 2023 and later February 2024, then again slightly until March 8. Though public beta users found some elements balky, the game generated positive comments as well, so the new May 13 date may be realistic.Homeworld 3 is an ambitious sequel to its popular predecessor, attempting to capture the vibe that people loved while introducing new modes including PvP and co-op. The latter (War Games) has a roguelike aspect emphasizing coordination with fellow players and may be the new title's ace in the hole. In any case, May is a generally a quiet month for game releases, so if the latest date works out, it would be a fine time to get into a complex RTS.This article originally appeared on Engadget at https://www.engadget.com/homeworld-3-delayed-again-until-may-113515101.html?src=rss
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by Sarah Fielding on (#6JFH8)
Some devices easily stand out in their category, and in the case of headphones, that's Sony's WH-1000XM5 model. If you've been coveting our favorite wireless headphones, there's good news: Sony's WH-1000XM5 headphones are currently down to $280 from $400 - a 30 percent discount. Woot is offering them at this low price for the next four days or until they sell out. Though Amazon owns Woot, it doesn't have the same return policy as its parent company.Sony's WH-1000XM5 are great for many reasons - we gave them a 95 in our review for a reason - but one of their best features is how incredibly comfy they are when worn. They only weigh 0.14 ounces less than the WH-1000XM4s, but improved weight distribution and a slimmer headband mean they feel much lighter on your head and ears.Tech-wise, the M5s offer double the processors and microphones devoted to noise canceling compared to the M4. Then there are 30mm carbon fiber drivers, which give music greater depth, and DSEE Extreme, which boosts the sound quality. The only aspect of the headphones that's frustrating compared to their predecessor is storage. The M5s don't fold, so their storage case is bulky to carry around.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/sonys-wh-1000xm5-anc-headphones-are-just-280-right-now-104013435.html?src=rss
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by Steve Dent on (#6JFH9)
A key feature of Apple's Vision Pro VR, er, spatial computing headset is Personas that that lets people see a digital version of themselves during calls, Zoom meetings, etc. At launch, they looked a bit creepy, but Apple has improved them considerably in the latest release, according to posts on X spotted by MacRumors. They're now more realistic, so users look less like impressionist paintings and more like humans.Once the visionOS 1.1 update is installed, you'll be prompted to recapture your Persona to get the "latest appearance updates" - this is apparently done in part with the headset off and pointing at your face. Most users feel the updated Personas are better, and visually, they look less blurry and a touch more realistic, plus the proportions seem better.
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by Sarah Fielding on (#6JFF7)
While Toyota helped lead the hybrid charge with its Prius, the company has been less active in EV production. But that might be in the past, as Toyota has announced another $1.3 billion for its Kentucky facility, with a focus on EVs. In particular, the company is building a new three-row electric SUV that will be available for US customers.Toyota's Kentucky operation is its flagship facility, with nearly 9,400 employees. "Today's announcement reflects our commitment to vehicle electrification and further reinvesting in our US operations," Kerry Creech, president of Toyota Kentucky, said in a release. "Generations of our team members helped prepare for this opportunity, and we will continue leading the charge into the future by remaining true to who we are as a company and putting our people first for generations to come."Little is known so far about the three-row electric SUV, as Toyota only mentions it briefly in relation to the investment. However, it follows the company's prior announcement of its Urban SUV concept slated to launch in Europe this year.The $1.3 billion investment will also go towards creating a battery pack assembly line at its Kentucky factory (a separate manufacturing plant in North Carolina produces the batteries). Toyota has big plans for its battery production, previously announcing three battery ranges focused on higher performance and low cost slated for 2026 and onward. The company is also working on its first solid-state batteries, which have the potential to charge an EV from 10 to 80 percent in 10 minutes. Toyota's bZ4X EV currently takes 32 minutes to do so.This article originally appeared on Engadget at https://www.engadget.com/toyota-announces-a-three-row-electric-suv-for-us-customers-092545458.html?src=rss
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by Mariella Moon on (#6JFF8)
Apple isn't one of the top players in the AI game today, but the company's new open source AI model for image editing shows what it's capable of contributing to the space. The model called MLLM-Guided Image Editing (MGIE), which uses multimodal large language models (MLLMs) to interpret text-based commands when manipulating images. In other words, the tool has the ability to edit photos based on the text the user types in. While it's not the first tool that can do so, "human instructions are sometimes too brief for current methods to capture and follow," the project's paper (PDF) reads.The company developed MGIE with researchers from the University of California, Santa Barbara. MLLMs have the power to transform simple or ambiguous text prompts into more detailed and clear instructions the photo editor itself can follow. For instance, if a user wants to edit a photo of a pepperoni pizza to "make it more healthy," MLLMs can interpret it as "add vegetable toppings" and edit the photo as such.AppleIn addition to changing making major changes to images, MGIE can also crop, resize and rotate photos, as well as improve its brightness, contrast and color balance, all through text prompts. It can also edit specific areas of a photo and can, for instance, modify the hair, eyes and clothes of a person in it, or remove elements in the background.As VentureBeat notes, Apple released the model through GitHub, but those interested can also try out a demo that's currently hosted on Hugging Face Spaces. Apple has yet to say whether it plans to use what it learns from this project into a tool or a feature that it can incorporate into any of its products.This article originally appeared on Engadget at https://www.engadget.com/apple-releases-an-ai-model-that-can-edit-images-based-on-text-based-commands-081646262.html?src=rss
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by Karissa Bell on (#6JF7V)
Bluesky, the open source Twitter alternative, has seen a surge in new users just one day after opening its platform up to the public. The service has gained more than 850,000 users bringing its total sign-ups to just over 4 million.The service had been in an invitation-only beta for about a year and had grown to just over 3 million users when it officially opened to the public. It currently has close to 4.1 million sign-ups, according to an online tracker. Things are rolling over here," Bluesky CEO Jay Graber wrote in a post on X.The surge in new users suggests that there is still ample curiosity about the Jack Dorsey-backed platform that began as an internal project at Twitter in 2019. It also indicated that Meta hasn't entirely cornered the market for a text-based Twitter alternative. The company's Threads app has grown to 130 million monthly users, Meta announced last week.Graber has said that Bluesky intended to grow at a slower pace so that it could build it the platform, and the underlying protocol, without the added pressure sudden surges in growth can cause. Some of those concerns were borne out over the last day as the spike in activity led to some technical issues on the site, including problems with the app's custom feeds and a brief outage overnight. The outage was resolved within a couple hours, according to the company.Much of Bluesky's future success will hinge on whether it can maintain new growth and keep the interest of all its new users. Threads also saw an initial spike in new users, only for it to drop-off before eventually rebounding.Though Bluesky may look a bit like Threads or X, it's a fundamentally different kind of platform and part of the growing movement for decentralized social media. Its open-source protocol functions like a permanently open" API, according to Graber, and the site already has dozens of developers building their own experiences. Bluesky also offers more customization features for users, with features like custom algorithms and the ability to choose your own content moderation settings.This article originally appeared on Engadget at https://www.engadget.com/bluesky-has-added-almost-a-million-users-one-day-after-opening-to-the-public-004854186.html?src=rss
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by Billy Steele on (#6JF54)
On the company's quarterly earnings call today, Disney CEO Bob Iger said the previously-announced standalone ESPN streaming service will arrive by the fall of 2025. The company had already tipped the service, which Iger explained will offer "the full suite" of ESPN networks as a streaming option, but a general launch date or any additional details hadn't been revealed.Iger said that the standalone ESPN offering will serve up the live games and studio programming that's currently available on a host of cable channels. What's more, the service will provide access to ESPN Bet and fantasy sports alongside detailed stats and shopping. Of course, all of that will also include "robust personalization," according to Iger.These new details come a day after Disney announced it would team up with Fox and Warner Brothers Discovery on a combined sports streaming service this fall. The yet-to-be-named option will include games from NFL, MLB, NHL and the NBA via channels including ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, FOX, FS1, FS2, BTN, TNT, TBS, truTV and ESPN. There's no word on pricing yet, but subscribers will be able to bundle it with their existing Disney+, Hulu, and Max subscriptions. This means that you'll actually be able to stream ESPN networks without a cable or other live TV subscription before Disney's own standalone service launches. However, the combo effort is sure to be more expensive as it mashes up all of those additional channels from Fox and Warner Brothers Discovery.Disney already offers ESPN+ as an alternative to cable. The service makes live games available for streaming, but it doesn't provide access to action as it airs on ESPN networks. For that reason ESPN+ has been complement to the cable channels, but Disney hasn't yet said how its services will exist after fall of next year.Standalone ESPN will also be available on Disney+ for bundle subscribers, just like the company has done with Hulu. No word on pricing for the new iteration of ESPN yet either, but there's also plenty of time for Disney to hype the service between now and fall 2025. Iger did say that the the price "would be more attractive" than the typical cable bundle.This article originally appeared on Engadget at https://www.engadget.com/espns-standalone-streaming-service-will-launch-by-fall-2025-220624127.html?src=rss
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by Jessica Conditt on (#6JF55)
One week after Microsoft laid off nearly 2,000 employees in its gaming division, the Federal Trade Commission is accusing Microsoft of contradicting its pledge to allow Activision Blizzard to operate independently post-acquisition. The FTC filed a complaint in a federal appeals court on Wednesday, arguing that last week's downsizing, which affected employees of Activision Blizzard, "contradicts Microsoft's representations in this proceeding." The FTC is asking for a temporary pause of Microsoft's acquisition of Activision Blizzard as it further investigates potential antitrust issues.In its arguments to the FTC over the past two years, Microsoft said it would treat Activision Blizzard as a vertical acquisition and suggested that it wouldn't need to institute layoffs, since there would be no redundancies. On January 30, Microsoft announced it was cutting 1,900 jobs across Activision Blizzard, ZeniMax and Xbox after identifying "areas of overlap" specifically between Microsoft and Activision Blizzard. This discrepancy is the core of the FTC's complaint."Microsoft's recently-reported plan to eliminate 1,900 jobs in its video game division, including in its newly-acquired Activision unit, contradicts the foregoing representations it made to this Court," the FTC's complaint said. "Specifically, Microsoft reportedly has stated that the layoffs were part of an 'execution plan' that would reduce 'areas of overlap' between Microsoft and Activision, which is inconsistent with Microsoft's suggestion to this Court that the two companies will operate independently post-merger."Though the UK's Competition and Markets Authority approved Microsoft's $69 billion acquisition of Activision Blizzard in October, the FTC hasn't seen satisfaction regarding its own antitrust concerns. The FTC is still challenging the acquisition, which means there's a possibility that Microsoft will be forced to divest all or part of Activision Blizzard.In Wednesday's complaint, the FTC argued that the recent layoffs also undermine its own ability to order relief for employees who were negatively affected in the acquisition.Microsoft's layoffs join an avalanche of mass firings in the video game industry, specifically in the past few months. An estimated 10,500 people in video games lost their jobs in 2023 - and already in 2024, 6,000 workers have been laid off.This article originally appeared on Engadget at https://www.engadget.com/ftc-accuses-microsoft-of-misrepresenting-its-activision-blizzard-plans-after-layoffs-215502314.html?src=rss
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by Pranav Dixit on (#6JF56)
Disney will invest $1.5 billion in Epic Games, the creator of Fortnite, the company announced on Wednesday. As part of the initiative, Disney and Epic Games will create a brand new games and entertainment universe" over the next few years, Disney said in a statement.Our exciting new relationship with Epic Games will bring together Disneys beloved brands and franchises with the hugely popular Fortnite in a transformational new games an entertainment universe," wrote Disney CEO Bob Iger in the statement. This marks Disney's biggest entry ever into the world of games and offers significant opportunities for growth and expansion."Players will be able to play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more" in the new entertainment universe, which will be powered by Epic's flagship Unreal Engine. Disney currently uses Unreal Engine to produce movies, video games, and content used in Disney theme parks around the world. It has also partnered with Epic Games previously to bring characters from Marvel, Tron, and Star Wars to Fortnite.Neither company disclosed how much the valuation of Epic Games, a private company, would be after Disney's investment. Chinese technology conglomerate Tencent currently owns 40 percent of Epic Games, while Sony owns just over 5 percent.[We] are collaborating on something entirely new to build a persistent, open and interoperable ecosystem that will bring together the Disney and Fortnite communities," said Epic Games CEO Tim Sweeney in the statement. Disney was one of the first companies to believe in the potential of bringing their worlds together with ours in Fortnite[.]"This article originally appeared on Engadget at https://www.engadget.com/disney-is-investing-15-billion-in-epic-games-to-create-a-games-and-entertainment-universe-215015443.html?src=rss
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by Karissa Bell on (#6JEZD)
Threads is beginning to test a bookmarking feature to allow users to save posts, according to Instagram head Adam Mosseri. The update is beginning as a limited test," but the heavily requested" feature will eventually have a permanent place on the service, the company said.According to screenshots shared by Meta, the save" button on Threads will look very similar to Instagram's version of the feature. Users will be able to access their bookmarked posts from the save" section of the app's settings.While the ability to save posts may not seem like the most exciting update, it will help bring a little more organization to the app. threads currently lacks direct messaging, search filtering, lists and a number of other features often requested by power users looking to replace the functionality of Twitter (now known as X).Threads recently introduced searchable tags, but Meta has so far resisted adding chronological search or trending features. Mosseri has said chronological search could be easily gamed by spammers, though an internal prototype" of the feature was recently spotted in the wild. Meta employees have also been spotted sharing images of a feature that looks a lot like trending topics, though it's unclear what the company's plans for it may be.In a statement, a Meta spokesperson said the company will continue listening to community feedback for ways to improve the Threads experience." The app has climbed to 130 million monthly users, Mark Zuckerberg revealed last week. He has said that the app has the potential to be the company's next billion-user service.This article originally appeared on Engadget at https://www.engadget.com/metas-threads-app-is-getting-a-bookmarking-feature-to-save-posts-194149279.html?src=rss
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by Lawrence Bonk on (#6JEZE)
Insomniac Games has long-promised a New Game+ mode for its hit superhero sim Marvel's Spider-Man 2 and it's arriving on March 7. The mode was supposed to drop at the tail-end of 2023, but was delayed until 2024. The forthcoming update won't just be about New Game+, as Insomniac promises new suits and more."We don't exactly know what the mode will look like, as the developer urges players to keep an eye on its social media accounts for a complete list of features closer to release." However, we can glean some information from the New Game+ option that's currently available for the original game. This mode lets players restart the story while holding on to items they found during the previous run. It's possible the New Game+ for Spider-Man 2 will offer more than that, as the developer has advertised that many more" features will soon arrive for the open-world web-slinging adventure.The game also currently lacks audio descriptions, which is an accessibility feature intended for players who are blind or have low vision. This is coming, but we don't know if it'll be included with March's update.Marvel's Spider-Man 2 lets you swap between protagonists Peter Parker and Miles Morales with the push of a button. It's widely regarded as being the rare sequel that's both bigger and better than the original. We admired the incredibly fun traversal mechanics, engaging open world and the game's satisfying story. The PS5 exclusive quickly became the fastest-selling first-party title in PlayStation history, with more than 2.5 million copies sold in one day.This article originally appeared on Engadget at https://www.engadget.com/spider-man-2s-delayed-new-game-mode-is-coming-on-march-7-193543918.html?src=rss
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by Kris Holt on (#6JEZF)
Even NASA is not immune to layoffs. The agency says it's cutting around 530 employees from its Jet Propulsion Laboratory (JPL) in California amid budget uncertainty. That's eight percent of the facility's workforce. JPL is laying off about 40 contractors too, just weeks after imposing a hiring freeze and canning 100 other contractors. Workers are being informed of their fates today."After exhausting all other measures to adjust to a lower budget from NASA, and in the absence of an FY24 appropriation from Congress, we have had to make the difficult decision to reduce the JPL workforce through layoffs," NASA said in a statement spotted by Gizmodo. "The impacts will occur across both technical and support areas of the Lab. These are painful but necessary adjustments that will enable us to adhere to our budget allocation while continuing our important work for NASA and our nation."Uncertainty over the final budget that Congress will allocate to NASA for 2024 has played a major factor in the cuts. It's expected that the agency will receive around $300 million for Mars Sample Return (MSR), an ambitious mission in which NASA plans to launch a lander and orbiter to the red planet in 2028 and bring back soil. In its 2024 budget proposal, NASA requested just under $950 million for the project.While we still do not have an FY24 appropriation or the final word from Congress on our Mars Sample Return (MSR) budget allocation, we are now in a position where we must take further significant action to reduce our spending," JPL Director Laurie Leshin wrote in a memo. "In the absence of an appropriation, and as much as we wish we didn't need to take this action, we must now move forward to protect against even deeper cuts later were we to wait."NASA has yet to provide a full cost estimate for MSR, though an independent report pegged the price at between $8 billion and $11 billion. In its proposed 2024 budget, the Senate Appropriations subcommittee ordered NASA to submit a year-by-year funding plan for MSR. If the agency does not do so, the subcommittee warned that the mission could be canceled.That's despite MSR having enjoyed success so far. The Perseverance rover has dug up some soil samples that contain evidence of organic matter and would warrant closer analysis were NASA able to bring them back to Earth. The samples could help scientists learn more about Mars, such as whether the planet ever hosted life.This article originally appeared on Engadget at https://www.engadget.com/nasas-jet-propulsion-laboratory-is-laying-off-570-workers-185336632.html?src=rss
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by Lawrence Bonk on (#6JEZG)
The Biden administration recently announced that it would be requiring large cryptocurrency mining operations to report electricity usage, via a press release from The Energy Information Administration. This follows concerns that the industry could pose a threat to the nation's electricity grids and hasten the impacts of climate change.To that end, the EIA has targeted 137 identified commercial cryptocurrency miners" working in the US. These operations account for around 2.3 percent of national energy usage. This breaks down to 90 terawatt-hours per year, which is more than Finland, Belgium and Chile use in that same time period. The world's crypto miners used as much electricity in 2023 as the entire country of Australia. That's a whole lot of energy for Shiba Inu-branded internet money with no practical application.The data collection started this week. The survey aims to get a sense of the industry's growing demands and which parts of the country are the biggest crypto hotbeds, so as to refine policy later on. The EIA has already discovered that nearly 38 percent of all bitcoin is mined in the US, which is up from 3.4 percent in 2020.As cryptocurrency mining has increased in the United States, concerns have grown about the energy-intensive nature of the business and its effects on the US electric power industry," the EIA said in a report that offered further details behind the survey.The EIA went on to note that large crypto mining operations could strain the electricity grid during peak periods, force higher energy prices for average consumers and negatively impact energy-related carbon dioxide emissions. Most of the electricity generated throughout the world comes from burning fossil fuels, and that process releases carbon dioxide into the atmosphere.The clean energy advocacy group RMI estimates that US cryptocurrency mines release 25 to 50 million tons of CO2 into the atmosphere every year. That's around the same amount as the yearly diesel emissions from the US railroad industry.The biggest mining operations in the country are scattered throughout 21 states, but largely clustered in Texas, Georgia and New York. This is especially dangerous for Texans, as the state's energy grid is already notoriously fragile. Ben Hertz-Shargel, who leads energy research consultancy firm Wood Mackenzie, told Ars Technica that crypto mining operations are not only placing a higher burden on the state's energy grid, but increasing prices for consumers.Energy costs in Texas are based on real-time demand, so Hertz-Shargel estimates that state residents see an increase of 4.7 percent in their monthly utility bills due to cryptocurrency mining. He also said that mining operations tend to open up shop next to pre-existing renewable energy facilities, which draws clean power away from nearby homes and businesses.It's not all doom and gloom in the crypto world. Back in 2022, Ethereum announced a software update to make mining ether more eco-friendly. The Ethereum Foundation claims this reduces the carbon emissions of its mining operations by more than 99 percent. However, ether accounts for just 17 percent of the global cryptocurrency market share.This article originally appeared on Engadget at https://www.engadget.com/the-biden-administration-now-requires-large-cryptocurrency-miners-to-report-their-energy-use-182831778.html?src=rss
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by Sam Rutherford on (#6JEWG)
It might be weird to see a new device call back to a time less than a decade ago. But tech moves fast and with the OnePlus 12, it feels like someone made a phone for the pre-AI era. Instead of magic editors and a bunch of machine learning, OnePlus' latest flagship is incredibly simple. It has a nice screen, a solid build, reliable cameras, great performance and even better battery life. So while it won't help you summarize a meeting or remaster a photo, the OP12 covers all the basics with aplomb. And with a starting price of $800 ($200 less than a similarly equipped S24+), it's a great deal too.Design and display: A old-school silhouette with modern specsThe shape of the OnePlus 12 seems to be inspired by older phones like the Galaxy S10+, featuring tapered edges and rounded corners. This makes the phone very comfortable to hold, the downside is that there is some distortion around the screen where it curves. Thankfully, OnePlus' 6.8-inch 3,168 x 1440 panel looks so good you may not notice. It features a nominal peak brightness of 1,600 nits that can go all the way up to 4,500 nits in certain situations (like direct sunlight), so it never looks dull or washed out. The screen also supports a 120Hz variable refresh alongside a new 2,610Hz PWM (pulse width modulation) technique to help prevent the screen from flickering when set to very low brightness (under 70 nits).Around back there's a huge and somewhat ungainly camera module surrounded by a sheet of Gorilla Glass Victus 2 with a lovely matte finish. It's more textured than your typical frosted glass but not as scratchy as the company's old-school sandstone backs and it feels so good I would have a hard time covering it with a case. The OP12 also sports an IP65 rating for dust and water resistance, which isn't quite as good as what you get from rival Samsung and Google phones. However, this is the highest rating ever on a OnePlus and it's still more than enough to handle things like rain and splashes. And unlike most handsets these days, OnePlus included an IR blaster so you can easily adjust settings on your TV or soundbar without needing a dedicated remote.Performance: Super speedyPhoto by Sam Rutherford/EngadgetWhile the OP12 may have a nostalgic design, its performance is as good as it gets for Android handsets. It features a Snapdragon 8 Gen 3 chip along with either 12GB or 16GB of RAM and up to 512GB of storage. Despite some underwhelming benchmarks (which other outlets have also encountered), the phone feels incredibly fluid. Flipping between apps is super smooth while games load and play without a hint of stuttering. To help ensure frequently used apps are always at the ready, OnePlus has a memory optimization feature that can keep up to six apps suspended in the background for up to 72 hours, so you don't need to reload your favorite game unnecessarily.Cameras: Hasselblad's bulky module deliversThe OP12's triple-lens setup holds up well against the Galaxy S24 family with a 50-MP main cam, a 48-MP ultra-wide and a 64-MP telephoto camera. During the daytime, photos were bright and lively and I appreciate OnePlus' more neutral white balance compared to Samsung's warmer tones. At night, while images were just a touch softer and darker than comparison shots I took using the S24 Ultra, they weren't far behind. Finally, using the 3x telephoto camera I managed to capture a very sharp picture of a squirrel despite its best efforts to dart away. Just make sure you disable the option to add a Hasselblad watermark to your photos the first time you launch the camera app.Battery life and charging: The best yetPhoto by Sam Rutherford/EngadgetOne of the best things about the OnePlus 12 is its battery life and charging speeds. On our local video rundown test, the phone's 5,400 mAh cell lasted 26 hours and 40 minutes, which is the longest time we've seen on any handset. That's more than two hours longer than the S24 Ultra (24:29) and a more than six hour improvement on last year's OP11 (19:45).OnePlus proprietary charging tech also delivers breakneck wired and wireless charging speeds. When using its included power brick and cable, the phone went from 10 to 55 percent battery in just 10 minutes. Alternatively, when placed on the company's wireless pad (which is available separately for $50), the OP12 went from 10 to 37 percent battery in 10 minutes. To put that into context, when I performed the same test with the S24U, it only managed to go from 10 to 30 percent battery in 10 minutes using a Samsung charger and a compatible cable. Unfortunately, you'll only get those speeds with OnePlus' first-party accessories, so if you use standard USB-PD or Qi chargers, things are slower.Wrap-upPhoto by Sam Rutherford/EngadgetCompared to other big-name phones that are turning to AI to improve their capabilities, the OnePlus 12 is an uncomplicated device that combines good hardware with a solid build. It has a large, punchy display with great performance and unparalleled battery life. And while OnePlus does plan on adding AI features via future software updates, the 12 doesn't need them to offer a compelling package. And with a starting price of $800, it's $200 cheaper than an equivalent Galaxy S24+ and that's before you consider OnePlus' offer that knocks off another $100 with the trade-in of any phone, regardless of age or condition. In a world where smartphones are becoming increasingly complex, the OnePlus 12 is a straightforward alternative that handles all the most important things with ease.This article originally appeared on Engadget at https://www.engadget.com/oneplus-12-review-a-no-nonsense-flagship-for-a-great-price-180050960.html?src=rss
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by Jessica Conditt on (#6JEWH)
The production pipeline for mainstream video games has always been hectic. The AAA factory is powered by rigid marketing plans and periods of soul-sucking crunch, and while this process has resulted in incredible games over the years, it's also been detrimental to developers' mental health and long-term job stability. Layoffs have long been baked into the video game industry, but in recent months, this trend has been running in overdrive, and it's happening at studios of all sizes.This week's storiesKojima FilmsHideo Kojima is partnering with Sony to build a new game that's actually more like a movie. Of course, you could say this about any of Kojima's games since Snatcher, but this time around, he's doing the Hollywood thing on purpose. The new project is codenamed PHYSINT., and it's a return to Kojima's action-espionage roots, but it's definitely not Metal Gear. Apparently it's going to blur the boundaries between film and games, and it'll take advantage of Sony's connections in movies and music. Kojima Productions will start working on the new IP after finishing Death Stranding 2, which is set to come out in 2025. Kojima is also building OD, an Xbox movie - sorry, game - made in collaboration with horror director Jordan Peele.Xbox on other platformsIt looks like Xbox is preparing to release some of its exclusive titles on PlayStation and Nintendo platforms. A handful of reports rolled out this week suggesting Starfield, Indiana Jones and the Great Circle, Sea of Thieves and Gears of War are all slated to hit PS5 or Switch in the near future. Xbox head Phil Spencer neither confirmed nor denied the reports, and instead teased an event next week that should clarify the studio's multiplatform plans.Layoffs in 2024Both Sony and Microsoft have delivered their first showcases of 2024, highlighting all of the big, shiny games coming out soon, like Hellblade 2, Avowed, the Silent Hill 2 remake and Stellar Blade. The trailers for these titles are as vibrant as ever and the marketing beats are just as breathless - but, man, it's really hard to get excited about video games right now. Rampant layoffs have cast a shadow over the industry, and even if 2024 turns out to be a banner year for video game debuts, it still feels shitty.In the first month of 2024, an estimated 6,000 people in the video game industry lost their jobs. This figure is steadily climbing and it's building on a rash of layoffs in 2023, when an estimated 10,500 video game jobs were cut. I don't want to just drop these numbers without context - 2022 saw about 8,500 layoffs and this was considered terrible. 2023 eclipsed this total and, just six weeks in, 2024 is on track to do the same.Here are some stats from January alone: Riot Games laid off 530 people, or about 11 percent of its workforce, and closed down its experimental publishing label. Devolver Digital laid off 28 people at Artificer, a team it purchased in 2021. Dead by Daylight studio Behaviour Interactive lost 45 people. Sega of America fired 61 workers. Microsoft laid off nearly 2,000 employees across Activision Blizzard, ZeniMax, and Xbox the same week that it became a $3 trillion company. Unity plans to drop 1,800 employees by March, and this is on top of the 1,000 jobs that the studio eliminated in 2023. Embracer Group gutted the team behind Tiny Tina's Wonderlands and laid off 97 people at Eidos Montreal, canceling a new Deus Ex game in the process. The holding company already terminated about 1,000 jobs in 2023 and its restructuring efforts are expected to last until March.Recent layoffs have affected studios of all sizes, and they're happening even as the industry's leading companies grow financially. If it sounds like I'm repeating myself, that's because I am - I reported on the layoffs crisis at the end of last year, and things have only become more concerning in the first weeks of 2024. The video game industry received an influx of attention and cash during the pandemic in 2020 and 2021, and today's layoffs are a response to a period of unchecked growth and corporate consolidation.All of this instability provides an unsettling backdrop for the hype coming out of the video game industry this year. It's tough to get excited about Xbox's Avowed when we know people lost their jobs during production, and it's hard to enjoy Devolver's next edgy showcase when it just downsized a studio it didn't need to buy in the first place.At the same time, we're seeing how unionization can help protect the people who make video games. Though dozens of people lost their jobs at Sega of America this year, the studio's AEGIS-CWA union negotiated to save some roles and offer severance to temp workers. Unionization efforts have been on the rise since 2021, and the appeal of collective bargaining is only clarifying as the firing squads take aim.
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by Kris Holt on (#6JEWJ)
One year after fully embracing generative AI chatbots, Microsoft is giving Copilot a fresh lick of paint. Copilot now has a more streamlined design on the web and in its mobile apps. The company says there's a cleaner look and feel for the chatbot's responses, while Copilot will display a carousel of suggested prompts to highlight what it can do.The redesign comes just ahead of the Super Bowl. Microsoft is running an ad for the big game for the first time in four years. The commercial shows off Copilot (surprisingly enough) and some of the things users can do with the chatbot's mobile app.Microsoft debuted the AI-powered Bing Chat a year ago today. The company says that so far, folks have taken part in 5 billion chats and generated 5 billion images through its various Copilot experiences. It notes that Copilot (which is now its catch-all branding for chatbots with "Bing Chat" being phased out) has helped it increase the market share of Bing and Edge, though perhaps not by as much as it would have hoped.Meanwhile, Copilot now has more image-editing and creation options. Designer in Copilot (at least in some territories) now allows you to edit images you've generated without having to leave the chatbot. You can turn an image into pixel art or blur the background, for instance. Copilot Pro subscribers can resize images between landscape and square formats and regenerate them without having to exit the chat. Microsoft will also soon debut Designer GPT inside Copilot. It says this will provide users with "an immersive, dedicated canvas inside of Copilot where you can visualize your ideas."This article originally appeared on Engadget at https://www.engadget.com/microsoft-redesigns-copilot-for-the-web-and-mobile-173036164.html?src=rss
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by Amy Skorheim on (#6JEWK)
Amazon's Blink Mini security cameras are down to $20 each right now, as part of a larger sale on security devices from the brand. That's $2.50 above the lowest price we've seen and amounts to a 33 percent discount. The small, plug-in camera takes 1080p video during the day and infrared footage at night while the built-in mic and speaker let you hear and talk with whomever is in the room. You can set it to send notifications to your phone when motion is detected so you can view a live feed. If you connect it to a compatible smart display, like an Echo Show or Fire TV, you can view footage from those screens too. Keep in mind that Blink cameras only work with Alexa-enabled products.Elsewhere in the Blink sale, you can get a single Blink Outdoor 4 for $65, which is a record low price and $35 percent off its full $100 price tag. We named the Blink Outdoor 4 camera the best wireless security camera in our guide to smart home devices. The weather-proof camera can run for a claimed two years on a set of AA batteries (which are included). It also comes with a screw-in mounting kit so you can attach it to your house or a fence. The field of view was increased to 143 degrees for the latest generation and it has the ability to differentiate between human and non-person movement - though you'll need to pay for Blink's add-on subscription plan to enable that feature. The plan is currently $30 a year for one device or $100 a year for multiple cameras. The subscription also enables cloud storage of clips and dual-zone motion detection. Like the Blink Mini, the Outdoor 4 offers two-way audio, 1080p daylight footage and infrared video at night.The Blink Video Doorbell system is down to $45, which is 36 percent off the $70 list price and also a record low. This one also runs on two AA cells so you don't have to hook into your doorbell wires, but the option is there if you want the doorbell to activate your existing chimes when someone pushes the button. The Blink Video Doorbell also offers day and night video capture, two-way audio and motion detection. This set includes a Sync Module 2 which lets you store clips locally.Cameras like these can be a good way to keep tabs on your home and offer peace of mind when you're not there, but it's important to keep in mind that Amazon, mostly through it's other security brand, Ring, has not always had the best privacy record. Though a recent announcement suggests they may rethink at least some of those practices.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/blink-mini-security-cameras-are-only-20-each-right-now-170958462.html?src=rss
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by Lawrence Bonk on (#6JEWM)
If you ask anyone who's actually tried an Apple Vision Pro what the best feature is, they'll likely call out the dual micro-OLED displays. These screens produce especially crisp visuals, and iFixit has taken it upon themselves to find out why. The publication conducted a teardown on the Apple Vision Pro with an emphasis on those glorious displays.The big takeaway? The screens are incredibly pixel-dense, with 12,078,000 pixels smushed into 0.98 square inches. This means that each individual pixel is just 7.5 m, which makes them roughly the size of a red blood cell. Yeah. The ones in our bodies right now.This is much more dense than just about anything else out there. For instance, you can fit 54 Apple Vision Pro pixels inside of a single iPhone 15 Pro pixel. No wonder that dinosaur looks so real. The publication indicates that the micro-OLED displays are likely custom-made by Sony, based on various design decisions.An important measurement with pixel density is PPI (pixels per inch) and the Vision Pro came in with a stunning" 3,386 PPI. The iPhone 15 Pro boasts a PPI of 460. As astounding as these metrics are, Apple Vision Pro displays are still not 4K. 4K resolution refers to a horizontal display resolution of around 4,000 pixels, and so the Vision Pro misses the consumer UHD standard of 3,840 pixels wide by just a hair. However, this doesn't really matter when the displays are like an inch from your retinas. After all, a standard 4K TV features a pixel density of around 140 PPI.Another important data point here is PPD (pixels per degree), which takes into account how far you are from the screen and the overall angle. iFixit estimates that the Vision Pro has an average of 34 PPD. This is a very good number for something so close to the eye. As a comparison, the PlayStation VR2 has an average of 19 PPD and the Meta Quest 3 features an average of 25 PPD.As for the infamous repairability score, iFixit awarded a provisional score of 4 for the Apple Vision Pro. This is brand-new technology, after all, which would make DIY repairs difficult even without Apple at the helm. The publication has yet to test various aspects of the headset for repairability, so the score will likely be updated in the near future.This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-teardown-uncovers-pixels-the-size-of-red-blood-cells-165120402.html?src=rss
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by Jeff Dunn on (#6JERZ)
We recommend the Bose QuietComfort Ultra Earbuds in our guide to the best wireless earphones for those who just want the strongest active noise cancellation (ANC) possible in a true wireless design. If you've been looking to pick up a pair, take note: A recent sale has brought the earphones back down to $249, which takes $50 off their usual price and matches the previous low we saw during the holiday season. The offer is available at several retailers, including Amazon, Walmart and Bose's own online store, and it comes as part of a wider spate of discounts on the company's headphones, earbuds, soundbars and Bluetooth speakers.Engadget Senior Reporter Billy Steele gave the QuietComfort Ultra Earbuds a score of 88 in his review last September. Again, ANC performance is the big attraction here: The earphones do a superb job of reducing external sound across the board, and Bose's app lets you lower the intensity of the ANC if it ever feels uncomfortable. (Though, as with most noise-canceling headphones, voices and other higher-pitched sounds will come through a little clearer than bass- and midrange tones.) The actual earpieces are larger than most other pairs, but they're comfortable, with soft silicone tips that don't create too much pressure in the ear.Bose's sound signature is a bit bass-heavy out of the box, but not to the point of sloppiness, so it should particularly satisfy fans of hip-hop and pop. If you want a little less low-end, you can tweak the EQ curve through Bose's app. This model also comes with an optional spatial audio feature dubbed "Immersive Audio," which aims to give any song a greater soundstage and sense of width. Some tracks will still take to it better than others, but Steele found it to offer impressive detail on the whole.There are some issues to keep in mind, though. The QuietComfort Ultra Earbuds lack wireless charging by default; to add it, you need to buy a $49 case cover. They also can't connect to two devices simultaneously. The built-in mic is fine for phone calls, but not good, and the six to seven hours of battery life is similarly just OK. With Immersive Audio on, the latter drops closer to four hours. Sony's WF-1000XM5, the top pick in our guide, offer a wider feature set and excellent ANC performance in their own right (though they may be less comfortable for those with smaller ears). Apple's AirPods Pro, meanwhile, still include a bevy of conveniences for iPhone owners. Still, if you want a true wireless set that focuses on ANC and spatial audio, this is a decent discount.In other Bose deals, the over-ear version of the QuietComfort Ultra are also $50 off at $379. That pair delivers top-notch ANC as well, but it's harder to justify when Sony's WH-1000XM5, our favorite wireless headphones overall, is currently on sale for $50 less. The older QuietComfort Earbuds II are available for $199 as well, though our review found the Ultra model's spatial audio tricks to be worth the upgrade.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/one-of-our-favorite-noise-canceling-earbuds-is-cheaper-than-ever-155517532.html?src=rss
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by Kris Holt on (#6JES0)
Given how the smartphone market has evolved over the last few years, it's little surprise that Apple is looking into the possibility of making foldable iPhones. The company surely has all kinds of weird and wacky devices in its research lab, but a new report has shed some light on what Apple's doing with foldables there.According to The Information, Apple has created two clamshell-style foldable iPhone prototypes, though its work on the form factor is in the early stages of development. If Apple were to move forward with foldable iPhones, they likely wouldn't come to market until at least 2026 - seven years after the Galaxy Fold debuted.There are two main issues that could prevent Apple from selling foldable iPhones, according to the report. First, its engineers have so far been unable to address the technical issues of foldable smartphones. For what it's worth, the first Samsung Fold notoriously had a gap between the two halves of the screen into which debris could enter. Second, Apple's designers are said to have found it tough to create features for a foldable iPhone that would make it a compelling enough option for consumers. That's critical, given the higher prices of foldables compared with phones that have a more traditional form factor.Another concern for engineers is that they are said to have wanted to make each side half as thin as a regular iPhone so it would be roughly the same thickness when folded. But the tech isn't quite there yet, given battery sizes and display constraints.Apple has been tinkering with making a foldable smartphone for several years. It seems more likely that Apple's first foldable device, should it choose to release one, would be an iPad. That would carry less risk for the company than making a foldable version of its most important product first. Apple wouldn't need to be as concerned about the thickness of a foldable iPad. Nor would the tablet need to meet as high standards in drop tests. Apple is said to have been developing a foldable iPad since at least 2020.There are still some challenges when it comes to a foldable iPad, however. Engineers are said to be working on a solution for the crease that emerges in the center of the display after repeated folds. Apple is also reportedly trying to make sure the screen is totally flat when it's opened and that there's no bump in the middle. It took Samsung several years and multiple iterations of foldables to develop a hinge that gets rid of the gap between the two halves of the Galaxy Z Fold 5 and Z Flip 5.This article originally appeared on Engadget at https://www.engadget.com/apple-has-reportedly-made-foldable-iphone-prototypes-152804263.html?src=rss
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by Katie Malone on (#6JES1)
Chinese hackers have been hiding in US critical infrastructure for at least the last five years, CNN reported on Wednesday. By lurking behind the scenes of transportation, water, electricity and other important systems, the hackers have the opportunity to strike whenever they deem the time is right, US officials say in a 50-page report on the subject. A public version of the full document is set to be released next week.Officials from the FBI and the Justice Department previously issued a court order to update software that could succumb to Chinese hacking. The effort aimed to fight Chinese hacking by remotely disabling certain affected systems. According to the department, it was able to remove code from hundreds of internet routers that could have let Chinese hackers in.The forthcoming report reveals just how long this has been going on, and how bad a potential cyberattack could be. It's set to detail hackers' techniques, while providing guidance to companies behind critical infrastructure systems on how to find Chinese hackers in their systems. There are no signs in the report that hackers have acted maliciously against US infrastructure yet.Hackers started by getting into IT systems and, from there, working their way into more important tech behind US infrastructure. They also broke into security cameras at some of the facilities and, in another case, accessed water treatment plants, the report says.Last week, FBI director Christopher Wray warned Congress that Chinese hackers were preparing to wreck havoc on US critical infrastructure systems. "Cyber threats to our critical infrastructure represent real world threats to our physical safety," he said at the hearing.This article originally appeared on Engadget at https://www.engadget.com/us-officials-believe-chinese-hackers-lurk-in-critical-infrastructure-150319581.html?src=rss
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by Lawrence Bonk on (#6JEP7)
Ring has announced a refresh of its popular Battery Doorbell Plus outdoor camera. The Battery Doorbell Pro is an upgrade in nearly every way, as is usually the case when companies slap Pro" at the end of a name.Ring says this new model is its most advanced battery powered doorbell" ever and that it's packed with features that exceed even its wired doorbells. It boasts radar-powered 3D motion detection, which was also included with the company's Stick Up Cam Pro. Otherwise called Bird's Eye View", this technology tracks an object's path through the camera's field of view so you can monitor where visitors are going and the route they took to get there.This is paired with an algorithm that sets more nuanced and discrete motion alerts, so you won't get pinged every time a cat or shadow crosses your yard. You also get something called Bird's Eye View" that translates this information into a series of dots on an aerial image of your property.The visuals have received an upgrade. The camera records 1546p HD+ video and there's some upscaling features to make the image more crisp. Ring says the doorbell's dynamic image processing and high-efficiency compression delivers life-like color and sharpness whether you're watching in Live View or a video recording from the night before." To the latter point, there's a new tool called Low-Light Sight that provides clear color" videos even in the dark.The Ring Battery Doorbell Pro also includes a noise-canceling algorithm so you can actually hear who's at the door, and not just a truck passing by. As the name suggests, it's powered by a rechargeable battery and not by splicing into your home's electrical system. Ring is owned by Amazon, so you get Alexa functionality and Echo Show integration. The company would also very much like you to sign up to its Ring Alarm Pro subscription plan for cloud storage, package alerts and backup internet for when the power goes out.If you've been hesitant about Ring products because of where your data might go, the company recently walked back its police-friendly stance regarding video sharing. Amazon says that Ring's home doorbell unit would stop acquiescing to warrantless police requests for footage from users' video doorbells and surveillance cameras.The doorbell goes on sale on March 6 for $230, with pre-orders going live today. A Ring Alarm Pro subscription costs $20 per month or $200 per year.This article originally appeared on Engadget at https://www.engadget.com/ring-announces-a-new-battery-powered-doorbell-with-3d-motion-detection-and-improved-visuals-141521388.html?src=rss
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