on (#57CQ4)
Mesa Gallium3D is close to seeing a major change in their intermediate representation path for drivers consuming Gallium's TGSI rather than NIR directly. Eric Anholt has been working on a NIR-to-TGSI path so that drivers still relying on TGSI can benefit from the NIR optimization paths and improvements while ultimately hoping to eliminate the existing GLSL-to-TGSI code-path currently relied upon by these drivers...