While watching Khronos' GDC17 presentation recordings, Piers Daniell of NVIDIA touched on some possible future work items for Vulkan during the When Vulkan was One session...
Given AMD's Ryzen is a very new platform, some Phoronix readers have inquired whether a given distribution is a faster and better-supported than others. Here are tests of Ubuntu, Clear Linux, Debian, Antergos, Fedora, and openSUSE tested with an AMD Ryzen 7 1800X system.
LLVM developer Rui Ueyama is encouraging the "dogfeeding" of their linker, LLD, that should now be ready for production use on some platforms/architectures with this week's LLVM 4.0 release...
With Timothy Arceri at Valve haven gotten the RadeonSI shader cache into shape for Mesa 17.1, his latest focus is on introducing a shader cache for the RADV Vulkan driver...
As reported earlier, Keith Packard is Valve's latest driver developer hire for bettering the Linux display stack for gaming, and in particular, VR. Keith has now shared a few comments on his new endeavor...
While LLVM 4.0 was just released earlier this week, for the LLVM 5.0 release six months down the road there should be better AMD Ryzen (Zen) performance...
Last week we got to tell you all about the new NVIDIA Jetson TX2 with its custom-designed 64-bit Denver 2 CPUs, four Cortex-A57 cores, and Pascal graphics with 256 CUDA cores. Today the Jetson TX2 is shipping and the embargo has expired for sharing performance metrics on the JTX2.
With the recent Wayland 1.13 release, the Weston reference compositor broke tradition of being the same version as Wayland due to having ABI breakage that forced them to bump the version to 2.0. With the next release, it won't be Weston 2.1 but now Weston 3.0 due to additional ABI breaks for libweston...
Eric Anholt has written a status update concerning his latest work at Broadcom on the VC4 Gallium3D graphics driver that's mostly focused on providing a free software graphics driver stack for the Raspberry Pi...
A Phoronix reader pointed out an interesting reference on a Mesa patch today... Tom Stellard, the former GSoC student who was instrumental in developing the AMDGPU LLVM compiler back-end, is now working for Red Hat...
When the Vulkan 1.0 API specification was unveiled last February, we were originally told by Canonical that Mir in Ubuntu 16.04 would have Vulkan support but now one year later, Mir in Ubuntu 17.04 doesn't even look like it will have Vulkan support. But at least progress is being made...
KDE Simon is a speech recognition program, but its last release happened back in 2013 and hasn't been brought into a KDE Frameworks 5 + Qt5 world, but development on it is restarting...
Hans Wennborg has announced the release of LLVM 4.0 and connected sub-projects like Clang 4.0. LLVM/Clang 4.0 is a big update to this open-source compiler infrastructure stack and also marks the change to their new versioning scheme...
I'm working on an AMD Ryzen Linux distribution benchmark comparison and will have those results to publish soon using a Ryzen 7 1800X. One of the interesting distributions I was curious about its Ryzen performance with was Intel's Clear Linux distribution. It turns out it runs and there are scenarios of it having better performance than Ubuntu...
Intel GPU Tools 1.18 has been released as the newest version of this open-source package for assisting developers in debugging and analyzing the Intel Linux graphics driver stack...
Since last week's tests of the GeForce GTX 1080 Ti, a number of Phoronix readers have requested tests of this high-end GP102 graphics card to be done under both the AMD Ryzen 7 1800X and Core i7 7700K. Here are those OpenGL and Vulkan gaming results for those looking at high-end Linux gaming performance.
The motherboard I've been testing the past week paired with the Ryzen 7 1700 is the MSI B350 TOMAHAWAK, a board in short supply that will set you back only $110 USD.
Timothy Arceri at Valve is still working on the on-disk Mesa shader cache even though the GLSL/TGSI shader cache and RadeonSI binary caches have landed. In particular, his recent effort has been about improving the cold performance -- or when there isn't a shader cache present or it needs to be re-generated...
Linaro hosted their annual Connect conference this past week in Budapest, Hungary. For those not able to make this embedded/mobile-focused Linux developers' conference, many of the slides and videos are now available...