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Updated 2024-11-24 02:01
MaXX Interactive Desktop springs back to life with new release and updated roadmap
I had to dive into our archive all the way back to 2017 to find the last reference to the MaXX Interactive Desktop, and it seems this wasn't exactly my fault - the project has been on hiatus since 2020, and is only now coming back to life, as MaXXdesktop v2.2.0 (nickname Octane) Alpha-1 has been released, alongside a promising and ambitious roadmap for the future of the project. For the uninitiated - MaXX is a Linux reimplementation of the IRIX Interactive Desktop with some modernisations and other niceties to make it work properly on modern Linux (and FreeBSD) machines. MaXX has a unique history in that its creator and lead developer, Eric Masson, managed to secure a special license agreement with SGI way back in 2005, under which he was allowed to recreate, from scratch, the IRIX Interactive Desktop on Linux, including the use of SGI's trademarks and IRIX' unique look and feel. It's important to note that he did not get access to any code - he was only allowed to reverse-engineer and recreate it, and because some of the code falls under this license agreement and some doesn't, MaXX is not entirely open source; parts of it are, but not all of it. Any new code written that doesn't fall under the license agreement is released as open source though, and the goal is to, over time, make everything open source. And as you can tell from this v2.2.0 screenshot, MaXX looks stunning even at 4K. This new alpha version contains the first changes to adopt the freedesktop.org application specifications, a new Expose-like window overview, tweaks to the modernised version of the IRIX look and feel (the classic one is also included as an option), desktop notifications, performance improvements, various modernisations to the window manager, and so, so much more. For the final release of 2.2.0 and later releases, more changes are planned, like brand new configuration and system management panels, a quick search tool, a new file manager, and a ton more. MaXX runs on RHEL/Rocky and Ubuntu, and probably more Linux distributions, and FreeBSD, and is entirely free.
The rare POWER Indigo 2
This is a Silicon Graphics workstation from 1995. Specifically, it is an Teal' Indigo 2 (as opposed to a Purple' Indigo 2, which came later). Ordinarily that's rare enough - these things were about 30,000 brand new. A close look at the case badge though, marks this out as a Teal' POWER Indigo 2 - where instead of the usual MIPS R4600 or R4400SC CPU modules, we have the rare, unusual, expensive and short-lived MIPS R8000 module. Jonathan Pallant It's rare these days to find an article about exotic hardware that has this many detailed photographs - most people just default to making videos now. Even if the actual contents of the article aren't interesting, this is some real good hardware pornography, and I salute the author for taking the time to both take and publish these photos in a traditional way. That being said, what makes this particular SGI Indigo 2 so special? The R8000 is not a CPU in the traditional sense. It is a processor, but that processor is comprised of many individual chips, some of which you can see and some of which are hidden under the heatsink. The MIPS R8000 was apparently an attempt to wrestle back the Floating-Point crown from rivals. Some accounts report that at 75 MHz, it has around ten times the double-precision floating point throughput of an equivalent Pentium. However, code had to be specially optimised to take best advantage of it and most code wasn't. It lasted on the market for around 18 months, before bring replaced by the MIPS R10K in the Purple' Indigo 2. Jonathan Pallant And here we see the first little bits of writing on the wall for the future of all the architectures trying to combat the rising tide of x86. SGI's MIPS, Sun's SPARC, HP's PA-RISC, and other processors would stumble along for a few more years after this R8000 module came on the market, but looking back, all of these companies knew which way the wind was blowing, and many of them would sign onto Intel's Itanium effort. Itanium would fail spectacularly, but the cat was out of the bag, and SGI, Sun, and HP would all be making standard Xeon and Opteron workstations within a a few years. Absolutely amazing to see this rare of a machine and module lovingly looked after.
Introduction to Bismuth VM
This is the first post in what will hopefully become aseries of postsabout a virtual machine I'm developing as a hobby project called Bismuth. This post will touch on some of the design fundamentals and goals, with future posts going into more detail on each. But to explain how I got here I first have to tell you about Bismuth, the kernel. Eniko Fox It's not every day the a developer of an awesome video game details a project they're working on that also happens to be excellent material for OSNews. Eniko Fox, one of the developers of the recently released Kitsune Tails, has also been working on an operating system and virtual machine in her spare time, and has recently been detailing the experience in, well, more detail. This one here is the first article in the series, and a few days ago she published the second part about memory safety in the VM. The first article goes into the origins of the project, as well as the design goals for the virtual machine. It started out as an operating systems development side project, but once it was time to develop things like the MMU and virtual memory mapping, Fox started wondering if programs couldn't simply run inside a virtual machine atop the kernel instead. This is how the actual Bismuth virtual machine was conceived. Fox wants the virtual machine to care about memory safety, and that's what the second article goes into. Since the VM is written in C, which is anything but memory-safe, she's opting for implementing a form of sandboxing - which also happens to be the point in the development story where my limited knowledge starts to fail me and things get a little too complicated for me. I can't even internalise how links work in Markdown, after all (square or regular brackets first? Also Markdown sucks as a writing tool but that's a story for another time). For those of you more capable than me - so basically most of you - Fox' series is a great series to follow along as she further develops the Bismuth VM.
What’s in a Steam Deck kernel anyway?
Valve, entirely going against the popular definition ofVendor, is still actively working on improving and maintaining the kernel for their Steam Deck hardware. Let's see what they're up to in this6.8cycle. Samuel Dionne-Riel Just a quick look at what, exactly, Valve does with the Steam Deck Linux kernel - nothing more, nothing less. It's nice to have simple, straightforward posts sometimes.
Linux to lose support for Apple and IBM’s failed PowerPC Common Hardware Reference Platform
Ah, the Common Hardware Reference Platform, IBM's and Apple's ill-fated attempt at taking on the PC market with a reference PowerPC platform anybody could build and expand upon while remaining (mostly) compatible with one another. Sadly, like so many other things Apple was trying to do before Steve Jobs returned, it never took off, and even Apple itself never implemented CHRP in any meaningful way. Only a few random IBM and Motorola computers ever fully implemented it, and Apple didn't get any further than basic CHRP support in Mac OS 8, and some PowerPC Macs were based on CHRP, without actually being compatible with it. We're roughly three decades down the line now, and pretty much everyone except weird nerds like us have forgotten CHRP was ever even a thing, but Linux has continued to support CHRP all this time. This support, too, though, is coming to an end, as Michael Ellerman has informed the Linux kernel community that they're thinking of getting rid of it. Only a very small number of machines are supported by CHRP in Linux: the IBM B50, bplan/Genesi's Pegasos/Pegasos2 boards, the Total Impact briQ, and maybe some Motorola machines, and that's it. Ellerman notes that these machines seem to have zero active users, and anyone wanting to bring CHRP support back can always go back in the git history. CHRP is one of the many, many footnotes in computing history, and with so few machines out there that supported it, and so few machines Linux' CHRP support could even be used for, it makes perfect sense to remove this from the kernel, while obviously keeping it in git's history in case anyone wants to work with it on their hardware in the future. Still, it's always fun to see references to such old, obscure hardware and platforms in 2024, even if it's technically sad news.
Microsoft pushes full-screen ads for Copilot+ PCs on Windows 10 users
Windows 10's free, guaranteed security updatesstop in October 2025, less than a year from now. Windows 10 users with supported PCs have been offered the Windows 11 upgrade plenty of times before. But now Microsoft is apparently making a fresh push to get users to upgrade, sending them full-screen reminders recommending they buy new computers. Andrew Cunningham at Ars Technica That deadline sure feels like it's breathing down Microsoft's neck. Most Windows users are still using Windows 10, and all of those hundreds of millions (billions?) of computers will become unsupported less than a year from now, which is going to be a major headache for Microsoft once the unaddressed security issues start piling up. CrowdStrike is fresh in Microsoft's minds, and the company made a ton of promises about changing its security culture and implementing new features and best practices to stop it from ever happening again. That's going to be some very tough promises to keep when the majority of Windows users are no longer getting any support. The obvious solution here is to accept the fact that if people haven't upgraded to Windows 11 by now, they're not going to until forced to do so because their computer breaks or becomes too slow and Windows 11 comes preinstalled on their new computer. No amount of annoying fullscreen ads interrupting people's work or pleasure are going to get people to buy a new PC just for some halfbaked AI" nonsense or whatever - in fact, it might just put even more people off from upgrading in the first place. Microsoft needs to face the music and simply extend the end-of-support deadline for Windows 10. Not doing so is massively irresponsible to a level rarely seen from big tech, and if they refuse to do so I strongly believe authorities should get involved and force the company to extend the deadline. You simply cannot leave this many users with insecure, non-maintained operating systems that they rely on every day to get their work done.
OpenVMSV9.2-3 released
VMS Software, the company migrating OpenVMS to x86 (well, virtualised x86, at least) has announced the release of OpenVMS 9.2-3, which brings with a number of new features and changes. It won't surprise you to hear that many of the changes are about virtualisation and enterprise networking stuff, like adding passthrough support for fibre channel when running OpenVMS in VMware, a new VGA/keyboard-based guest console, automatic configuration of TCP/IP and OpenSSH during installation, improved performance for virtualised network interfaces on VMware and KVM, and much more. Gaining access to OpenVMS requires requesting a community license, after which OpenVMs will be delivered in the form of a preinstalled virtual disk image, complete with a number of development tools.
“Why I stopped using OpenBSD”
I've linked to quite a few posts by OpenBSD developer Solene Rapenne on OSNews, mostly about her work for and knowledge of OpenBSD. However, she recently posted about her decision to leave the OpenBSD team, and it mostly comes down to the fact she hasn't been using OpenBSD for a while now due to a myriad of problems she's encountering. Posts like these are generally not that fun to link to, and I've been debating about this for a few days now, but I think highlighting such problems, especially when detailed by a now-former OpenBSD developer, is an important thing to do. Hardware compatibility is an issue because OpenBSD has no Bluetooth support, its gamepad support is fractured and limited, and most of all, battery life and heat are a major issue, as Solene notes that OpenBSD draws more power than alternatives, by a good margin". For her devops work, she also needs to run a lot of software in virtual machines, and this seems to be a big problem on OpenBSD, as performance in this area seems limited. Lastly, OpenBSD seems to be having stability issues and crashes a lot for her, and while this in an of itself is a big problem already, it's compounded by the fact that OpenBSD's file system is quite outdated, and most crashes will lead to corrupted or lost files, since the file system doesn't have any features to mitigate this. I went through a similar, but obviously much shorter and far less well-informed experience with OpenBSD myself. It's such a neat, understandable, and well-thought out operating system, but its limitations are obvious, and they will start to bother you sooner or later if you're trying to use it as a general purpose operating system. While it's entirely understandable because OpenBSD's main goal is not the desktop, it still sucks because everything else about the operating system is so damn nice and welcoming. Solene found her alternative in Linux and Qubes OS: I moved from OpenBSD to Qubes OS for almost everything (except playing video games) on which I run Fedora virtual machines (approximately 20 VM simultaneously in average). This provides me better security than OpenBSD could provide me as I am able to separate every context into different spaces, this is absolutely hardcore for most users, but I just can't go back to a traditional system after this. Solene Rapenne She lists quite a few Linux features she particularly likes and why, such as cgroups, systemd, modern file systems like Btrfs and ZFS, SELinux, and more. It's quite rare to see someone of her calibre so openly list the shortcomings of the system she clearly otherwise loves and put a lot of effort in, and move to what is generally looked at with some disdain within the community she came from. It also highlights that issues with running OpenBSD as a general purpose operating system are not confined to less experienced users such as myself, but extend towards extremely experienced and knowledgeable people like actual OpenBSD developers. I'm definitely not advocating for OpenBSD to change course or make a hard pivot to becoming a desktop operating system, but I do think that even within the confines of a server operating system there's room for at least things like a much improved and faster file system that provides the modern features server users expect, too.
Windows 365 Link: a thin client from Microsoft
One of my favourite devices that never took on in the home is the thin client. Whenever I look at a fully functional Sun Microsystems thin client setup, with Sun Rays, a Solaris server, and the smartcards instantly loading up your desktop the moment you slide it in the Ray's slot, my mind wonders about the future we could've had in our homes - a powerful, expandable, capable server in the basement, running every family member's software, and thin clients all throughout the house where family members can plug their smartcard into to load up their stuff. This is the future they took from us. Well, not entirely. They took this future, made it infinitely worse by replacing that big server in our basement with massive datacentres far away from us in the cloud", and threw it back in our faces as a shittier inevitability we all have to deal with. The fact this model relies on subscriptions is, of course, entirely coincidental and not all the main driving force behind taking our software away from us and hiding it stronghold datacentres. So anyway Microsoft is launching a thin client that connects to a Windows VM running in the cloud. They took the perfection Sun gave us, shoved it down their throats, regurgitated it like a cow, and are now presenting it to us as the new shiny. It's called the Windows 365 Link, and it connects to, as the name implies, Windows 365. Here's part of the enterprise marketing speak: Today, as users take advantage of virtualization offerings delivered on an array of devices, they can face complex sign-in processes, peripheral incompatibility, and latency issues. Windows 365 Link helps address these issues, particularly in shared workspace scenarios. It's compact, lightweight, and designed to maximize productivity with its highly responsive performance. It takes seconds to boot and instantly wakes from sleep, allowing users to quickly get started or pick up where they left off on their Cloud PC. With dual 4K monitor support, four USB ports, an Ethernet port, Wi-Fi 6E, and Bluetooth 5.3, Windows 365 Link offers seamless connectivity with both wired and wireless peripherals. Anthony Smith at the Windows IT Pro Blog This is just a thin client, but worse, since it seemingly can only connect to Microsoft's cloud", without the ability to connect to a server on-premises, which is a very common use case. In fact, you can't even use another vendor's tooling, so if you want to switch from Windows 365 to some other provider later down the line, you seemingly can't - unless there's some BIOS switches or whatever you can flip. At the very least, Microsoft intends for other vendors to also make Link devices, so perhaps competition will bring the price down to a more manageble level than $349. Unless an enterprise environment is already so deep into the Microsoft ecosystem that they don't even rely on things like Citrix or any of the other countless providers of similar services, why would you buy thousands of these for your employees, only to lock your entire company into Windows 365? I'm no IT manager, obviously, so perhaps I'm way off base here, but this thing seems like a hard sell when there are so, so many alternative services, and so many thin client devices to choose from that can use any of those services.
FLTK 1.4.0 brings Wayland support
FLTK 1.4.0 has been released. This new version of the Fast Light Toolkit contains some major improvements, such as Wayland support on both Linux and FreeBSD. X11 and Wayland are both supported by default, and applications using FLTK will launch using Wayland if available, and otherwise fall back to starting with X11. This new release also brings HiDPI support on Linux and Windows, and improves said support on macOS. Those are the headline features, but there's more changes here, of course, as well as the usual round of bugfixes. Right after the release of 1.4.0, a quick bugfix release, version 1.4.0-1, was released to address an issue in 1.4.0 - a build error on a single test program on Windows, when using Visual Studio. Not exactly a major bug, but great to see the team fix it so rapidly.
Why did Windows 95 setup use three operating systems?
Way back in April of this year, I linked to a question and answer about why some parts of the Windows 98 installer looked older than the other parts. It turns out that in between the MS-DOS (the blue part) and Windows 98 parts of the installation process, the installer boots into a small version of Windows 3.1. Raymond Chen posted an article detailing this process for Windows 95, and why, exactly, Microsoft had to resort to splitting the installer between MS-DOS, Windows 3.1, and Windows 95. The answer is, as always, backwards compatibility. Since Windows 95 could be installed from MS-DOS, Windows 3.1, and Windows 95 (to fix an existing installation), the installer needed to be able to work on all three. The easiest solution would be to write the installer as an MS-DOS program, since that works on all three of these starting points, but that would mean an ugly installer, even though Windows 95 was supposed to be most people's first experience with a graphical user interface. This is why Microsoft ended up with the tiered installation process - to support all possible starting points in the most graphical way possible. Chen also mentions another fun fact that is somewhat related to this: the first version of Excel for Windows was shipped with a version of the Windows 2.1 runtime, so that even people without Windows could still run Excel. Even back then, Microsoft took backwards compatibility seriously, and made sure people who hadn't upgraded from MS-DOS to Windows 2.x yet - meaning, everyone - could still enjoy the spreadsheet lifestyle. I say we pass some EU law forcing Microsoft to bring this back. The next version of Excel should contain whatever is needed to run it on MS-DOS. Make it happen, Brussels.
DOJ will push Google to sell Chrome to break search monopoly
Speaking of Google, the United States Department of Justice is pushing for Google to sell off Chrome. Top Justice Department antitrust officials have decided to ask a judge to forceAlphabet Inc.'s Google to sell off its Chrome browser in what would be a historic crackdown on one of the biggest tech companies in the world. The department will ask the judge, who ruled in August that Googleillegally monopolizedthe search market, to require measures related to artificial intelligence and its Android smartphone operating system, according to people familiar with the plans. Leah Nylen and Josh Sisco Let's take a look at the history and current state of independent browsers, shall we? Netscape is obviously dead, Firefox is hanging on by a thread (which is inconspicuously shaped like a giant sack of money from Google), Opera is dead (its shady Chrome skin doesn't count), Brave is cryptotrash run by a homophobe, and Vivaldi, while an actually good and capable Chrome skin with a ton of fun features, still isn't profitable, so who knows how long they'll last. As an independent company, Chrome wouldn't survive. It seems the DoJ understands this, too, because they're clearly using the words sell off", which would indicate selling Chrome to someone else instead of just spinning it off into a separate company. But who has both the cash and the interest in buying Chrome, without also being a terrible tech company with terrible business incentives that might make Chrome even more terrible than it already is? Through Chrome, Google has sucked all the air out of whatever was left of the browser market back when they first announced the browser. An independent Chrome won't survive, and Chrome in anyone else's hands might have the potential to be even worse. A final option out of left field would be turning Chrome and Chromium into a truly independent foundation or something, without a profit motive, focused solely on developing the Chromium engine, but that, too, would be easily abused by financial interests. I think the most likely outcome is one none of us want: absolutely nothing will happen. There's a new administration coming to Washington, and if the recent proposed picks for government positions are anything to go by, America will be incredibly lucky if they get someone smarter than a disemboweled frog on a stick to run the DoJ. More likely than not, Google's lawyers will walk all over whatever's left of the DoJ after 20 January, or Pichai will simply kiss some more gaudy gold rings to make the case go away.
Google is reportedly killing Chrome OS in favour of Android
Mishaal Rahman, who has a history of being right about Google and Android-related matters, is reporting that Google is intending to standardise its consumer operating system efforts onto a single platform: Android. To better compete with the iPad as well as manage engineering resources more effectively, Google wants to unify its operating system efforts. Instead of merging Android and Chrome OS into a new operating system like rumors suggested in the past, however, a source told me that Google is instead working on fully migrating Chrome OS over to Android. While we don't know what this means for the Chrome OS or Chromebook brands, we did hear that Google wants future Chromebooks" to ship with the Android OS in the future. That's why I believe thatGoogle's rumored new Pixel Laptopwill run a new version of desktop Android as opposed to the Chrome OS that you're likely familiar with. Mishaal Rahman at Android Authority The fact both Chrome OS and Android exist, and are competing with each other in some segments - most notably tablets - hasn't done either operating system any favours. I doubt many people even know Chrome OS tablets are a thing, and I doubt many people would say Android tablets are an objectively better choice than an iPad. I personally definitely prefer Android on tablets over iOS on tablets, but I fully recognise that for 95% of tablet buyers, the iPad is the better, and often also more affordable, choice. Google has been struggling with Android on tablets for about as long as they've existed, and now it seems that the company is going to focus all of its efforts on just Android, leaving Chrome OS to slowly be consumed and replaced by it. In June, Google already announced it was going to replace both the kernel and several subsystems in Chrome OS with their Android counterparts, and now they're also building a new version of Chrome for Android with extensions supports - to match Chrome on Chrome OS - as well as a terminal application for Android that gives access to a local Linux virtual machine, much like is available on Chrome OS. As mentioned, laptops running Android will also be making an entrance, including a Pixel laptop straight from Google. The next big update for Android 15 contains a ton of new proper windowing features, and there's more coming: improved keyboard and mouse support, as well as external monitors, virtual desktops, and a lot more. As anyone who has ever attempted to run Android on a desktop or laptop knows, there's definitely a ton of work Google needs to do to make Android palatable to consumers on that front. Of course, this being Google, any of these rumours or plans could change at any time without any sense of logic behind it, as managers fulfill their quotas, get promoted, or leave the company.
iOS 18.1 will reboot iPhones to a locked state after 72 hours of inactivity
In recent weeks, law enforcement in the United States discovered, to their dismay, that iPhones were automatically rebooting themselves after a few days of inactivity, thereby denying them access to the contents of these phones. After a lot of speculation online, Jiska Classen dove into this story to find out what was going on, and through reverse-engineering they discovered that this was a new security feature built by Apple as part of iOS 18.1, to further make stolen iPhones useless for both thieves as well as law enforcement officers. It's a rather clever feature. TheSecure Enclave Processor inside the iPhone keeps track of when the phone was last unlocked, and if that period exceeds 72 hours, the SEP will inform a kernel module. This kernel module will then, in turn, tell the phone to gracefully reboot, meaning no data is lost in this process. If the phone for whatever reason does not reboot and remains powered on, the module will assume the phone's been tampered with somehow and kernel-panic. Interestingly, if the reboot takes place properly, an analytics report stating how long the phone was not unlocked will be sent to Apple. The reason this is such a powerful feature is that a locked iPhone is entirely useless to anyone who doesn't have the right code or biometrics to unlock it. Everything on the device is encrypted, and only properly unlocking it will decrypt the phone's contents; in fact, a locked phone can't even join a Wi-Fi network, because the stored passwords are encrypted (and I'm assuming that a locked phone does not provide access to any methods of joining an open network either). When you have a SIM card without any pincode, the iPhone will connect to the cellular network, but any notifications or calls coming in will effectively be empty, since incoming phone numbers can't be linked to any of the still-encrypted contacts, and while the phone can tell it's received notifications, it can't show you any of their contents. A thief who's now holding this phone can't do much with it if it locks itself like this after a few days, and law enforcement won't be able to access the phone either. This is a big deal in places where arrests based purely on skin colour or ethnicity or whatever are common, like in the United States (and in Europe too, just to a far lesser degree), or in places where people have to fear the authorities for other reasons, like in totalitarian dictatorships like Russia, China or Iran, where any hint of dissent can end you in harsh prisons. Apple is always at the forefront with features such as these, with Google and Android drunkenly stumbling into the open door a year later with copies that take ages to propagate through the Android user base. I'm legitimately thankful for Apple raising awareness of the need of features such as these - even if they're too cowardly to enable them in places like China - as it's quite clear a lot more people need to start caring about these things, with recent developments and all.
Migrating Windows VMs from Proxmox BIOS/KVM to FreeBSD UEFI/Bhyve
Another excellent guide from friend of the website Stefano Marinelli. A client of mine has several Windows Server VMs, which I had not migrated to FreeBSD/bhyve until a few weeks ago. These VMs were originally installed with the traditional BIOS boot mode, not UEFI, on Proxmox. Fortunately, their virtual disks are on ZFS, which allowed me to test and achieve the final result in just a few steps. This is because Windows VMs (server or otherwise) often installed on KVM (Proxmox, etc.), especially older ones, are non-UEFI, using the traditional BIOS boot mode. bhyve doesn't support this setup, but Windows allows changing the boot mode, and I could perform the migration directly on the target FreeBSD server. Stefano Marinelli I link to guides like these because finding such detailed guides born out of experience, written by actual humans with actual experience - instead of bots on content farms - is remarkably hard. There's more than enough similar content like this out there covering Windows or popular Linux distributions like Red Hat, but the BSDs tend to fall a bit short here. As such, promoting people writing such content is something I'll happily do. Marinelli also happens to host the Matrix server (as part of his BSD Cafe effort) that houses the OSNews Matrix room, accessible by becoming an OSNews Patreon.
Linux 6.12 released
Version 6.12 of the Linux kernel has been released. The main feature consists of the merger of the real-time PREEMPT_RT scheduler, most likely one of the longest-running merger sagas in Linux' history. This means that Linux now fully supports both soft and hard real-time capabilities natively, which is a major step forward for the platform, especially when looking at embedded development. It's now no longer needed to draw in real-time support from outside the kernel. Linux 6.12 also brings a huge number of improvements for graphics drivers, for both Intel and AMD's graphics cards. With 6.12, Linux now supports the Intel Xe2 integrated GPU as well as Intel's upcoming discrete Battlemage" GPUs by default, and it contains more AMD RDNA4 support for those upcoming GPUs. DRM panics messages in 6.12 will show a QR code you can scan for more information, a feature written in Rust, and initial support for the Raspberry Pi 5 finally hit mainline too. Of course, there's a lot more in here, like the usual LoongArch and ARM improvements, new drivers, and so on. and if you're a regular Linux user you'll see 6.12 make it to your distribution within a few weeks or months.
Free Towns OS: an open source recreation of FM Towns OS
A few weeks ago I linked to a story by Misty De Meo, in which they explored what happened to the various eccentric Japanese PC platforms. One of the platforms mentioned was FM Towns, made by Fujitsu, which came with its own graphical operating system from the era of Windows 3.x. I had never heard of this one before, but it looks incredibly interesting, with some unique UI ideas I'd love to explore, if only I could read Japanese. Since learning Japanese is a serious life-long commitment, I can safely say that's not going to happen. It seems I'm not the only one interested in FM Towns, as a new project called Free Towns OS (or Tsugaru OS in Japanese) aims to provide an open source replacement for the Free Towns operating system. The goal of this project is to write a copyright-free FM Towns OS to run free games and the re-released games, or why not a brand-new game for FM Towns. without concerns of violating copyrights of the files included in the original Towns OS. Let's see how far we can go! But, so far so good. Now Tsugaru OS is capable of running the three probably the most popular free games, Panic Ball 2, VSGP, and Sky Duel. All playable without single file from the original Towns OS. Free Towns OS GitHub page That's a pretty good milestone already. The project aims to eventually also be able to run on real hardware instead of just emulators, but further than that, it's difficult for me to extract more information from the descriptions since not every paragraph has been translated to English just yet. Finding English information on FM Towns OS in general is hard, so I'm also not entirely sure just how much the project has already been able to recreate. I definitely hope this effort attracts more interest, hopefully also from outside of Japan so we can get a translated version people outside of Japan can use.
Microsoft finally publishes ISO for Windows on ARM
This option is for users that want to create a Windows 11 on Arm virtual machine on supported hardware using an ISO file or to install Windows 11 on Arm directly without a DVD or USB flash drive. The ISO file can also be used to manually create bootable installation media (USB flash drive) to install Windows 11 on Arm, but it may be necessary to include drivers from the device manufacturer for the installation media to be successfully bootable. This download is a multi-edition ISO which uses your product key to unlock the correct edition. Windows on ARM ISO download Oddly enough, up until now, Microsoft hadn't published a Windows 11 on ARM ISO yet. With this new ISO, ARM users can do a fresh install, and create Windows on ARM virtual machines. Not the biggest news in the world, but it's a little bit surprising it's taken them this long to publish this ISO file.
Massive Half-Life 2 20th Anniversary Update is here
Valve has been holding on to a special surprise forHalf-Life 2fans to celebrate the game crossing its 20th birthday. Today, the company shipped the 20th Anniversary Update for the iconic Gordon Freeman adventure from 2004, combining the base experience and all episodes into one, bringing developer commentary, Steam Workshop support, and much more. Adding to all that, the game is completely free to claim on Steam right now too. Pulasthi Ariyasinghe at NeoWin Valve even made a nice web page with fun animated characters for it (they're just video loops). Definitely a nice surprise for those of us who've already played the game a million times, and for those of us who haven't yet for some reason and can now claim the game for free. This update also fixes some more bugs, adds a ton of new graphics settings, allows you to choose between different styles for certain visual effects, aim assist for controller users has been massively updated, and so much more. For a 20 year old game, such a free update is not something that happens very often, so good on Valve for doing this. I can barely believe it's been 20 years, and that we still have no conclusion or even continuation to the story that so abruptly ended with Episode Two. I honestly doubt we'll ever going to see a Half-Life 3 or even an Episode Three, simply because at this point the expectations would be so bonkers high there's no way Valve could meet them. On top of that, why waste time, money, and possibly reputation and goodwill on Half-Life 3, when you can just sit on the couch and watch the Steam gravy train roll into the station? Because that's a hell of a lot of gravy.
PureDarwin intends to make Apple’s Darwin usable with a MATE desktop, future custom desktop environment, and more
Remember Darwin? It's the core of Apple's macOS, and the company has always - sometimes intermittently - released its source code as open source. Not much ever really happens with Darwin, and any attempts at building a usable operating system on top of Darwin have failed. There was OpenDarwin, which at one point could run a GNOME desktop, but in 2006 it shut itself down, stating: Over the past few years, OpenDarwin has become a mere hosting facility for Mac OS X related projects. The original notions of developing the Mac OS X and Darwin sources has not panned out. Availability of sources, interaction with Apple representatives, difficulty building and tracking sources, and a lack of interest from the community have all contributed to this. Administering a system to host other people's projects is not what the remaining OpenDarwin contributors had signed up for and have been doing this thankless task far longer than they expected. It is time for OpenDarwin to go dark. OpenDarwin announcement from 2006 (archived) Any other attempts at making Darwin work as a standalone operating system were further frustrated by the fact that Apple stopped releasing bootable Darwin images, so Darwin never amounted to much more than Apple throwing some code over the fence every now and then for some cheap goodwill among the few people who still believe Apple cares about open source. However, the dream is still alive - the idea that you could use Darwin to build a general purpose operating system, perhaps one with some semblance of compatibility with macOS software, is an attractive one. Enter PureDarwin. This project has been around for a while now, releasing an X11-capable build of Darwin somewhere in 2015, followed long, long after that by a CLI-only build in 2020. A few days ago, the project announced an ambitious change in direction, with a plan and roadmap for turning PureDarwin into a general purpose operating system. The PureDarwin project, originally created to bring Apple's open-source Darwin OS to more people, is heading in a fresh new direction with some clear short-term and long-term goals. These new plans are all about breathing new life into PureDarwin. In the short term, we're focused on getting some solid basics in place with graphical interfaces using MATE Desktop and LightDM, so users can get a functional and accessible experience sooner rather than later. Looking further down the line, the long-term goals-shown in some early wireframes-are about creating a fully featured, polished desktop experience that's easy to use and visually appealing. Plus, a new versioning system will make it clear how PureDarwin is progressing independently from Apple's Darwin updates, making it easier for everyone to keep track. This refreshed direction sets PureDarwin up to grow from its roots into a user-centered operating system. PureDarwin announcement These plans and roadmap sound quite well thought-out to me. I especially like that they first focus on getting a solid MATE desktop running before shifting to building a more custom desktop environment, as this makes it much easier - relatively speaking - to get people up and running with Darwin. Once Darwin with MATE is halfway usable, it can serve its job as a development platform for the more custom desktop environment they have planned. It won't surprise you, by the way, that the sketches for the custom desktop environment are very Apple-y. As part of the goals of creating a usable MATE desktop and then a more custom desktop environment, a whole bunch of low-level things need to be handled. All the kexts (drivers) required for Darwin to boot need to be built, and CoreFoundation needs to be updated, a process that was already under way. On top of that, the project wants to focus on getting Wayland to work, make Darwin buildable under BSD/Linux, and develop an installer. Beyond those goals, the project has an even bigger, tentative ambition: API compatibility with macOS. They make it very clear they're not at all focused on this right now, and consider it more of a pie-in-the-sky goal for the the distant future. It's an interesting ambition we've seen tried various times before, and it surely won't be even remotely easy to get it to a level where it could do much more than run some command-line utilities. Darling, a similar project to run macOS binaries on Linux in the style of Wine, has only recently been able to run some small, very basic GUI applications. I like all of these goals, and especially getting it to a state where you can download a Darwin ISO running MATE should be entirely realistic to achieve in a short timeframe. A custom desktop environment is a lot more work of course, all depending on how much they intend to reuse from the Linux graphics and desktop stack. Anything beyond that, and it becomes much murkier, obviously. As always, it's all going to come down to just how many active and enthusiastic contributors they can attract, and more importantly retain once the initial excitement of this announcement wears off.
Startup’s “AI” tool spams GitHub repositories with bogus commits, without consent
Update: that was quick! GitHub banned the AI" company's account. Only GitHub gets to spam AI on GitHub, thank you very much. Most of the time, products with AI" features just elicit sighs, especially when the product category in question really doesn't need to have anything to do with AI" in any way, shape, or form. More often than not, though, such features are not only optional and easily ignorable, and we can always simply choose not to buy or use said products in the first place. I mean, over the last few days I've migrated my Pixel 8 Pro from stock Google Android to GrapheneOS as the final part of my platform transition away from big tech, and Google's insistence on shoving AI" into everything certainly helped in spurring this along. But what are you supposed to do if an AI" product forces itself upon you? What if you can't run away from it? What if, one day, you open your GitHub repository and see a bunch of useless PRs from an AI" bot who claims to help you fix issues, without you asking it to do so? Well, that's what's happening to a bunch of GitHub users who were unpleasantly surprised to see garbage, useless merge requests from a random startup testing out some AI" tool that attempts to automatically fix' open issues on GitHub. The proposed fixes' are accompanied by a disclaimer: Disclaimer: The commit was created by Latta AI and you should never copy paste this code before you check the correctness of generated code. Solution might not be complete, you should use this code as an inspiration only. This issue was tried to solve for free by Latta AI -https://latta.ai/ourmission If you no longer want Latta AI to attempt solving issues on your repository, you can block this account. Example of a public open issue with the AI" spam Let me remind you: this tool, called Latta AI", is doing all of this unprompted, without consent, and the commits generally seem bogus and useless, too, in that they don't actually fix any of the issues. To make matters worse, your GitHub repository will then automatically appear as part of its marketing - again without any consent or permission from the owners of the GitHub projects in question. Clicking through to the GitHub repositories listed on the front page will reveal a lot about how developers are responding: they're not amused. Every link I clicked on had Latta AI's commit and comment marked as spam, abuse, or just outright deleted. We're talking public open issues here, so it's not like developers aren't looking for input and possible fixes from third parties - they just want that input and those possible fixes to come from real humans, not some jank code generator that's making us destroy the planet even faster. This is what the future of AI" really looks like. It's going to make spam even easier to make, even more pervasive, and even cheaper, and it's going to infest everything. Nothing will be safe from these monkeys on typewriters, and considering what the spread of misinformation by human-powered troll farms can do, I don't think we're remotely ready for what AI" is going to mean for our society. I can assure you lying about brown people eating cats and dogs will be remembered as quaint before this nonsense is over.
Google drastically improves quality of the Android Emulator
One of the things I've consistently heard from just about anyone involved in Android development are laments about the sorry state of the Android Emulator included in Google's Android Studio. It seems that particularly its performance is not great, with people often resorting to third-party options or real devices. Well, it seems the Android development team at Google has taken this to heart, and has spent six months focusing almost solely on fixing up the Android Emulator. We know how critical the stability, reliability, and performance of the Android Emulator is to your everyday work as an Android developer. After listening to valuable feedback about stability, reliability, and performance, the Android Studio team took a step back from large feature work on the Android Emulator for six months and started an initiative called Project Quartz. This initiative was made up of several workstreams aimed at reducing crashes, speeding up startup time, closing out bugs, and setting up better ways to detect and prevent issues in the future. Neville Sicard-Gregory at the Android Developers Blog Steps taken include moving to a newer version of Qt for the user interface of the emulator, improving thegraphics rendering system used in the Android Emulator, and adding a whole bunch of tests to their existing test suite. The end result is that the number of crashes in the Android Emulator dropped by 30%, which, if bourne out out in the real world, will have a material impact for Android developers. During the Project Quartz effort, Google also cut the number of open issues by 44%, but they do note only 17% of those were fixed during Project Quartz, with the remainder being obsoleted or previously fixed issues. If you download or update to the latest version of Android Studio, you'll get the new and improved Android Emulator as well.
.NET 9 released
Today, we are excited to announce the launch of .NET 9, the most productive, modern, secure, intelligent, and performant release of .NET yet. It's the result of another year of effort on the part of thousands of developers from around the world. This new release includes thousands of performance, security, and functional improvements. You will find sweeping enhancements across the entire .NET stack from the programming languages, developer tools, and workloads enabling you to build with a unified platform and easily infuse your apps with AI. .NET Team at the .Net Blog All I know is that these are very important words, and a very important release, for thousands and thousands of unknown developers slaving away in obscurity, creating, maintaining, and fixing endless amounts of corporate software very few of us ever actually get to see very often. They toil away for meager pay in the 21st century version of the coal mines of the 19th century, without any recognition, appreciation, or applause. They work long hours, make their way through the urban planning hell that is modern America, and come home to make some gruel and drink water from lead pipes, waiting for the sweet relief of what little sleep they manage to get, only to do it all over again the next day. ...I may have a bit of a skewed perception of reality for most IT people. In all seriousness, .NET is a hugely popular set of tools and frameworks, and while it's probably not the most sexy topic in the tech world, any new release matters to a ton of people. .NET 9.0. This new version's main focus seems to be performance, with over 1000 performance-related changes tot he various components that make up .NET. In a blog post about these performance improvements, Stephen Toub explains in great detail what some of the improvements are, and where the benefits lie. Of course, there's an insane amount of talk about AI" features in .NET 9, and apparently .NET MAUI is seeing a surge in popularity on Android, if you believe Microsoft (30$" increase in developer usage" means little when you don't provide a baseline). .NET MAUI is Microsoft's cross-platform framework for building applications for Android, iOS, macOS, and Windows. Among other things, .NET MAUI 9 provides more access to platform-native features, as well as benefiting from some of the performance improvements. There's also a paragraph about .NET 9 development on Windows, just in case you thought the .NET team forgot Windows existed. With .NET 9, your Windows apps will have access to the latest OS features and capabilities while ensuring they are more performant and accessible than ever before. Whether you are starting a new modern app withWinUI 3and theWindows App SDKor modernizing your existingWPFandWinFormsapplications, your Windows apps run best on .NET 9. We have been collaborating closely with the Windows developer community to bring features that you have been requesting. This includes Native AOT support for WinUI 3 for smaller and more performant apps, modern theming enhancements with Fluent UI for WPF, and WinForms gets a boost with a new Dark Mode, modern icon APIs, and improved asynchronous API access withControl.InvokeAsync. .NET Team at the .Net Blog There's way more on top of all of this, from changes to the languages .NET uses to new releases of the various developer tools, like Visual Studio.
quBSD: a Qubes-inspired containerization schema for FreeBSD
quBSD is a FreeBSD jails/bhyve wrapper which implements a Qubes inspired containerization schema. Written in shell, based on zfs, and uses the underlying FreeBSD tools. quBSD GitHub page quBSD really seems to build upon the best FreeBSD has to offer. Neat.
Improving Steam Client stability on Linux: setenv and multithreaded environments
Speaking of Steam, the Linux version of Valve's gaming platform has just received a pretty substantial set of fixes for crashes, and Timothee TTimo" Besset, who works for Valve on Linux support, has published a blog post with more details about what kind of crashes they've been fixing. TheSteam client update on November 5thmentions Fixed some miscellaneous common crashes." in the Linux notes, which I wanted to give a bit of background on. There's more than one fix that made it in under the somewhat generic header, but the one change that made the most significant impact to Steam client stability on Linux has been a revamping of how we are approaching thesetenvandgetenvfunctions. One of my colleagues rightly dubbedsetenvthe worst Linux API". It's such a simple, common API, available on all platforms that it was a little difficult to convince ourselves just how bad it is. I highly encourage anyone who writes software that will run on Linux at some point toread through RachelByTheBay"s very engaging poston the subject. Timothee TTimo" Besset This indeed seems to be a specific Linux problem, and due to the variability in Linux systems - different distributions, extensive user customisation, and so on - debugging information was more difficult to parse than on Windows and macOS. After a lot of work grouping the debug information to try and make sense of it all, it turned out that the two functions in question were causing issues in threads other than those that used them. They had to resort to several solutions, from reducing the reliance on setenv and refactoring it with exevpe, to reducing the reliance on getenv through caching, to introducing an environment manager' that pre-allocates large enough value buffers at startup for fixed environment variable names, before any threading has started". It was especially this last one that had a major impact on reducing the number of crashes with Steam on Linux. Besset does note that these functions are still used far too often, but that at this point it's out of their control because that usage comes from the libraries of the operating system, like x11, xcb, dbus, and so on. Besset also mentions that it would be much better if this issue can be addressed in glibc, and in the comments, a user by the name of Adhemerval reports that this is indeed something the glibc team is working on.
Valve ends Steam’s support for Windows 7 and 8
Steamhas finally stopped working on several older Windows operating systems, following a warning from Valve that it planned to drop support earlier this year. With little fanfare, Windows 7 and Windows 8 gaming on Steam is no longer possible following the most recent Steam client update on November 5. Ben Stockton at PCGamesN It's honestly wild that Valve supported Windows 7 and 8 for this long for Steam in the first place. They've been out of support for a long time, and at this point in time, less than 0.3% of Steam users were using Windows 7 or 8. Investing any resources in continuing to support them would be financially irresponsible, while also aiding a tiny bit in allowing people to use such unsupported, insecure systems to this day. I'm sure at least one of you is still rocking Windows 7 or 8 as your daily driver operating system, so I'm sorry if you don't want to hear this, but it's really, really time to move on. Buying a Windows 10 or 11 license on eBay or whatever costs a few euros at most - if you're not eligible for one the free upgrade programs Microsoft ran - and especially Windows 10 should run just fine on pretty much anything Windows 7 or 8 runs on. Do note that with Windows 10, though, you'll be back in the same boat next year.
Mozilla Foundation lays off 30% of its employees, ends advocacy for open web, privacy, and more
More bad news from Mozilla. The Mozilla Foundation, the nonprofit arm of the Firefox browser maker Mozilla, has laid off 30% of its employees as the organization says it faces a relentless onslaught of change." Announcing the layoffs in an email to all employees on October 30, the Mozilla Foundation's executive director Nabiha Syed confirmed that two of the foundation's major divisions -advocacyandglobal programs- are no longer a part of our structure." Zack Whittaker at TechCrunch This means Mozilla will no longer be advocating for an open web, privacy, and related ideals, which fits right in with the organisation's steady decline into an ad-driven effort that also happens to be making a web browser used by, I'm sorry to say, effectively nobody. I just don't know how many more signs people need to see before realising that the future of Firefox is very much at stake, and that we're probably only a few years away from losing the only non-big tech browser out there. This should be a much bigger concern than it seems to be to especially the Linux and BSD world, who rely heavily on Firefox, without a valid alternative to shift to once the browser's no longer compatible with the various open source requirements enforced by Linux distributions and the BSDs. What this could also signal is that the sword of Damocles dangling above Mozilla's head is about to come down, and that the people involved know more than we do. Google is effectively bankrolling Mozilla - for about 80% of its revenue - but that deal has come under increasing scrutiny from regulars, and Google itself, too, must be wondering why they're wasting money supporting a browser nobody's using. We're very close to a web ruled by Google and Apple. If that prospect doesn't utterly terrify you, I honestly wonder what you're doing here, reading this.
Fedora KDE approved to become of equal status to Fedora GNOME
Earlier this year, a proposal was made to replace the primary edition of Fedora from the GNOME variant to the KDE variant. This proposal, while serious, was mostly intended to stir up discussion about the position of the Fedora KDE spin within the larger Fedora community, and it seems this has had its intended effect. A different, but related proposal, to make Fedora KDE equal in status to the Fedora GNOME variant, has been accepted. The original proposal read: After a few months of being live, the proposal has now been unanimously accepted, which means that starting with Fedora 42, the GNOME and KDE versions will have equal status, and thus will receive equal marketing and positioning on the website. Considering how many people really enjoy Fedora KDE, this is a great outcome, and probably the fairest way to handle the situation for a distribution as popular as Fedora. I use Fedora KDE on all my machines, so for me, this is great news.
LXQt 2.1.0 released with optional Wayland session
LXQt, the desktop environment that is to KDE what Xfce is to GNOME, has released version 2.1.0, and while the version number change seems average, it's got a big ace up its sleeve: you can now run LXQt in a Wayland session, and they claim it works quite well, too, and it supports a wide variety of compositors. Through its new componentlxqt-wayland-session, LXQt 2.1.0 supports 7 Wayland sessions (with Labwc, KWin, Wayfire, Hyprland, Sway, River and Niri), has two Wayland back-ends inlxqt-panel(one forkwin_waylandand the other general), and will add more later. All LXQt components that are not limited to X11 - i.e., most components - work fine on Wayland. The sessions are available in the new sectionWayland Settingsinside LXQt Session Settings. At least one supported Wayland compositor should be installed in addition tolxqt-wayland-sessionfor it to be used. There is still hard work to do, but all of the current LXQt Wayland sessions are quite usable; their differences are about what the supported Wayland compositors provide. LXQt 2.1.0 release announcement This is great news for LXQt, as it ensures the desktop environment is ready to keep up with what modern Linux distributions provide. Crucially and in line with what we've come to expect from LXQt, X11 support is a core part of the project, and they even go so far as to say the X11 session will be supported indefinitely", which should set people preferring to stay on X11 at ease. I personally may have gleefully left X11 in the dustbin of history, but many among us haven't, and it's welcome to see LXQt's clear promise here. Many of the other improvements in this release are tied to Wayland, making sure the various components work and Wayland settings can be adjusted. On top of that, there's the usual list of bug fixes and smaller changes, too.
Microsoft improves its Prism x86-on-ARM emulator
The current version of Windows on ARM contains Prism, Microsoft's emulator that allows x86-64 code to run on ARM processors. While it was already relatively decent on the recent Snapdragon X platform, it could still be very hit-or-miss with what applications it would run, and especially games seemed to be problematic. As such, Microsoft has pushed out a major update to Prism that adds support for a whole bunch of extensions to the x86 architecture. This new support in Prism is already in limited use today in the retail version of Windows 11, version 24H2, where it enables the ability to runAdobe Premiere Pro 25on Arm. Starting with Build 27744, the support is being opened to any x64 application under emulation. You may find some games or creative apps that were blocked due to CPU requirements before will be able to run using Prism on this build of Windows. At a technical level, the virtual CPU used by x64 emulated applications through Prism will now have support for additional extensions to the x86 instruction set architecture. These extensions include AVX and AVX2, as well as BMI, FMA, F16C, and others, that are not required to run Windows but have become sufficiently commonplace that some apps expect them to be present. You can see some of the new features in the output of a tool likeCoreinfo64.exe. Amanda Langowski and Brandon LeBlanc on the Windows Blog Hopefully this makes running existing x86 applications that don't yet have an ARM version a more reliable affair for Windows on ARM users.
QNX becomes free for non-commercial use, releases Raspberry Pi 4 image
A long, long time ago, back when running BeOS as my main operating system had finally become impossible, I had a short stint running QNX as my one and only operating system. In 2004, before I joined OSNews and became its managing editor, I also wrote and published an article about QNX on OSNews, which is cringe-inducing to read over two decades later (although I was only 20 when I wrote that - I should be kind to my young self). Sadly, the included screenshots have not survived the several transitions OSNews has gone through since 2004. Anyway, back in those days, it was entirely possible to use QNX as a general purpose desktop operating system, mostly because of two things. First, the incredible Photon MicroGUI, an excellent and unique graphical environment that was a joy to use, and two, because of a small but dedicated community of enthousiasts, some of which QNX employees, who ported a ton of open source applications, from basic open source tools to behemoths like Thunderbird, the Mozilla Suite, and Firefox, to QNX. It even came with an easy-to-use package manager and associated GUI to install all of these applications without much hassle. Using QNX like this was a joy. It really felt like a tightly controlled, carefully crafted user experience, despite desktop use being so low on the priority list for the company that it might as well have not been on there at all. Not long after, I think a few of the people inside QNX involved with the QNX desktop community left the company, and the entire thing just fizzled out afterwards when the company was acquired by Harman Kardon. Not long after, it became clear the company lost all interest, a feeling only solidified once Blackberry acquired the company. Somewhere in between the company released some of its code under some not-quite-open-source license, accompanied by a rather lacklustre push to get the community interested again. This, too, fizzled out. Well, it seems the company is trying to reverse course, and has started courting the enthusiast community once again. This time, it's called QNX Everywhere, and it involves making QNX available for non-commercial use for anyone who wants it. No, it's not open source, and yes, it requires some hoops to jump through still, but it's better than nothing. In addition, QNX also put a bunch of open source demos, applications, frameworks, and libraries on GitLab. One of the most welcome new efforts is a bootable QNX image for the Raspberry Pi 4 (and only the 4, sadly, which I don't own). It comes with a basic set of demo application you can run from the command line, including a graphical web browser, but sadly, it does not seem to come with Photon microGUI or any modern equivalent. I'm guessing Photon hasn't seen a ton of work since its golden days two decades ago, which might explain why it's not here. There's also a list of current open source ports, which includes chunks of toolkits like GTK and Qt, and a whole bunch of other stuff. Honestly, as cool as this is, it seems it's mostly aimed at embedded developers instead of weird people who want to use QNX as a general purpose operating system, which makes total sense from QNX' perspective. I hope Photon microGUI will make a return at some point, and it would be awesome - but I expect unlikely - if QNX could be released as open source, so that it would be more likely a community of enthusiasts could spring up around it. For now, without much for a non-developer like me to do with it, it's not making me run out to buy a Raspberry Pi 4 just yet.
iPod fans evade Apple’s DRM to preserve 54 lost clickwheel-era games
Old-school Apple fans probably remember a time, just before the iPhone became a massive gaming platform in its own right, when Apple released a wide range of games designed for late-model clickwheel iPods. While those clickwheel-controlled titles didn't exactly set the gaming world on fire, they represent an important historical stepping stone in Apple's long journey through the game industry. Today, though, these clickwheel iPod games are on the verge of becoming lost media-impossible to buy or redownload from iTunes and protected on existing devices by incredibly strong Apple DRM. Now, the classic iPod community is engaged in a quest to preserve these games in a way that will let enthusiasts enjoy these titles on real hardware for years to come. Kyle Orland at Ars Technica A nice effort, of course, and I'm glad someone is putting time and energy into preserving these games and making them accessible to a wider audience. As is usual with Apple, these small games were heavily encumbered with DRM, being locked to both the the original iTunes account that bought them, but also to the specific hardware identifier of the iPod they were initially synchronised to using iTunes. A clever way around this DRM exists, and it involves collectors and enthusiasts creating reauthorising their iTunes accounts to the same iTunes installation, and thus adding their respective iPod games to that single iTunes installation. Any other iPods can then be synced to that master account. The iPod Clickwheel Games Preservation Project takes this approach to the next level, by setting up a Windows virtual machine with iTunes installed in it, which can then be shared freely around the web for people to the games to their collection. This is a rather remarkably clever method of ensuring these games remain accessible, but obviously does require knowledge of setting up Qemu and USB passthrough. I personally never owned an iPod - I was a MiniDisc fanatic until my Android phone took over the role of music player - so I also had no clue these games even existed. I assume most of them weren't exactly great to control with the limited input method of the iPod, but that doesn't mean there won't be huge numbers of people who have fond memories of playing these games when they were younger - and thus, they are worth preserving. We can only hope that one day, someone will create a virtual machine that can run the actual iPod operating system, called Pixo OS.
Notepad gets “AI”
Nothing is sacred. With this update, we are introducing the ability to rewrite content in Notepad with the help of generative AI. You can rephrase sentences, adjust the tone, and modify the length of your content based on your preferences to refine your text. Dave Grochocki at the Windows Insider Blog This is the reason everything is going to shit.
Windows Server IoT 2025 released
Today, Microsoftannouncedthe general availability of Windows Server IoT 2025. This new release includes several improvements, including advanced multilayer security, hybrid cloud agility, AI,performance enhancements, and more. Microsoft claims that Windows Server IoT 2025 will be able to handle the most demanding workloads, including AI and machine learning. It now has built-in support forGPU partitioningand the ability to process large datasets across distributed environments. With Live Migration and High Availability, it also offers a high-performance platform for both traditional applications and advanced AI workloads. Pradeep Viswanathan at Neowin Windows Server IoT 2025 brings the same benefits, new features, and improvements as the just-released regular Windows Server 2025. I must admit I'm a little unclear as to what Windows Server IoT has to offer over the regular edition, and reading the various Microsoft marketing materials and documents don't really make it any clearer for me either, since I'm not particularly well-versed in all that enterprise networking lingo.
NetBSD: the portable, lightweight, and robust UNIX-like operating system
NetBSD is an open-source, Unix-like operating system known for its portability, lightweight design, and robustness across a wide array of hardware platforms. Initially released in 1993, NetBSD was one of the first open-source operating systems based on the Berkeley Software Distribution (BSD) lineage, alongside FreeBSD and OpenBSD. NetBSD's development has been led by a collaborative community and is particularly recognized for its clean" and well-documented codebase, a factor that has made it a popular choice among users interested in systems programming and cross-platform compatibility. Andre Machado I'm not really sure what to make of this article, since it mostly reads like an advertisement for NetBSD, but considering NetBSD is one of the lesser-talked about variants of an operating system family that already sadly plays second fiddle to the Linux behemoth, I don't think giving it some additional attention is really hurting anybody. The article is still gives a solid overview of the history and strengths of NetBSD, which makes it a good introduction. I have personally never tried NetBSD, but it's on my list of systems to try out on my PA-RISC workstation since from what I've heard it's the only BSD which can possibly load up X11 on the Visualize FX10pro graphics card it has (OpenBSD can only boot to a console on this GPU). While I could probably coax some cobbled-together Linux installation into booting X11 on it, where's the fun in that? Do any of you lovely readers use NetBSD for anything? FreeBSD and even OpenBSD are quite well represented as general purpose operating systems in the kinds of circles we all frequent, but I rarely hear about people using NetBSD other than explicitly because it supports some outdated, arcane architecture in 2024.
Redox runs on RISC-V, boots to GUI login on Raspberry Pi 4
Another month lies behind us, so another monthly update from Redox is upon us. The biggest piece of news this time is undoubtedly that Redox now runs on RISC-V - a major achievement. Andrey Turkin has done extensive work on RISC-V support in the kernel, toolchain and elsewhere. Thanks very much Andrey for the excellent work! Jeremy Soller has incorporated RISC-V support into the toolchain and build process, has begun some refactoring of the kernel and device drivers to better handle all the supported architectures, and has gotten the Orbital Desktop working when running in QEMU. Ribbon and Ron Williams That's not all, though. Redox on the Raspberry Pi 4 boots to the GUI login screen, but needs more work on especially USB support to become a fully usable target. The application store from the COSMIC desktop environment has been ported, and as part of this effort, Redox also adopted FreeDesktop standards to make package installation easier - and it just makes sense to do so, with more and more of COSMIC making its way to Redox. Of course, there's also a slew of smaller improvements to the kernel, various drivers including the ACPI driver, RedoxFS, Relibc, and a lot more. The progress Redox is making is astounding, and while that's partly because it's easier to make progress when there's a lot of low-hanging fruit as there inevitably will be in a relatively new operating system, it's still quite an achievement. I feel very positive about the future of Redox, and I can't wait until it reaches a point where more general purpose use becomes viable.
Windows Server 2025 released
Microsoft has confirmed the general availability of Windows Server 2025, which, as a long-term servicing channel (LTSC) release, will be supported for almost ten years. This article describes some of the newest developments in Windows Server 2025, which boasts advanced features that improve security, performance, and flexibility. With faster storage options and the ability to integrate with hybrid cloud environments, managing your infrastructure is now more streamlined. Windows Server 2025 builds on the strong foundation of its predecessor while introducing a range of innovative enhancements to adapt to your needs. What's new in Windows Server 2025 article It should come as no surprise that Windows Server 2025 comes loaded with a ton of new features and improvements. I already covered some of those, such as DTrace by default, NVMe and storage improvements, hotpatching, and more. Other new features we haven't discussed yet are a massive list of changes and improvements to Active Directory, a feature-on-demand feature for Azure Arc, support for Bluetooth keyboards, mice, and other peripherals, and tons of Hyper-V improvements. SMB is also seeing so many improvements it's hard to pick just a few to highlight, and software-defined networking is also touted as a major aspect of Server 2025. With SDN you can separate the network control plane from the data plane, giving administrators more flexibility in managing their network. I can just keep going listing all of the changes, but you get the idea - there's a lot here. You can try Windows Server 2025 for free for 180 days, as a VM in Azure, a local virtual machine image, or installed locally through an ISO image.
Moving a game project from C to the Odin language
Some months ago, I got really fed up with C. Like, I don'thateC. Hating programming languages is silly. But it was way too much effort to do simple things like lists/hashmaps and other simple data structures and such. I decided to try this language calledOdin, which is one of these Better C" languages. And I ended up liking itso muchthat I moved my gameArtificial Ragefrom C to Odin. Since Odin has support for Raylib too (like everything really), it was very easy to move things around. Here's how it all went.. Well, what I remember the very least. Akseli Lahtinen You programmers might've thought you escaped the wrath of Monday on OSNews, but after putting the IT administrators to work in my previous post, it's now time for you to get to work. If you have a C codebase and want to move it to something else, in this case Odin, Lahtinen's article will send you on your way. As someone who barely knows how to write HTML, it's difficult for me to say anything meaningful about the technical details, but I feel like there's a lot of useful, first-hand info here.
From Proxmox to FreeBSD: story of a migration
It's the start of the work week, so for the IT administrators among us, I have another great article by friend of the website, Stefano Marinelli. This article covers migrating a Proxmox-based setup to FreeBSD with bhyve. The load is not particularly high, and the machines have good performance. Suddenly, however, I received a notification: one of the NVMe drives died abruptly, and the server rebooted. ZFS did its job, and everything remained sufficiently secure, but since it's a leased server and already several years old, I spoke with the client and proposed getting more recent hardware and redoing the setupbasedon aFreeBSDhost. Stefano Marinelli If you're interested in moving one of your own setups, or one of your clients' setups, from Linux to FreeBSD, this is a great place to start and get some ideas, tips, and tricks. Like I said, it's Monday, and you need to get to work.
OSNews fundraising goal reached in less than a week
It's been less than a week, and late Friday night we reached the fundraiser goal of 2500 (it sat at 102% when I closed it) on Ko-Fi! I'm incredibly grateful for each and every donation, big or small, and every new Patreon that joined our ranks. It's incredible how many of you are willing to support OSNews to keep it going, and it means the absolute world to me. Hopefully we'll eventually reach a point where monthly Patreon income is high enough so we can turn off ads for everyone, and be fully free from any outside dependencies. Of course, it's not just those that choose to support us financially - every reader matters, and I'm very thankful for each and every one of you, donor/Patreon or not. The weekend's almost over, so back to regular posting business tomorrow. I wish y'all an awesome Sunday evening.
Bug or intentional? macOS 15.1 completely removes ability to launch unsigned applications
Many MacOS users are probably used by now to the annoyance that comes with unsigned applications, as they require a few extra steps to launch them. This feature is called Gatekeeper and checks for an Apple Developer ID certificate. Starting with MacOS Sequoia 15, the easy bypassing of this feature with e.g. holding Control when clicking the application icon is nowno longer an option, with version 15.1 disabling ways to bypass this completely. Not unsurprisingly, this change has caught especially users of open source software like OpenSCAD by surprise, as evidenced bya rangeofforum postsand GitHubtickets. Maya Posch at Hackaday It seems Apple has disabled the ability for users to bypass application signing entirely, which would be just the next step in the company's long-standing effort to turn macOS into iOS, with the same, or at least similar, lockdowns and restrictive policies. This would force everyone developing software for macOS to spend 99 per year in order to get their software signed, which may not be a realistic option for a lot of open source software. Before macOS 15.0, you could ctrl+right-click an unsigned application and force it to run. In macOS 15.0, Apple removed the ability to do this; instead, you had to try and open the application (which would fail), and then open System Settings, go to Privacy & Security, and click the Open Anyway" button to run the application. Stupidly convoluted, but at least it was possible to run unsigned applications. In macOS 15.1, however, even this convoluted method no longer seems to be working. When you try and launch an unsigned application in macOS 15.1, you get a dialog that reads The application Finder" does not have permission to open (null)", and no button to open the application anyway appears under Privacy & Security. The wording of the dialog would seem to imply this is a bug, but Apple's lack of attention to UI detail in recent years means I wouldn't be surprised if this is intentional. This means that the only way to run unsigned applications on macOS 15.1 is to completely disable System Integrity Protection and Gatekeeper. To do this, you have to boot into recovery mode, open the terminal, run the command sudo spctl --master-disable, reboot. However, I do not consider this a valid option for 99.9% of macOS users, and having to disable complex stuff like this through recovery mode and several reboots just to launch an application is utterly bizarre. For those of you still stuck on macOS, I can only hope this is a bug, and not a feature.
Google confirms Android 16 is coming earlier than usual, developer preview begins soon
In a major shift of its release cycle, Google has revealed thatAndroid 16will be released in Q2 of 2025, confirming my report from late last month. Android 16 is the name of the next major release of the Android operating system, and its release in Q2 marks a significant departure from the norm. Google typically pushes out a new major release of Android in Q3 or Q4, but the company has decided to move next year's major release up by a few months so more devices will get the update sooner. Mishaal Rahman at Android Authority That's a considerable shake-up of Android's long-lasting release cadence. The change includes more than just moving up the major Android release, as Google also intends to ship more minor releases of Android throughout the year. The company has already unveiled a rough schedule for Android 16, only weeks after releasing Android 15, with the major Android 16 release coming in the second quarter of 2025, followed by a minor release in the fourth quarter of 2025. There are two reasons Google is doing this. First, this new release schedule better aligns with when new flagship Android devices are released, so that from next year onwards, they can ship with the latest version of Android of that year preinstalled, instead of last year's release. This should help bump up the number of users using the latest release. Second, this will allow Google to push out SDK releases more often, allowing for faster bug fixing. I honestly feel like most users will barely notice this change. Not only is the Android update situation still quite messy compared to its main rival iOS, the smartphone operating system market has also matured quite a bit, and the changes between releases are no longer even remotely as massive as they used to be. Other than Pixel users, I don't think most people will even realise they're on a faster release schedule.
Sculpt OS 24.10 released with multi-monitor support
Genode's rapid development carries on apace. Whilst Genode itself is a so-called OS Framework - the computing version of a rolling chassis that can accept various engines (microkernels) and coachwork of the customer's choice - they also have an in-house PC desktop system. This flagship product, Sculpt OS, comes out on a bi-annual schedule and Autumn brings us the second for the year, with what has become an almost a customary big advance: Among the many usability-related topics on our road map, multi-monitor support is certainly the most anticipated feature. It motivated a holistic modernization of Genode's GUI stack over several months, encompassing drivers, the GUI multiplexer, inter-component interfaces, up to widget toolkits. Sculpt OS 24.10 combines these new foundations with a convenientuser interfacefor controlling monitor modes, making brightness adjustments, and setting up mirrored and panoramic monitor configurations. Genode website Sculpt OS 24.10 is available as ready-to-use system image for PC hardware, the PinePhone, and the MNT Reform laptop.
Microsoft just delayed Recall again
Another day, another Windows Recall problem. Microsoft is delaying the feature yet again, this time from October to December. We are committed to delivering a secure and trusted experience with Recall. To ensure we deliver on these important updates, we're taking additional time to refine the experience before previewing it with Windows Insiders," says Brandon LeBlanc, senior product manager of Windows, in a statement toThe Verge. Originally planned for October, Recall will now be available for preview with Windows Insiders on Copilot Plus PCs by December." Tom Warren at The Verge Making Recall secure, opt-in, and uninstallable is apparently taking more time than the company originally planned. When security, opt-in, and uninstallable are not keywords during your design and implementation process for new features, this is the ungodly mess that you end up with. This could've all been prevented if Microsoft wasn't high on its own AI" supply.
Torvalds thinks “AI” is 90% marketing, and Google claims 25% of its code is “AI”-generated
Torvalds said that the current state of AI technology is 90 percent marketing and 10 percent factual reality. The developer, who won Finland's Millennium Technology Prize for the creation of the Linux kernel,was interviewedduring the Open Source Summit held in Vienna, where he had the chance to talk about both the open-source world and the latest technology trends. Alfonso Maruccia at Techspot Well, he's not wrong. AI" definitely feels like a bubble at the moment, and while there's probably eventually going to be useful implementations people might actually want to actively use to produce quality content, most AI" features today produce a stream of obviously fake diarrhea full of malformed hands, lies, and misinformation. Maybe we'll eventually work out these serious kinks, but for now, it's mostly just a gimmick providing us with an endless source of memes. Which is fun, but not exactly what we're being sold, and not something worth destroying the planet for even faster. Meanwhile, Google is going utterly bananas with its use of AI" inside the company, with Sundar Pichai claiming 25% of code inside Google is now AI"-generated. Sundar Pichai We're also using AI internally to improve our coding processes, which is boosting productivity and efficiency. Today, more than a quarter of all new code at Google is generated by AI, then reviewed and accepted by engineers. This helps our engineers do more and move faster. So much here feels wrong. First, who wants to bet those engineers care a whole lot less about the generated code than they do about code they write themselves? Second, who wants to bet that generated code is entirely undocumented? Third, who wants to bet what the additional costs will be a few years from now when the next batch of engineers tries to make sense of that undocumented generated code? Sure, Google might save a bit on engineers' salaries now, but how much extra will they have to spend to unspaghettify that diarrhea code in the future? It will be very interesting to keep an eye on this, and check back in, say, five years, and hear from the Google engineers of the future how much of their time is spent fixing undocumented AI"-generated code. I can't wait.
GNOME and KDE working on end user-focused “official” Linux distributions, not entirely without risks
It seems the GNOME team is getting quite serious about turning GNOME OS into an end-user focused Linux distribution, similar to a project KDE is working on. GNOME OS is GNOME's development, testing, and QA distribution. It's not designed to be useful as a general-purpose system, and so it hasn't been the center of attention. However, that makes it a convenient place to experiment, and ultimately through sheer coincidence the GNOME OS team ended up developing something that follows my vision using the same technology that I was. The onlyrealdifference was intent: carbonOS was intended for mass adoption, and GNOME OS was not. In essentially every other aspect, the projects had the same roadmap: following Lennart Poettering'sFitting Everything Together"proposal, providing a stock GNOME experience, and even using the same build system (BuildStream). Adrian Vovk The goal with GNOME OS is to showcase the best GNOME has to offer, built on top of an immutable base system, using Flatpak as the means to install applications. Basically, we're looking at something very similar to the immutable Fedora GNOME variant, but probably with even less modifications to stock GNOME, and perhaps with few more newer things as default, like perhaps systemd-boot over GRUB. KDE also happens to be working on a very similar project, with many of the same design choices and constraints. I think this is an excellent idea, for both GNOME and KDE. This allows them to offer users a very focused, simple, and resilient way of showcasing the latest and greatest the two desktop environments have to offer, without having to rely on third-party distributions to not make silly choices or mess things up - for which GNOME and KDE developers then tend to take the heat. Systems like these will, of course, also be a great way for developers to quickly spin up the latest stock versions of GNOME and KDE to test their applications. Still, there's also a downside to having official GNOME and KDE distributions. If users find bugs or issues in these desktop environment when running other distributions, like Fedora or Ubuntu, GNOME and KDE developers may be tempted to just shrug them off and point them to the official GNOME and KDE distributions. It works there, so obviously the cause of the bug lies with the unofficial distribution, right? This may be a tempting conclusion, but may not be accurate at all, as the real cause could still lie with GNOME and KDE. Once such official" GNOME and KDE Linux distributions exist, the projects run a real risk of only really caring about how well GNOME and KDE work there, while not caring as much, or even at all, how well they run everywhere else. I'm not sure how they intend to prevent this from happening, but from here, I can already see the drama erupting. I hope this is something they take into consideration. Immutable distributions are not for me, since I prefer the control regular Fedora and RPM gives me, and I don't want to give that up. It also doesn't help I really, really don't like Flatpak as it exists today, which is another major barrier to entry for someone like me, and I assume most OSNews readers. However, there are countless Linux users out there who just want to get stuff done with whatever defaults come with their operating system, and for them, this newly proposed GNOME OS and its KDE counterpart are a great choice. There's a reason Valve opted for an Arch-based immutable KDE distribution for the Steam Deck, after all.
Microsoft isn’t secretly installing Recall on your Windows PC
There's been more controversy regarding Microsoft's Recall feature for Windows, with people supposedly discovering Recall was being secretly installed on Windows 11 24H2. Furthermore, trying to remove this secretly installed Recall would break Explorer, as it seemed Explorer had a dependency on Recall. Unsurprisingly, this spread like wildfire all across the web, but I didn't report on it because something about it felt off - reports were sporadic and vague, and there didn't seem to be any consistency in the various stories. Well, it turns out that it is a big misunderstanding arising from Microsoft's usual incompetence. Ever since the Recall security fiasco in summer, all insider and production builds lack Recall completely," explains Windows watcherAlbacore, in messages toThe Verge. Albacore created theAmperage toolthat allowed Recall to run on older Snapdragon chips. The references we're seeing in current installs of 24H2 are related to Microsoft making it easier for system admins to remove Recall or disable it. Ironically, Microsoft going out of its way to make removal easier is being flipped into AI / spying / whatever hoaxes," says Albacore. Microsoft has an ungodly complex and long winded system for integrating development changes into a mainline build, parts of the optional-izing work were most likely not merged at once, and thus produce crash loops in very specific scenarios that slipped testing," explains Albacore. Tom Warren at The Verge What this story really highlights is just how little trust Microsoft has left with its very own users. Microsoft has a history of silently and secretely re-enabling features users turned off, re-installing Edge without any user interaction or consent, lots of disabled telemetry features suddenly being turned on again after an update, and so on. Over the years, this has clearly eroded any form of trust users have in Microsoft, so when a story like this hits, users just assume it's Microsoft doing shady stuff again. Can you blame them? All of this is made worse by the absolutely dreadfully bad messaging and handling of the Recall feature. The shoddy implementation, the complete lack of security, the severe inability to read the room about the privacy implications of a feature like Recall, combined with the lack of trust mentioned above, and you have a very potent cocktail of misinformation entirely of Microsoft's own making. I'm not trying to excuse Microsoft here - they themselves are the only ones to blame for stories like these. I have a feeling we're going to see a lot more Recall problems.
Australia/Lord_Howe is the weirdest timezone
The standard trope when talking about timezones is to rattle off falsehoods programmers believe about them. These lists are only somewhat enlightening - it's really hard to figure out what truth is just from the contours of falsehood. So here's an alternative approach. I'm gonna show you some weird timezones. In fact, theweirdesttimezones. They're each about as weird as timezones are allowed to get in some way. Ulysse Carion The reason why timezones are often weird is not only things like the shape of countries dictating where the actual timezones begin and end, but also because of politics. A lot of politics. The entirety of China runs on Beijing time, even though it covers five geographical timezones. Several islands in the Pacific were forced by their colonisers to run on insanely offset timezones because it made exploiting them easier. Time in Europe is political, too - countries like The Netherlands, Belgium, France, and Spain should really be in the same time zone as the UK, but adopted UTC+1 because it aligns better with the rest of mainland Europe. Although anything is better than whatever the hell Dutch Time was. Then there is, of course, daylight savings, which is a whole pointless nightmare in and of itself that should be abolished. Daylight savings rules and exceptions alone cover a ton of the oddities and difficulties with timezones, which is reason enough to get rid of it, aside from all the other possible issues, but a proposal to abolish it in the EU has sadly stalled.
Improving Xwayland window resizing
Speaking of Wayland, one of the most important parts of the transition is Xwayland, which makes sure legacy X applications not yet capable of running under a modern graphics stack can continue to function. Xwayland applications have had this weird visual glitch during resize operations, however, where the opposite side of the window would expand and contract while resizing. KDE developer Vlad Zahorodnii wanted to fix this, and he wrote a very detailed article explaining why, exactly, this bug happens, which takes you deep into the weeds of X and Wayland. Window resizing in X would be a glitchy mess, if it wasn't for the X11 protocol to synchronize window repaints during interactive resize, which ensures that the window resize and the application repainting its window contents remain synchronised. This protocol is supported by Kwin and GNOME's Mutter, so what's the problem here? Shouldn't everything just work? KWin supports the basic frame synchronization protocol, so there should be no visual glitches when resizing X11 windows in the Plasma Wayland session, right? At quick glance, yes, but we forget about the most important detail: Wayland compositors don't useXCompositeNameWindowPixmap()orxcb_composite_name_window_pixmap()to grab the contents of X11 windows, instead they rely on Xwayland attaching graphics buffers towl_surfaceobjects, so there is no strict order between the Wayland compositor receiving an XSync request acknowledgement and graphics buffers for the new window size. Vlad Zahorodnii Basically, the goal of the fix is to make sure these steps are also synchronised when using Xwayland, and that's exactly what Zahorodnii has achieved. This makes the resizing X windows under Xwayland look normal and without weird visual glitches, which is a massive improvement to the overall experience of using a Wayland desktop with a few stray X applications. Thanks to this fix, which was made possible with help from Wayland developers, Kwin is now one of the few compositors that correctly synchronises X windows running under Wayland. KDE has been doing an amazing job moving from X to Wayland, and I don't think there's anyone else who has managed to make the transition quite as painless. Not only do KDE developers focus on difficult bugs like this one that many others would just shrug off as acceptable jank, they also made things like the Wayland to X11 Video Bridge, a desktop-agnostic tool to allow things like screen sharing in Teams, Discord, Slack, etc. to work properly on Wayland.
New Raspberry Pi OS switches everyone over to Wayland
The slow rise of Wayland hasn't really been slow anymore for years now, and today another major part of the Linux ecosystem is making the jump from X to Wayland. So we made the decision to switch. For most of this year, we have been working on porting labwc to the Raspberry Pi Desktop. This has very much been a collaborative process with the developers of both labwc and wlroots: both have helped us immensely with their support as we contribute features and optimisations needed for our desktop. After much optimisation for our hardware, we have reached the point where labwc desktops run just as fast as X on older Raspberry Pi models. Today, we make the switch with our latest desktop image:Raspberry Pi Desktop now runs Wayland by default across all models. Simon Long Raspberry Pi Desktop already used Wayland on some of the newer models, through the use of Wayfire. However, it turned out Wayfire wasn't a good fit for the older Pi models, and Wayfire'x development direction would move it even further away from that goal, which is obviously important to the Raspberry Pi Foundation. They eventually settled on using labwc instead, which can also be used on older Pi models. As such, all Pi models will now switch to using Wayland with the latest update to the operating system. This new update also brings vastly improved touchscreen support, a rewritten panel application that won't keep removed plugins in memory, a new display configuration utility, and more.
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